This commit is contained in:
CekisSWG
2018-05-05 19:08:31 +01:00
55 changed files with 11479 additions and 10671 deletions
@@ -5330,6 +5330,7 @@
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@@ -5527,6 +5528,7 @@
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@@ -5951,6 +5953,7 @@
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@@ -7531,6 +7534,7 @@
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@@ -7708,6 +7712,7 @@
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@@ -7861,6 +7866,7 @@
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@@ -9240,6 +9246,7 @@
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@@ -9437,6 +9444,7 @@
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@@ -11607,6 +11615,7 @@
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@@ -11957,6 +11966,7 @@
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@@ -13580,6 +13590,7 @@
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@@ -13784,6 +13795,7 @@
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@@ -14587,6 +14599,7 @@
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@@ -15341,6 +15354,7 @@
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@@ -21095,6 +21110,7 @@
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@@ -25566,6 +25582,7 @@
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@@ -26837,6 +26854,7 @@
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@@ -27133,6 +27151,7 @@
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@@ -27478,6 +27497,7 @@
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@@ -18609,6 +18623,7 @@
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@@ -27317,6 +27336,7 @@
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@@ -30496,6 +30522,7 @@
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@@ -31474,6 +31502,7 @@
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0x8bc6bf95 object/tangible/wearables/ithorian/ith_bandolier_s02.iff
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@@ -32848,6 +32877,7 @@
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@@ -34253,6 +34283,7 @@
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@@ -35821,6 +35852,7 @@
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@@ -37530,6 +37562,7 @@
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@@ -39878,6 +39911,7 @@
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@@ -41273,6 +41307,7 @@
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0xb824dda0 object/tangible/ship/components/droid_interface/shared_ddi_moncal_dk2.iff
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@@ -42420,6 +42455,7 @@
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@@ -43866,6 +43902,7 @@
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@@ -44972,6 +45009,7 @@
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@@ -45247,6 +45285,7 @@
0xca582fa5 object/mobile/shared_narglatch_hue.iff
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@@ -51366,6 +51405,7 @@
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0xe530e7a5 object/tangible/furniture/all/shared_frn_all_couch_lg_s2.iff
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@@ -53924,6 +53964,7 @@
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@@ -54522,6 +54563,7 @@
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@@ -55184,6 +55226,7 @@
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@@ -56088,6 +56131,7 @@
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@@ -1,9 +1,7 @@
AdminAccounts AdminLevel AdminSkill AdminComment AdminComment2 AdminIpBlocks AdminIpComment AdminSuid OldAdminSuid
s i{0} s c c s c i{0} i{0}
demo 40 admin all account names must be lower case Stella-Demo-Account 1 -695782159
swgnoobs 50 admin SWGNoobs MainAdminAccount 6 1856394569
darth 50 admin Darthargus Main AdminAccount 4 39468200
sririerac 40 admin 5 -1657710596
cekis 50 admin Cekis AdminAccount 9 -78823672
silentguardian 10 admin Silent AdminAccount 11 -1250432769
celestial 5 csr 985 586410758
AdminAccounts AdminLevel AdminSkill AdminComment AdminComment2 AdminIpBlocks AdminIpComment AdminSuid OldAdminSuid
s i{0} s c c s c i{0} i{0}
swg 50 admin all account names must be lower case main admin account 1
swg2 50 admin main admin account 2
swg3 50 admin main admin account 3
swg4 50 admin main admin account 4
swg5 50 admin main admin account 5
File diff suppressed because it is too large Load Diff
@@ -136,6 +136,9 @@ object/building/player/player_house_corellia_medium_style_01.iff public 5.49491
object/building/player/player_house_corellia_medium_style_01.iff office 4.67272 0.625
object/building/player/player_house_corellia_medium_style_01.iff livingroom 5.58977 0.624999
object/building/player/player_house_corellia_medium_style_01.iff bedroom 6.85469 0.625
object/building/player/player_house_corellia_medium_style_02.iff entryway 6.8 0.875003
object/building/player/player_house_corellia_medium_style_02.iff middleroom 6.8 0.875001
object/building/player/player_house_corellia_medium_style_02.iff mainroom 9.8 0.875009
object/building/player/player_house_corellia_large_style_01.iff foyer1 8.06054 1.235
object/building/player/player_house_corellia_large_style_01.iff room6 9.89614 4.71
object/building/player/player_house_corellia_large_style_01.iff room7 8.28338 4.71
@@ -158,8 +161,8 @@ object/building/player/player_house_corellia_large_style_02.iff room3 8.91733 4.
object/building/player/player_house_corellia_large_style_02.iff hallway2 4.52675 1.1
object/building/player/player_house_corellia_large_style_02.iff room4 9.11205 1.1
object/building/player/player_house_corellia_large_style_02.iff hallway3 4.1543 1.1
object/building/player/player_guildhall_tatooine_style_02.iff foyer2 10.670486 6.749256
object/building/player/player_house_corellia_large_style_02.iff room5 5.63141 0.635
object/building/player/player_guildhall_tatooine_style_02.iff foyer2 10.670486 6.749256
object/building/player/player_guildhall_tatooine_style_02.iff hall1 14.081 11.018595
object/building/player/player_guildhall_tatooine_style_02.iff stair3 10.7022 6.74935
object/building/player/player_guildhall_tatooine_style_02.iff foyer2 10.6389 6.74926
@@ -410,4 +413,35 @@ object/building/player/player_house_tcg_vehicle_garage.iff entry 9 0.5
object/building/player/player_house_tcg_vehicle_garage.iff loft 15.5 10.2
object/building/player/player_house_tcg_commando_bunker.iff entry 8.5 0.4
object/building/player/player_house_tcg_8_bespin_house.iff elevator 28.9 0.96
object/building/player/player_house_tcg_8_bespin_house.iff tower 43 0.4
object/building/player/player_house_tcg_8_bespin_house.iff tower 45 0.96
object/building/player/player_house_tcg_8_bespin_house.iff entry 100 0.1
object/buidling/player/player_house_tcg_8_yoda_house.iff entry 100 0.1
object/building/player/player_house_yt1300.iff elevator 28.9 0.96
object/building/player/player_house_yt1300.iff tower 45 0.96
object/building/player/player_house_yt1300.iff hall1 100 0.1
object/building/player/player_house_yt1300.iff cockpit 100 0.1
object/building/player/player_house_yt1300.iff lounge 100 0.1
object/building/player/player_house_yt1300.iff hall4 100 0.1
object/building/player/player_house_yt1300.iff storage5 100 0.1
object/building/player/player_house_yt1300.iff storage6 100 0.1
object/building/player/player_house_yt1300.iff turretaccess 100 0.1
object/buidling/player/player_house_tree_house_01.iff entry 100 0.1
object/buidling/player/player_house_wod_ns_hut entry 100 0.1
object/buidling/player/player_house_wod_sm_hut entry 100 0.1
object/building/player/player_house_jabbas_sail_barge.iff interior 20 0.96
object/building/player/player_guildhall_tatooine_style_01.iff entry 7.78088 2.65798
object/building/player/player_guildhall_tatooine_style_01.iff foyer 8.34724 2.75
object/building/player/player_guildhall_tatooine_style_01.iff mainhall 8.80116 1.6544
object/building/player/player_guildhall_tatooine_style_01.iff dining 7.87886 2.25
object/building/player/player_guildhall_tatooine_style_01.iff hallb 7.20882 2.75
object/building/player/player_guildhall_tatooine_style_01.iff closetb 6.57636 2.75
object/building/player/player_guildhall_tatooine_style_01.iff stairwellb 13.0274 2.75
object/building/player/player_guildhall_tatooine_style_01.iff stairwella 13.0418 2.75
object/building/player/player_guildhall_tatooine_style_01.iff closeta 6.54474 2.75
object/building/player/player_guildhall_tatooine_style_01.iff halla 7.1772 2.75
object/building/player/player_guildhall_tatooine_style_01.iff meeting1 -3.81982 -8.5
object/building/player/player_guildhall_tatooine_style_01.iff meeting3 -3.9147 -8.5
object/building/player/player_guildhall_tatooine_style_01.iff basement -2.01732 -8.5
object/building/player/player_guildhall_tatooine_style_01.iff meeting2 -3.85144 -8.5
object/building/player/player_guildhall_tatooine_style_01.iff meeting4 -4.00956 -8.5
