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https://github.com/SWG-Source/dsrc.git
synced 2026-09-28 14:13:01 -04:00
Removed unnecessary references and cleaned up scripts.
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@@ -1,11 +1,7 @@
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/**
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* Copyright (c)2000-2002 Sony Online Entertainment Inc.
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* All Rights Reserved
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*
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* Title: spawn_template.script
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* Description: This script lives on all spawned templates. It notifies the master spawn object when they are destroyed.
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* @author $Author:$
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* @version $Revision:$
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/*
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Title: spawn_template.script
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Description: This script lives on all spawned templates. It notifies the master spawn object when they are destroyed.
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*/
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inherits systems.spawning.spawn_base;
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@@ -177,7 +173,7 @@ trigger OnDestroy()
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objMasterSpawner = getObjIdObjVar(self, "objMasterSpawner");
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//dctParams.put("objMasterSpawner", objMasterSpawner);
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// dctParams.put("objMasterSpawner", objMasterSpawner);
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if (strTemplate != null)
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dctParams.put("strTemplate", strTemplate);
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if (strRegionName != null)
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@@ -188,7 +184,7 @@ trigger OnDestroy()
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debugServerConsoleMsg(self, "Sending Message");
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// now fire it off to the master object
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// Now fire it off to the master object
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messageTo(objMasterSpawner, "template_Destroyed", dctParams, 0, false);
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debugServerConsoleMsg(self, "Message Sent");
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return SCRIPT_CONTINUE;
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@@ -199,12 +195,12 @@ trigger OnDestroy()
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boolean checkIfInCombat(obj_id objLair)
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{
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int intNumberOfMobiles = getIntObjVar(objLair, "npc_lair.numberOfMobiles");
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//debugSpeakMsg(objLair, "number of mobiles is "+intNumberOfMobiles);
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// debugSpeakMsg(objLair, "number of mobiles is "+intNumberOfMobiles);
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for(int intI =0; intI<intNumberOfMobiles; intI++)
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{
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obj_id objCreature = getObjIdObjVar(objLair, "npc_lair.mobile."+intNumberOfMobiles);
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int intState = getState(objCreature, STATE_COMBAT);
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//debugSpeakMsg(objLair, "intState for "+objCreature+" is "+intState);
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// debugSpeakMsg(objLair, "intState for "+objCreature+" is "+intState);
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if(intState>0)
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{
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@@ -217,4 +213,4 @@ boolean checkIfInCombat(obj_id objLair)
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return false;
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}
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}
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