object/building/player/player_guildhall_tatooine_style_01.iff meeting5 -4.13606 -8.5
@@ -1,90 +1,90 @@
STRUCTURE TEMP_STRUCTURE FOOTPRINT_TEMPLATE NO_LOT_REQUIREMENT LOT_REDUCTION EJECT_RANGE CIVIC CITY_RANK CITY_COST SHUTTLEPORT CLONE_FACILITY GARAGE CAN_RECLAIM MAINT_RATE DECAY_RATE CONDITION REDEED_COST HAS_SIGN POWER_RATE SKILLMOD SKILLMODVALUE SKILLMOD_MESSAGE VERSION OBJECT X Y Z CELL HEADING COMMENTS
s s s i I f[0] I I I I I I b[1] i i i i[0] I[0] f[0] s i s i s f f f s f c
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object/tangible/terminal/terminal_player_structure_nosnap.iff 7.25 4 0 entry -90
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object/tangible/terminal/terminal_player_structure.iff -5 0.74 -2.76 entry -90
object/building/player/player_house_generic_small_style_01_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
object/building/player/player_house_generic_small_style_01_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -1.81 entry -90
object/building/player/player_house_generic_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
object/building/player/player_house_generic_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff -6.5 0.63 3.77 entry 90
object/building/player/player_house_generic_small_style_02_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
object/building/player/player_house_generic_small_style_02_floorplan_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff -6.69 0.62 3.55 entry 90
object/building/player/player_house_generic_medium_style_01.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
object/building/player/player_house_generic_medium_style_01.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff -1 9 4 5760 1700 1 4
object/tangible/terminal/terminal_player_structure.iff 3 0.62 6.4 public 180
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object/tangible/terminal/terminal_player_structure.iff -7.15 0.88 5.59 middleroom 180
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object/tangible/terminal/terminal_player_structure.iff 3.17 4.59 -4.4 mainhall1 0
object/building/player/player_house_generic_large_style_02.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
object/tangible/terminal/terminal_player_structure.iff -6.22 4.71 -3.85 hallway 180
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object/tangible/terminal/terminal_player_structure.iff 14.85 4.7 -1.76 hall1 -90
object/building/player/player_house_tatooine_small_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
object/building/player/player_house_tatooine_small_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
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object/building/player/player_house_tatooine_small_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
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object/tangible/terminal/terminal_player_structure.iff 8.16 1.06 11.24 public 180
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object/installation/manufacture/food_factory.iff object/installation/base/construction_installation_base.iff 13 6 1000 2500 50 4
object/installation/manufacture/weapon_factory.iff object/installation/base/construction_installation_base.iff 13 6 1000 2500 50 4
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object/installation/generators/power_generator_fusion_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
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object/installation/generators/power_generator_solar_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
object/installation/generators/power_generator_geothermal_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
object/installation/generators/power_generator_wind_style_1.iff object/installation/base/construction_installation_base.iff 15 6 1000 3000 0 4
object/installation/mining_gas/mining_gas_harvester_style_1.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 4
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object/installation/mining_gas/mining_gas_harvester_style_3.iff object/installation/base/construction_installation_base.iff 23 6 1000 4500 75 4
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object/installation/manufacture/food_factory.iff object/installation/base/construction_installation_base.iff -1 13 6 1000 2500 50 4
object/installation/manufacture/weapon_factory.iff object/installation/base/construction_installation_base.iff -1 13 6 1000 2500 50 4
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object/installation/mining_liquid/mining_liquid_harvester_style_1.iff object/installation/base/construction_installation_base.iff 8 6 1000 1500 25 4
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object/installation/mining_ore/mining_ore_harvester_style_2.iff object/installation/mining_ore/construction/construction_mining_ore_harvester_style_2.iff 15 6 1000 3000 50 4
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@@ -92,51 +92,51 @@ object/building/player/player_guildhall_generic_style_01.iff object/building/pla
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object/installation/faction_perk/turret/tower_sm.iff object/installation/base/construction_installation_base.iff 0 5 6 75000 1000 4
object/installation/faction_perk/covert_detector/detector_32m.iff object/installation/base/construction_installation_base.iff 1 0 0 8 6 10000 1500 4
object/installation/faction_perk/turret/block_lg.iff object/installation/base/construction_installation_base.iff 1 0 0 15 6 300000 3000 4
object/installation/faction_perk/turret/block_med.iff object/installation/base/construction_installation_base.iff 1 0 0 10 6 200000 2000 4
object/installation/faction_perk/turret/block_sm.iff object/installation/base/construction_installation_base.iff 1 0 0 5 6 75000 1000 4
object/installation/faction_perk/turret/dish_sm.iff object/installation/base/construction_installation_base.iff 1 0 0 5 6 75000 1000 4
object/installation/faction_perk/turret/dish_lg.iff object/installation/base/construction_installation_base.iff 1 0 0 15 6 300000 3000 4
object/installation/faction_perk/turret/tower_lg.iff object/installation/base/construction_installation_base.iff 1 0 0 15 6 300000 3000 4
object/installation/faction_perk/turret/tower_med.iff object/installation/base/construction_installation_base.iff 1 0 0 10 6 200000 2000 4
object/installation/faction_perk/turret/tower_sm.iff object/installation/base/construction_installation_base.iff 1 0 0 5 6 75000 1000 4
1
object/installation/faction_perk/minefield/field_1x1.iff object/installation/base/construction_installation_base.iff -1 0 0 0 1000 4
object/installation/faction_perk/minefield/field_1x1.iff object/installation/base/construction_installation_base.iff 0 0 0 1000 4
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object/building/faction_perk/hq/hq_s01_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s01_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 4 8 0 0 200 100000 1 4
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object/building/faction_perk/hq/hq_s02_rebel.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 4 8 0 0 200 100000 1 4
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object/building/faction_perk/hq/hq_s02_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 4 8 0 0 200 100000 1 4
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object/building/faction_perk/hq/hq_s03_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 4 8 0 0 200 100000 1 4
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object/building/faction_perk/hq/hq_s04_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s04_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 4 8 0 0 200 100000 1 4
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object/building/faction_perk/hq/hq_s05_rebel.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 1 32 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s05_rebel.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 7 32 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_rebel.iff 0 1 12.5 mainhall 180
object/building/faction_perk/hq/hq_s05_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 1 32 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s05_imp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 7 32 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_imperial.iff 0 1 12.5 mainhall 180
object/building/player/player_merchant_tent_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 3 3 4320 600 1 private_place_merchant_tent 100 place_merchant_tent 4
object/building/player/player_merchant_tent_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 3 3 4320 600 1 private_place_merchant_tent 100 place_merchant_tent 4
object/tangible/terminal/terminal_player_structure.iff -0.15 0.27 -2.76 r1 0
object/building/player/player_merchant_tent_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 3 3 4320 600 1 private_place_merchant_tent 100 place_merchant_tent 4
object/building/player/player_merchant_tent_style_02.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 3 3 4320 600 1 private_place_merchant_tent 100 place_merchant_tent 4
object/tangible/terminal/terminal_player_structure.iff -0.15 0.27 -2.76 r1 0
object/building/player/player_merchant_tent_style_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 3 3 4320 600 1 private_place_merchant_tent 100 place_merchant_tent 4
object/building/player/player_merchant_tent_style_03.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 3 3 4320 600 1 private_place_merchant_tent 100 place_merchant_tent 4
object/tangible/terminal/terminal_player_structure.iff -0.15 0.27 -2.76 r1 0
object/building/player/city/cityhall_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 1 1 0 0 0 1000 1 private_place_cityhall 100 place_cityhall 4
object/tangible/terminal/terminal_player_structure.iff -16.78 2 7.9 mayoroffice 180
@@ -165,7 +165,7 @@ object/building/player/city/bank_corellia.iff object/building/player/constructio
object/tangible/terminal/terminal_bank.iff 1 -0.25 0 WORLD_DELTA -90
object/tangible/terminal/terminal_bank.iff 0 -0.25 -1 WORLD_DELTA 0
object/tangible/terminal/terminal_player_structure_nosnap.iff 0 -0.25 1 WORLD_DELTA 180
object/building/player/city/barn_no_planet_restriction.iff object/building/player/construction/construction_player_barn.iff 3 32 4 3 4320 800 1 4
object/building/player/city/barn_no_planet_restriction.iff object/building/player/construction/construction_player_barn.iff 0 32 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 3 1.8 3 entry 180
object/building/player/city/cantina_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 2 13 5 7200 2500 1 private_place_cantina 100 place_cantina 4
object/tangible/terminal/terminal_player_structure.iff -4.1 2 6.19 cantina 157
@@ -173,7 +173,7 @@ object/building/player/city/cantina_naboo.iff object/building/player/constructio
object/tangible/terminal/terminal_player_structure.iff -4.1 2 6.19 cantina 157
object/building/player/city/cantina_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 2 13 5 7200 2500 1 private_place_cantina 100 place_cantina 4
object/tangible/terminal/terminal_player_structure.iff -4.1 2 6.19 cantina 157
object/building/player/city/cloning_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 1 3 3 1 0 0 1000 1 private_place_cloning 100 place_cloning 4
object/building/player/city/cloning_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 -5 1 3 3 1 0 0 1000 1 private_place_cloning 100 place_cloning 4
object/tangible/terminal/terminal_player_structure.iff -13.5 1 -6.4 cloninglab 90
object/tangible/terminal/terminal_cloning.iff -14 1 3.1 cloninglab 90
object/tangible/terminal/terminal_insurance.iff 6.3 1 -6.69 cloninglab -90
@@ -185,19 +185,19 @@ object/building/player/city/cloning_naboo.iff object/building/player/constructio
object/tangible/terminal/terminal_player_structure.iff -13.5 1 -6.4 cloninglab 90
object/tangible/terminal/terminal_cloning.iff -14 1 3.1 cloninglab 90
object/tangible/terminal/terminal_insurance.iff 6.3 1 -6.69 cloninglab -90
object/building/player/city/diner_no_planet_restriction.iff object/building/player/construction/construction_player_diner.iff 3 32 4 3 4320 800 1 4
object/building/player/city/diner_no_planet_restriction.iff object/building/player/construction/construction_player_diner.iff 1 32 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.8 1.1 1.73 entry -91
object/building/player/city/hospital_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
object/building/player/city/hospital_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
object/tangible/terminal/terminal_player_structure.iff 7.48 2 1.5 mainroom -90
object/building/player/city/hospital_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
object/building/player/city/hospital_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
object/tangible/terminal/terminal_player_structure.iff 7.48 2 1.5 mainroom -90
object/building/player/city/hospital_naboo.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
object/building/player/city/hospital_naboo.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 3 13 5 7200 2500 1 private_place_hospital 100 place_hospital 4
object/tangible/terminal/terminal_player_structure.iff 7.48 2 1.5 mainroom -90
object/building/player/city/theater_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
object/building/player/city/theater_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
object/tangible/terminal/terminal_player_structure.iff -7 2 -14.2 backstage 90
object/building/player/city/theater_naboo.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
object/building/player/city/theater_naboo.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
object/tangible/terminal/terminal_player_structure.iff -7 2 -14.2 backstage 90
object/building/player/city/theater_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
object/building/player/city/theater_corellia.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 4 13 5 7200 2500 1 private_place_theater 100 place_theater 4
object/tangible/terminal/terminal_player_structure.iff -7 2 -14.2 backstage 90
object/building/player/city/shuttleport_tatooine.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 1 4 2 1 0 0 1000 1 private_place_shuttleport 100 place_shuttleport 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.4 -1 -14.5 WORLD_DELTA 90
@@ -319,25 +319,25 @@ object/building/player/player_garage_naboo_style_01.iff object/building/player/c
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
object/building/player/player_garage_corellia_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 1 1 2 3 1 0 0 1000 private_place_garage 100 place_garage 4
object/tangible/terminal/terminal_player_structure_nosnap_mini.iff -3 -1 -3 WORLD_DELTA 0
object/building/faction_perk/hq/hq_s01_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s01_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_rebel.iff 0 0 -6 mainhall 0
object/building/faction_perk/hq/hq_s01_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s01_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s01_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_imperial.iff 0 0 -6 mainhall 0
object/building/faction_perk/hq/hq_s02_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s02_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
object/building/faction_perk/hq/hq_s02_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s02_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s02_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
object/building/faction_perk/hq/hq_s03_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s03_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
object/building/faction_perk/hq/hq_s03_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s03_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s03_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
object/building/faction_perk/hq/hq_s04_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s04_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_rebel.iff 0 0.25 1.86 hall1 0
object/building/faction_perk/hq/hq_s04_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 1 8 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s04_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s04_fp.iff 4 8 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_imperial.iff 0 0.25 1.86 hall1 0
object/building/faction_perk/hq/hq_s05_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 1 32 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s05_rebel_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 7 32 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_rebel.iff 0 1 12.5 mainhall 180
object/building/faction_perk/hq/hq_s05_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 1 32 0 0 200 100000 1 4
object/building/faction_perk/hq/hq_s05_imp_pvp.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff object/building/faction_perk/hq/hq_s05_fp.iff 7 32 0 0 200 100000 1 4
object/tangible/terminal/terminal_hq_imperial.iff 0 1 12.5 mainhall 180
object/building/player/player_house_mustafar_lg.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff -1 8 13 5 7200 0 1 4
object/tangible/terminal/terminal_player_structure.iff -4.5 0.46 6.33 entrance 90
@@ -349,17 +349,17 @@ object/building/player/city/garden_imperial_01.iff object/building/player/constr
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object/tangible/terminal/terminal_player_structure_nosnap_mini.iff 2.85 -0.9 -4 WORLD_DELTA 0
object/building/player/player_house_tatooine_small_window_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
object/building/player/player_house_tatooine_small_window_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff 3.79 1.06 6.02 foyer 180
object/building/player/player_house_naboo_small_window_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 4 3 4320 800 1 4
object/building/player/player_house_naboo_small_window_style_01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff -1 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff 3.1 0.7 5.31 foyer -90
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object/building/player/player_house_generic_small_windowed.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure.iff -5 0.74 -1.81 entry -90
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object/building/player/player_house_generic_medium_windowed.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff -1 9 4 5760 1700 1 4
object/tangible/terminal/terminal_player_structure.iff 5 0.62 6.4 public -180
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object/tangible/terminal/terminal_player_structure.iff -1.8 3 4.3 entry -180
object/building/player/player_house_generic_medium_windowed_s02.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff 9 4 5760 1700 1 4
object/building/player/player_house_generic_medium_windowed_s02.iff object/building/player/construction/construction_player_house_tatooine_medium_style_01.iff -1 9 4 5760 1700 1 4
object/tangible/terminal/terminal_player_structure.iff 5 -2 6 entryway -180
object/building/player/player_house_generic_large_window_s01.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 1 13 5 7200 2500 1 4
object/tangible/terminal/terminal_player_structure.iff -6.22 4.71 -3.85 hallway 180 Z = FORWARD/BACK
@@ -368,7 +368,7 @@ object/building/player/player_house_generic_large_window_s02.iff object/building
object/building/player/player_house_hangar.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 5 13 5 7200 0 1 4 Y = UP/DOWN
object/tangible/terminal/terminal_player_structure.iff 8.9 0 -6.5 entry -90 X = right/left
object/tangible/terminal/terminal_player_hangar_structure.iff 8.9 0 -12.6 entry -90
object/building/player/player_house_atat.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 10 13 5 7200 2500 1 4
object/building/player/player_house_atat.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 9 13 5 7200 2500 1 4
object/tangible/terminal/terminal_player_structure.iff 3.8 1.06 10.5 body 180
object/building/player/player_house_tcg_emperors_spire.iff object/building/player/construction/construction_player_tcg_emperors_spire.iff 8 32 4 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff -2.6 25.6 0 tower -91
@@ -380,18 +380,34 @@ object/building/player/player_house_tcg_rebel_spire.iff object/building/player/c
object/tangible/terminal/terminal_elevator_down.iff 0.74 25.1 -1.1 elevator 0
object/building/player/player_house_sandcrawler.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 9 13 5 7200 2500 1 4
object/tangible/terminal/terminal_player_structure.iff -4.46 8.81 -13.52 foyer 90
object/building/player/player_pgc_merchant_tent_s01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 3 3 4320 600 1 4
object/building/player/player_pgc_merchant_tent_s01.iff object/building/player/construction/construction_player_house_tatooine_small_style_01.iff 0 3 3 4320 600 1 4
object/tangible/terminal/terminal_player_structure.iff -0.15 0.27 -2.76 r1 0
object/building/player/player_house_tcg_commando_bunker.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 8 13 5 7200 0 1 4
object/tangible/terminal/terminal_player_structure.iff 3.2 0.4 3.16 entry 180
object/building/player/player_house_tcg_vehicle_garage.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 8 8 13 5 7200 0 1 4
object/building/player/player_house_tcg_vehicle_garage.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 6 8 13 5 7200 0 1 4
object/tangible/terminal/terminal_player_structure.iff 14.56 0.53 12.79 entry 180
object/tangible/terminal/terminal_player_vehicle_garage.iff -1.1 0.84 -9.95 entry 0
object/building/player/player_house_tcg_vip_bunker.iff object/building/player/construction/construction_player_house_tatooine_large_style_01.iff 0 8 13 5 7200 0 1 4
object/tangible/terminal/terminal_player_structure.iff -4.5 0.46 6.33 entrance 90
object/building/player/player_house_tcg_8_bespin_house.iff object/building/player/construction/construction_player_house_tcg_bespin_house.iff 2 8 13 5 7200 0 1
object/tangible/terminal/terminal_player_structure.iff 0 0.7071 0 elevator 42
object/tangible/terminal/terminal_elevator_up.iff 0.751852 0.631912 1.262105 elevator 90
object/tangible/terminal/terminal_elevator_down.iff 0.54047 88.836823 1.325724 elevator 90
object/building/player/player_house_tcg_8_bespin_house.iff object/building/player/construction/construction_player_house_tcg_bespin_house.iff 10 32 13 5 7200 0 1
object/tangible/terminal/terminal_player_structure.iff 2.2 88.9 -5.9 entry 156
object/tangible/terminal/terminal_elevator_up.iff 0.75 1 2 elevator -146
object/tangible/terminal/terminal_elevator_down.iff 0.75 90 2 elevator -146
object/building/player/player_house_tcg_8_yoda_house.iff object/building/player/construction/construction_player_house_tcg_8_yoda_house.iff 4 32 13 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.8 1.1 1.73 entry -91
object/building/player/player_house_yt1300.iff object/building/player/construction/construction_player_house_yt1300.iff 5 32 13 5 7200 0 1
object/tangible/terminal/terminal_player_structure.iff -3.5 5.2 -2.3 storage5 180
object/tangible/terminal/terminal_elevator_up.iff -1.7 -0.8 0 elevator -90
object/tangible/terminal/terminal_elevator_down.iff -1.7 5.4 0 elevator -90
object/building/player/player_house_tree_house_01.iff object/building/player/construction/construction_player_house_tree_house_01.iff 4 32 13 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 8.8 1.1 1.73 entry -91
object/building/player/player_house_wod_ns_hut.iff object/building/player/construction/construction_player_house_wod_ns_hut.iff 0 32 13 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 3.3 0.79 0.61 r1 -91
object/building/player/player_house_wod_sm_hut.iff object/building/player/construction/construction_player_house_wod_sm_hut.iff 0 32 13 3 4320 800 1 4
object/tangible/terminal/terminal_player_structure_nosnap.iff 3.3 0.79 0.61 r1 -91
object/building/player/player_house_jabbas_sail_barge.iff object/building/player/construction/construction_player_house_jabbas_sail_barge.iff 10 32 13 5 7200 0 1
object/tangible/terminal/terminal_player_structure.iff -2.2 6 -3 interior 180
object/tangible/terminal/terminal_elevator_up.iff 0.75 -5.4 -3.1 interior 0
object/tangible/terminal/terminal_elevator_down.iff -1.5 15 -2 int
@@ -1,73 +1,79 @@
STRUCTURE_APPEARANCE DEFAULT_SIGN X Y Z HEADING ALT_X ALT_Y ALT_Z ALT_HEADING COMMENTS
s s[object/tangible/sign/player/house_address.iff] f[0] f[0] f[0] f[0] f[0] f[0] f[0] f[0] c
object/building/player/player_guildhall_corellia_style_01.iff object/tangible/sign/player/house_address_corellia.iff 4.15 1 22.1 90 9.1 0 22.25 Set sign to 0 0 0 then rotate appropriately using heading.
object/building/player/player_guildhall_generic_style_01.iff 4.15 1.25 21.5 180 9.1 0 22.25 "You only need to change the float, then restart your planet to see the changes, login, cluster and client can be left up."
object/building/player/player_guildhall_naboo_style_01.iff object/tangible/sign/player/house_address_naboo.iff 4.15 1.25 21.7 180 9.1 0 22.25 "An alternate way is to make your character a trader, reload the table with changes, and switch the shop signs with default sign"
object/building/player/player_guildhall_tatooine_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.15 1.25 21.7 180 -7.52 0.5 13.51
object/building/player/player_guildhall_tatooine_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 0 1.45 16.35 180 24.99 0 12.87
object/building/player/player_house_corellia_large_style_01.iff object/tangible/sign/player/house_address_corellia.iff 6 2.25 13.75 90 -3.29 0.5 12.94
object/building/player/player_house_corellia_large_style_02.iff object/tangible/sign/player/house_address_corellia.iff -6.35 2.25 15.5 90 -14.48 0.5 18.53
object/building/player/player_house_corellia_medium_style_01.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 11.79 0.5 11.64
object/building/player/player_house_corellia_medium_style_02.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 -2.31 0.5 17.47
object/building/player/player_house_corellia_small_style_01.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
object/building/player/player_house_corellia_small_style_01_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
object/building/player/player_house_corellia_small_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
object/building/player/player_house_corellia_small_style_02_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64 Z = FORWARD/BACK
object/building/player/player_house_generic_large_window_s01.iff -12.07 4 9.1 180 -14.48 0.5 18.53 Y = UP/DOWN
object/building/player/player_house_generic_large_window_s02.iff 1 4 -11.15 0 11.5 0.5 -15.7 180 X = right/left
object/building/player/player_house_generic_large_style_01.iff 11.94 2.25 14.51 180 -3.29 0.5 12.94
object/building/player/player_house_generic_large_style_02.iff -6.07 2.5 15.26 180 -14.48 0.5 18.53
object/building/player/player_house_generic_medium_windowed.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
object/building/player/player_house_generic_medium_windowed_s02.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
object/building/player/player_house_generic_medium_style_01.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
object/building/player/player_house_generic_medium_style_02.iff 2.55 2.25 7.52 180 11.79 0.5 11.64
object/building/player/player_house_generic_small_windowed.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
object/building/player/player_house_generic_small_style_01.iff -4.29 2.25 8.2 180 -7.56 0.5 11.64
object/building/player/player_house_generic_small_style_01_floorplan_02.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
object/building/player/player_house_generic_small_style_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
object/building/player/player_house_generic_small_style_02_floorplan_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
object/building/player/player_house_generic_small_window_style_03.iff -2.5 2.9 6.6 180 -7.43 0.5 11.43
object/building/player/player_house_naboo_large_style_01.iff object/tangible/sign/player/house_address_naboo.iff -6.06 2.25 -15.65 0 0.05 0.5 -20
object/building/player/player_house_naboo_medium_style_01.iff object/tangible/sign/player/house_address_naboo.iff -0.5 2.25 -11.5 270 3.62 0.5 -15.62
object/building/player/player_house_naboo_small_window_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
object/building/player/player_house_naboo_small_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
object/building/player/player_house_naboo_small_style_02.iff object/tangible/sign/player/house_address_naboo.iff 8.55 2.25 7.5 -90 11.64 0.5 7.68
object/building/player/player_house_tatooine_large_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -0.8 2.25 16.2 180 -11.64 0.5 18.75
object/building/player/player_house_tatooine_medium_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -2 2.25 12.5 180 -11.4 0.5 15.59
object/building/player/player_house_tatooine_small_window_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
object/building/player/player_house_tatooine_small_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
object/building/player/player_house_tatooine_small_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 4.2 2.25 7.89 180 3.92 0.5 11.65
object/building/player/city/cityhall_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
object/building/player/city/cityhall_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
object/building/player/city/cityhall_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
object/building/player/city/cantina_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
object/building/player/city/cantina_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
object/building/player/city/cantina_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 10 3 11.95 180 10 0.5 15 360
object/building/player/city/hospital_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
object/building/player/city/hospital_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
object/building/player/city/hospital_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
object/building/player/city/cloning_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
object/building/player/city/cloning_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
object/building/player/city/cloning_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
object/building/player/player_merchant_tent_style_01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_merchant_tent_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_merchant_tent_style_03.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_house_mustafar_lg.iff object/tangible/sign/player/house_address_corellia.iff 3.2 1.4 12.5 90 0 6.9 8.3 0
object/building/player/city/diner_no_planet_restriction.iff 5.76 3 5.5 180 9.75 0 7.3 0
object/building/player/city/barn_no_planet_restriction.iff 0 3.5 5.5 180 5.1 0.3 6.5 0
object/building/player/city/theater_naboo.iff object/tangible/sign/player/house_address_naboo.iff 11.1 3.08 -14 -90 12.15 0.2 10.4
object/building/player/city/theater_tatooine.iff object/tangible/sign/player/house_address_tatooine.iff 11.5 3 -14 -90 12.15 0.2 10.4
object/building/player/city/theater_corellia.iff object/tangible/sign/player/house_address_corellia.iff 11.5 2.85 -14 180 12.15 0.2 10.4
object/building/player/player_house_sith_meditation_room.iff 0 5.5 3.25 180 2.22 0.9 9 0
object/building/player/player_house_jedi_meditation_room.iff 0 3.9 6.5 180 2.22 0.9 8.5 0
object/building/player/player_house_tcg_relaxation_pool.iff 3.75 3.9 10.8 180 6.2 1.2 11.78 0
object/building/player/player_house_hangar.iff -11.3 4.5 1.2 180 8 0.1 6.1 0
object/building/player/player_house_atat.iff -4.8 5.5 16 90 -6 0.8 15 0
object/building/player/player_house_sandcrawler.iff object/tangible/sign/player/house_address_corellia.iff -8.9 3.4 2 90 -8.6 0 -1.2 0
object/building/player/player_pgc_merchant_tent_s01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_house_tcg_emperors_spire.iff 0 4.65 5.8 180 2 0.7 8.2 180
object/building/player/player_house_tcg_rebel_spire.iff 0 5.95 5.8 180 1.65 0.7 8.3 180
object/building/player/player_house_tcg_commando_bunker.iff object/tangible/sign/player/house_address_corellia.iff 3.4 3.4 6.8 90 5.1 0.3 8.7 0
object/building/player/player_house_tcg_vehicle_garage.iff object/tangible/sign/player/house_address_corellia.iff -15.1 1.4 15.9 90 -12.9 0.5 20.4 0
object/building/player/player_house_tcg_vip_bunker.iff object/tangible/sign/player/house_address_corellia.iff 2.8 0.6 0.1 -90 0 5.2 1.1 180
object/building/player/player_house_tcg_8_bespin_house.iff object/tangible/sign/player/shared_house_address.iff 0 0.7071 0 42 0 0.7 8.2 -42
STRUCTURE_APPEARANCE DEFAULT_SIGN X Y Z HEADING ALT_X ALT_Y ALT_Z ALT_HEADING COMMENTS
s s[object/tangible/sign/player/house_address.iff] f[0] f[0] f[0] f[0] f[0] f[0] f[0] f[0] c
object/building/player/player_guildhall_corellia_style_01.iff object/tangible/sign/player/house_address_corellia.iff 4.15 1.25 22.1 90 9.1 0.2 22.25 Set sign to 0 0 0 then rotate appropriately using heading.
object/building/player/player_guildhall_generic_style_01.iff 4.15 1.25 21.5 180 9.1 0.2 22.25 You only need to change the float, then restart your planet to see the changes, login, cluster and client can be left up.
object/building/player/player_guildhall_naboo_style_01.iff object/tangible/sign/player/house_address_naboo.iff 4.15 1.25 21.7 180 9.1 0.2 22.25 An alternate way is to make your character a trader, reload the table with changes, and switch the shop signs with default sign
object/building/player/player_guildhall_tatooine_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.15 1.25 21.7 180 9.1 0.2 22.25
object/building/player/player_guildhall_tatooine_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 0 1.45 16.35 180 24.99 0.2 15 180
object/building/player/player_house_corellia_large_style_01.iff object/tangible/sign/player/house_address_corellia.iff 6 2.25 13.75 90 -3.29 0.5 12.94
object/building/player/player_house_corellia_large_style_02.iff object/tangible/sign/player/house_address_corellia.iff -6.35 2.25 15.5 90 -14.48 0.5 18.53
object/building/player/player_house_corellia_medium_style_01.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 11.79 0.5 11.64
object/building/player/player_house_corellia_medium_style_02.iff object/tangible/sign/player/house_address_corellia.iff 5.13 2.21 8 90 -2.31 0.5 17.47
object/building/player/player_house_corellia_small_style_01.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
object/building/player/player_house_corellia_small_style_01_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff -4.05 2.4 8.25 90 -7.56 0.5 11.64
object/building/player/player_house_corellia_small_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
object/building/player/player_house_corellia_small_style_02_floorplan_02.iff object/tangible/sign/player/house_address_corellia.iff 2.5 2.4 8.4 90 -7.43 0.5 11.64
object/building/player/player_house_generic_large_window_s01.iff -12.07 4 9.1 180 -14.48 0.5 18.53
object/building/player/player_house_generic_large_window_s02.iff 1 4 -11.15 0 11.5 0.5 -15.7 180 X = right/left
object/building/player/player_house_generic_large_style_01.iff 11.94 2.25 14.51 180 -3.29 0.5 12.94 Y = UP/DOWN
object/building/player/player_house_generic_large_style_02.iff -6.07 2.5 15.26 180 -14.48 0.5 18.53 Z = FORWARD/BACK
object/building/player/player_house_generic_medium_windowed.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
object/building/player/player_house_generic_medium_windowed_s02.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
object/building/player/player_house_generic_medium_style_01.iff 5.13 2.25 7.91 180 11.79 0.5 11.64
object/building/player/player_house_generic_medium_style_02.iff 2.55 2.25 7.52 180 11.79 0.5 11.64
object/building/player/player_house_generic_small_windowed.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
object/building/player/player_house_generic_small_style_01.iff -4.29 2.25 8.2 180 -7.56 0.5 11.64
object/building/player/player_house_generic_small_style_01_floorplan_02.iff -4.1 2.25 8.3 180 -7.56 0.5 11.64
object/building/player/player_house_generic_small_style_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
object/building/player/player_house_generic_small_style_02_floorplan_02.iff 2.3 2 8.17 180 -7.43 0.5 11.43
object/building/player/player_house_generic_small_window_style_03.iff -2.5 2.9 6.6 180 -7.43 0.5 11.43
object/building/player/player_house_naboo_large_style_01.iff object/tangible/sign/player/house_address_naboo.iff -6.06 2.25 -15.65 0 0.05 0.5 -20
object/building/player/player_house_naboo_medium_style_01.iff object/tangible/sign/player/house_address_naboo.iff -0.5 2.25 -11.5 270 3.62 0.5 -15.62
object/building/player/player_house_naboo_small_window_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
object/building/player/player_house_naboo_small_style_01.iff object/tangible/sign/player/house_address_naboo.iff 1.5 2.25 -8.4 0 5.09 0.5 -7.22
object/building/player/player_house_naboo_small_style_02.iff object/tangible/sign/player/house_address_naboo.iff 8.55 2.25 7.5 -90 11.64 0.5 7.68
object/building/player/player_house_tatooine_large_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -0.8 2.25 16.2 180 -11.64 0.5 18.75
object/building/player/player_house_tatooine_medium_style_01.iff object/tangible/sign/player/house_address_tatooine.iff -2 2.25 12.5 180 -11.4 0.5 15.59
object/building/player/player_house_tatooine_small_window_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
object/building/player/player_house_tatooine_small_style_01.iff object/tangible/sign/player/house_address_tatooine.iff 4.46 2.25 7.89 180 4.07 0.5 11.5
object/building/player/player_house_tatooine_small_style_02.iff object/tangible/sign/player/house_address_tatooine.iff 4.2 2.25 7.89 180 3.92 0.5 11.65
object/building/player/city/cityhall_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
object/building/player/city/cityhall_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
object/building/player/city/cityhall_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_capitol.iff 8 4 21 180
object/building/player/city/cantina_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
object/building/player/city/cantina_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 5 3 11.95 180 10 0.5 15 360
object/building/player/city/cantina_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cantina.iff 10 3 11.95 180 10 0.5 15 360
object/building/player/city/hospital_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
object/building/player/city/hospital_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
object/building/player/city/hospital_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_hospital.iff 8 2 11 180 10 0.2 -8 360
object/building/player/city/cloning_naboo.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
object/building/player/city/cloning_tatooine.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
object/building/player/city/cloning_corellia.iff object/tangible/sign/municipal/municipal_sign_hanging_cloning.iff 9.65 2 3 -90
object/building/player/player_merchant_tent_style_01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_merchant_tent_style_02.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_merchant_tent_style_03.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_house_mustafar_lg.iff object/tangible/sign/player/house_address_corellia.iff 3.2 1.4 12.5 90 0 6.9 8.3 0
object/building/player/city/diner_no_planet_restriction.iff 5.76 3 5.5 180 9.75 0 7.3 0
object/building/player/city/barn_no_planet_restriction.iff 0 3.5 5.5 180 5.1 0.3 6.5 0
object/building/player/city/theater_naboo.iff object/tangible/sign/player/house_address_naboo.iff 11.1 3.08 -14 -90 12.15 0.2 10.4
object/building/player/city/theater_tatooine.iff object/tangible/sign/player/house_address_tatooine.iff 11.5 3 -14 -90 12.15 0.2 10.4
object/building/player/city/theater_corellia.iff object/tangible/sign/player/house_address_corellia.iff 11.5 2.85 -14 180 12.15 0.2 10.4
object/building/player/player_house_sith_meditation_room.iff 0 5.5 3.25 180 2.22 0.9 9 0
object/building/player/player_house_jedi_meditation_room.iff 0 3.9 6.5 180 2.22 0.9 8.5 0
object/building/player/player_house_tcg_relaxation_pool.iff 3.75 3.9 10.8 180 6.2 1.2 11.78 0
object/building/player/player_house_hangar.iff -11.3 4.5 1.2 180 8 0.1 6.1 0
object/building/player/player_house_atat.iff -4.8 5.5 16 90 -6 0.8 15 0
object/building/player/player_house_sandcrawler.iff object/tangible/sign/player/house_address_corellia.iff -8.9 3.4 2 90 -8.6 0 -1.2 0
object/building/player/player_pgc_merchant_tent_s01.iff object/tangible/sign/player/house_address_corellia.iff 2.9 1.3 2.9 135 3 -0.5 3
object/building/player/player_house_tcg_emperors_spire.iff 0 4.65 5.8 180 2 0.7 8.2 180
object/building/player/player_house_tcg_rebel_spire.iff 0 5.95 5.8 180 1.65 0.7 8.3 180
object/building/player/player_house_tcg_commando_bunker.iff object/tangible/sign/player/house_address_corellia.iff 3.4 3.4 6.8 90 5.1 0.3 8.7 0
object/building/player/player_house_tcg_vehicle_garage.iff object/tangible/sign/player/house_address_corellia.iff -15.1 1.4 15.9 90 -12.9 0.5 20.4 0
object/building/player/player_house_tcg_vip_bunker.iff object/tangible/sign/player/house_address_corellia.iff 2.8 0.6 0.1 -90 0 5.2 1.1 180
object/building/player/player_house_tcg_8_bespin_house.iff 0.75 3 -2.2 0 9.75 0 7.3 0
object/building/player/player_house_tcg_8_yoda_house.iff 4 2.8 7.8 180 10.5 2 8.75 210 X = right/left
object/building/player/player_house_yt1300.iff -6.5 1.8 0 90 -7.2 -1.1 -1.1 90 Y = UP/DOWN
object/building/player/player_house_tree_house_01.iff -6.5 5 12.5 180 9.75 0.7 7.3 0 Z = FORWARD/BACK
object/building/player/player_house_wod_ns_hut.iff -1.5 3 6.3 180 9 0.5 6.2 180
object/building/player/player_house_wod_sm_hut.iff -1.9 3 5.4 180 9 0.5 6.2 180
object/building/player/player_house_jabbas_sail_barge.iff 1 5.5 -3 0 -6 0.8 15 0
@@ -0,0 +1,12 @@
// This file ws written by the template editor @ 1:33:56 PM - Mon Jan 13 2003
@base object/building/base/base_housing.iff
@class building_object_template 1
@class tangible_object_template 2
@class object_template 5
sharedTemplate = "object/building/corellia/shared_ply_corl_house_m_s02_fp1.iff"
@@ -0,0 +1,71 @@
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/player_house_deed/corellia_house_medium_style_02_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=6]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/generator_turbine.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 35
sharedTemplate = "object/draft_schematic/structure/shared_corellia_house_player_medium_style_02.iff"
volume = 12
@@ -1,71 +1,71 @@
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/guild_deed/generic_guild_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=17]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=3]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 39
sharedTemplate = "object/draft_schematic/structure/shared_generic_house_guild_hall.iff"
volume = 14
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/guild_deed/generic_guild_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=17]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=3]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 45
sharedTemplate = "object/draft_schematic/structure/shared_generic_house_guild_hall.iff"
volume = 14
@@ -1,71 +1,71 @@
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/guild_deed/tatooine_guild_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=15]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 36
sharedTemplate = "object/draft_schematic/structure/shared_house_guild_hall.iff"
volume = 14
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/guild_deed/tatooine_guild_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=15]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 45
sharedTemplate = "object/draft_schematic/structure/shared_house_guild_hall.iff"
volume = 14
@@ -0,0 +1,71 @@
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/player_house_deed/tree_house_01_deed.iff"
slots = [
[
optional = false,
name = "craft_structure_ingredients_n" "frame_and_walls",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "frame_and_walls", ingredient="wood", count=15000]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_structure_ingredients_n" "foliage",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foliage", ingredient="fruit_flowers", count=1000]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=1500]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_structure_ingredients_n" "molding",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "molding", ingredient="softwood_conifer_kashyyyk", count=500]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_structure_ingredients_n" "decorative_foliage",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "decorative_foliage", ingredient="fruit_flowers_kashyyyk", count=500]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/generator_turbine.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 40
sharedTemplate = "object/draft_schematic/structure/shared_kashyyyk_treehouse.iff"
volume = 14
@@ -1,72 +1,72 @@
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/guild_deed/tatooine_guild_style_02_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 68
sharedTemplate = "object/draft_schematic/structure/shared_tatooine_house_guild_hall_style_02.iff"
volume = 14
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/guild_deed/tatooine_guild_style_02_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2250]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 45
sharedTemplate = "object/draft_schematic/structure/shared_tatooine_house_guild_hall_style_02.iff"
volume = 14
@@ -0,0 +1,80 @@
@base object/draft_schematic/structure/base_structure_schematic.iff
@class draft_schematic_object_template 7
//
// skills used: inventor/basic general component design
//
itemsPerContainer = 1
craftedObjectTemplate = "object/tangible/deed/player_house_deed/yt1300_house_deed.iff"
slots = [
[
optional=false,
name = "craft_structure_ingredients_n" "base_structure_assembly",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/ship/components/chassis/yt1300_chassis_token.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "load_bearing_structure_and_shell", ingredient="metal", count=1500]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "insulation_and_covering",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "insulation_and_covering", ingredient="ore", count=2500]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "foundation",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_structure_ingredients_n" "foundation", ingredient="ore", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "wall_sections",
options = [
[ingredientType=IT_templateGeneric, ingredients = [[name="craft_structure_ingredients_n" "wall_sections", ingredient="object/tangible/component/structure/wall_module.iff", count=10]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "power_supply_unit",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "power_supply_unit", ingredient="object/tangible/component/structure/power_core_unit.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_structure_ingredients_n" "storage_space",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_structure_ingredients_n" "storage_space", ingredient="object/tangible/component/structure/structure_storage_section.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.structure.specific_item.crafting_installation_structure" ]
@class intangible_object_template 0
@class object_template 5
complexity = 36
sharedTemplate = "object/draft_schematic/structure/shared_yt1300_house.iff"
volume = 14
@@ -1,31 +1,30 @@
// Filename: tatooine_guild_deed
// Directory: object/tangible/deed/guild_deed
//
// Description:
// demo deed
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@base object/tangible/deed/base/base_deed.iff
@class tangible_object_template 0
@class object_template 7
sharedTemplate = "object/tangible/deed/guild_deed/shared_tatooine_guild_style_02_deed.iff"
objvars = +[
"player_structure.deed.template" = "object/building/player/player_guildhall_tatooine_style_02.iff",
"player_structure.deed.buildtime" = 300,
"player_structure.deed.scene" = "tatooine,lok,dantooine"]
scripts = +[
"item.structure_deed.player_structure_deed"]
// Filename: tatooine_guild_deed
// Directory: object/tangible/deed/guild_deed
//
// Description:
// demo deed
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@base object/tangible/deed/base/base_deed.iff
@class tangible_object_template 0
@class object_template 7
sharedTemplate = "object/tangible/deed/guild_deed/shared_tatooine_guild_deed.iff"
objvars = +[
"player_structure.deed.template" = "object/building/player/player_guildhall_tatooine_style_01.iff",
"player_structure.deed.buildtime" = 300,
"player_structure.deed.scene" = "tatooine,lok,dantooine"]
scripts = +["item.structure_deed.player_structure_deed"]
@@ -0,0 +1,29 @@
// Directory: object/tangible/deed/player_house_deed
//
// Description:
//
// Notes:
//
//
// Category: Null
// Sub-Category: Null
// Classification: Null
//
@base object/tangible/deed/base/base_deed.iff
@class tangible_object_template 0
@class object_template 7
sharedTemplate = "object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff"
objvars = +[
"player_structure.deed.template" = "object/building/player/player_house_corellia_medium_style_02.iff",
"player_structure.deed.buildtime" = 180,
"player_structure.deed.scene" = "corellia,talus"]
scripts = +[
"item.structure_deed.player_structure_deed"]
@@ -0,0 +1,4 @@
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/holiday/empire_day/shared_mara_jade_poster.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_aoc.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_cwm.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_cws.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_djj.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_ew1.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_ew2.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_rebels.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_ro.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_ros.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_tfa.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_tlj.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_posters_tpm.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_wod_sm_01.iff"
@@ -0,0 +1,10 @@
// This file ws written by the template editor @ 5:06:39 PM - Wed Sep 11 2002
@base object/tangible/furniture/base/furniture_base.iff
@class tangible_object_template 1
@class object_template 2
sharedTemplate = "object/tangible/painting/shared_painting_wod_sm_02.iff"
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,57 +1,62 @@
package script.systems.veteran_reward;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
public class instant_travel_terminal_deed extends script.base_script
{
public instant_travel_terminal_deed()
{
}
public static final string_id LEARN_ABILITY = new string_id("item_n", "instant_travel_terminal_learn");
public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
{
mi.addRootMenu(menu_info_types.ITEM_USE, LEARN_ABILITY);
return SCRIPT_CONTINUE;
}
public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
{
if (item == menu_info_types.ITEM_USE)
{
if(getLevel(player) < 50){
sendSystemMessage(player, "Instant Travel vehicles may not be used until you have reached level 50.", null);
}
else if (hasObjVar(self, "privateerShip"))
{
grantCommand(player, "callforprivateerpickup");
}
else if (hasObjVar(self, "royalShip"))
{
grantCommand(player, "callforroyalpickup");
}
else if (hasObjVar(self, "junk"))
{
grantCommand(player, "callforrattletrappickup");
}
else if (hasObjVar(self, "tcg_itv_home"))
{
grantCommand(player, "callforsolarsailerpickup");
}
else if (hasObjVar(self, "tcg_itv_location"))
{
grantCommand(player, "callforg9riggerpickup");
}
else
{
grantCommand(player, "callforpickup");
}
destroyObject(self);
}
return SCRIPT_CONTINUE;
}
}
package script.systems.veteran_reward;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
public class instant_travel_terminal_deed extends script.base_script
{
public instant_travel_terminal_deed()
{
}
public static final string_id LEARN_ABILITY = new string_id("item_n", "instant_travel_terminal_learn");
public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException
{
mi.addRootMenu(menu_info_types.ITEM_USE, LEARN_ABILITY);
return SCRIPT_CONTINUE;
}
public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException
{
if (item == menu_info_types.ITEM_USE)
{
if(getLevel(player) > 90){
sendSystemMessage(player, "Instant Travel vehicles may not be used until you have reached level 50.", null);
}
else if (hasObjVar(self, "privateerShip"))
{
grantCommand(player, "callforprivateerpickup");
destroyObject(self);
}
else if (hasObjVar(self, "royalShip"))
{
grantCommand(player, "callforroyalpickup");
destroyObject(self);
}
else if (hasObjVar(self, "junk"))
{
grantCommand(player, "callforrattletrappickup");
destroyObject(self);
}
else if (hasObjVar(self, "tcg_itv_home"))
{
grantCommand(player, "callforsolarsailerpickup");
destroyObject(self);
}
else if (hasObjVar(self, "tcg_itv_location"))
{
grantCommand(player, "callforg9riggerpickup");
destroyObject(self);
}
else
{
grantCommand(player, "callforpickup");
destroyObject(self);
}
}
return SCRIPT_CONTINUE;
}
}
@@ -1150,7 +1150,9 @@ craftStructureGroupA object/draft_schematic/structure/generic_house_player_small
craftStructureGroupA object/draft_schematic/structure/generic_house_player_small_windowed.iff
craftStructureGroupA object/draft_schematic/structure/generic_house_player_small.iff
craftStructureGroupB object/draft_schematic/structure/corellia_house_player_medium.iff
craftStructureGroupB object/draft_schematic/structure/corellia_house_player_medium_style_02.iff
craftStructureGroupB object/draft_schematic/structure/naboo_house_player_medium.iff
craftStructureGroupB object/draft_schematic/structure/naboo_house_player_medium_style_02.iff
craftStructureGroupB object/draft_schematic/structure/house_player_medium.iff
craftStructureGroupB object/draft_schematic/structure/generic_house_player_small_style_02.iff
craftStructureGroupB object/draft_schematic/structure/generic_house_player_small_style_02_floorplan_02.iff
@@ -1170,7 +1172,9 @@ craftStructureGroupD object/draft_schematic/furniture/furniture_guild_registry.i
craftStructureGroupE object/draft_schematic/structure/corellia_house_guild_hall.iff
craftStructureGroupE object/draft_schematic/structure/generic_house_guild_hall.iff
craftStructureGroupE object/draft_schematic/structure/house_guild_hall.iff
craftStructureGroupE object/draft_schematic/structure/tatooine_house_guild_hall_style_02.iff
craftStructureGroupE object/draft_schematic/structure/naboo_house_guild_hall.iff
craftStructureGroupE object/draft_schematic/structure/yt1300_house.iff
craftInstallationGroupAA object/draft_schematic/structure/installation_factory_weapon.iff
craftInstallationGroupAA object/draft_schematic/structure/installation_mining_liquid_vapor.iff
craftInstallationGroupAA object/draft_schematic/structure/component/structure_fluidic_drilling_pumping_unit.iff
@@ -1487,6 +1491,8 @@ craftShipwrightEngGroupC object/draft_schematic/space/armor/mass_reduction_kit_m
craftShipwrightEngGroupC object/draft_schematic/space/modification/tieadvanced_modification_s01.iff
craftShipwrightEngGroupC object/draft_schematic/space/cargo_hold/crg_starfighter_large.iff
craftShipwrightEngGroupC object/draft_schematic/space/cargo_hold/crg_pob_medium.iff
craftShipwrightEngGroupC object/draft_schematic/space/chassis/havoc.iff
craftShipwrightEngGroupC object/draft_schematic/space/chassis/twing.iff
craftShipwrightEngGroupD object/draft_schematic/space/chassis/tieadvanced.iff
craftShipwrightEngGroupD object/draft_schematic/space/chassis/tieaggressor.iff
craftShipwrightEngGroupD object/draft_schematic/space/chassis/awing.iff
@@ -1691,14 +1697,11 @@ craftShipwrightMaster object/draft_schematic/space/weapon/missile/wpn_launcher_i
craftShipwrightMaster object/draft_schematic/space/weapon/missile/wpn_imagerec_missile_mk2.iff
craftShipwrightMaster object/draft_schematic/space/shields/shield_energy_saver_kit_mk5.iff
craftShipwrightMaster object/draft_schematic/space/shields/shield_intensifier_mk5.iff
craftShipwrightMaster object/draft_schematic/space/chassis/blacksun_heavy_vaksai.iff
craftShipwrightMaster object/draft_schematic/space/chassis/bwing.iff
craftShipwrightMaster object/draft_schematic/space/chassis/twing.iff
craftShipwrightMaster object/draft_schematic/space/chassis/havoc.iff
craftShipwrightMaster object/draft_schematic/space/chassis/hutt_turret_ship.iff
craftShipwrightMaster object/draft_schematic/space/chassis/yt1300.iff
craftShipwrightMaster object/draft_schematic/space/chassis/tiedefender.iff
craftShipwrightMaster object/draft_schematic/space/chassis/tieoppressor.iff
craftShipwrightMaster object/draft_schematic/space/chassis/tiedefender.iff
craftShipwrightMaster object/draft_schematic/space/chassis/decimator.iff
craftShipwrightMaster object/draft_schematic/space/chassis/ykl37r.iff
craftShipwrightMaster object/draft_schematic/space/droid_interface/droid_brain_upgrade_mk5.iff
@@ -1729,7 +1732,6 @@ craftShipwrightMaster object/draft_schematic/space/weapon/wpn_elite_null_bolt.if
craftShipwrightMaster object/draft_schematic/space/weapon/wpn_elite_railgun.iff
craftShipwrightMaster object/draft_schematic/space/chassis/texture_kit_arc170_s01.iff
craftShipwrightMaster object/draft_schematic/space/chassis/texture_kit_arc170_s02.iff
craftShipwrightMaster object/draft_schematic/space/chassis/texture_kit_hutt_heavy_s01_s07.iff
craftShipwrightMaster object/draft_schematic/space/chassis/texture_kit_awing_s06.iff
craftShipwrightMaster object/draft_schematic/space/chassis/texture_kit_bwing_s06.iff
craftShipwrightMaster object/draft_schematic/space/chassis/texture_kit_bwing_s07.iff
@@ -0,0 +1,15 @@
// This file ws written by the template editor @ 1:32:17 PM - Mon Jan 13 2003
@base object/building/base/shared_base_housing.iff
@class building_object_template 1
@class tangible_object_template 6
@class object_template 6
clearFloraRadius = 38
objectName = "building_name" "guild_combat_corellia"
detailedDescription = "building_detail" "guild_combat_corellia"
lookAtText = "building_lookat" "guild_combat_corellia"
appearanceFilename = ""
portalLayoutFilename = "appearance/ply_corl_house_m_s02_fp1.pob"
@@ -1,29 +1,29 @@
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "complexity", experiment = "" "", value = 55..55],
[name = "crafting" "xp", experiment = "" "", value = 8000..8000],
[name = "crafting" "hitPoints", experiment = "crafting" "expDurability", value = 35000..75000]]
slots = [
[name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell", hardpoint = ""],
[name = "craft_structure_ingredients_n" "insulation_and_covering", hardpoint = ""],
[name = "craft_structure_ingredients_n" "foundation", hardpoint = ""],
[name = "craft_structure_ingredients_n" "wall_sections", hardpoint = ""],
[name = "craft_structure_ingredients_n" "power_supply_unit", hardpoint = ""],
[name = "craft_structure_ingredients_n" "storage_space", hardpoint = ""]]
craftedSharedTemplate="object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff"
@class intangible_object_template 0
@class object_template 5
snapToTerrain = false
containerType = CT_none
tintPalette = ""
slotDescriptorFilename = ""
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff"
portalLayoutFilename = ""
clientDataFile = ""
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "complexity", experiment = "" "", value = 35..35],
[name = "crafting" "xp", experiment = "" "", value = 8000..8000],
[name = "crafting" "hitPoints", experiment = "crafting" "expDurability", value = 35000..75000]]
slots = [
[name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell", hardpoint = ""],
[name = "craft_structure_ingredients_n" "insulation_and_covering", hardpoint = ""],
[name = "craft_structure_ingredients_n" "foundation", hardpoint = ""],
[name = "craft_structure_ingredients_n" "wall_sections", hardpoint = ""],
[name = "craft_structure_ingredients_n" "power_supply_unit", hardpoint = ""],
[name = "craft_structure_ingredients_n" "storage_space", hardpoint = ""]]
craftedSharedTemplate="object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff"
@class intangible_object_template 0
@class object_template 5
snapToTerrain = false
containerType = CT_none
tintPalette = ""
slotDescriptorFilename = ""
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff"
portalLayoutFilename = ""
clientDataFile = ""
@@ -0,0 +1,29 @@
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 8000..8000],
[name = "crafting" "hitPoints", experiment = "crafting" "expDurability", value = 35000..75000]]
slots = [
[name = "craft_structure_ingredients_n" "frame_and_walls", hardpoint = ""],
[name = "craft_structure_ingredients_n" "foliage", hardpoint = ""],
[name = "craft_structure_ingredients_n" "foundation", hardpoint = ""],
[name = "craft_structure_ingredients_n" "molding", hardpoint = ""],
[name = "craft_structure_ingredients_n" "decorative_foliage", hardpoint = ""],
[name = "craft_structure_ingredients_n" "power_supply_unit", hardpoint = ""],
[name = "craft_structure_ingredients_n" "storage_space", hardpoint = ""]]
craftedSharedTemplate="object/tangible/deed/player_house_deed/shared_tree_house_01_deed.iff"
@class intangible_object_template 0
@class object_template 5
snapToTerrain = false
containerType = CT_none
tintPalette = ""
slotDescriptorFilename = ""
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff"
portalLayoutFilename = ""
clientDataFile = ""
@@ -0,0 +1,30 @@
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "complexity", experiment = "" "", value = 36..36],
[name = "crafting" "xp", experiment = "" "", value = 7800..7800],
[name = "crafting" "hitPoints", experiment = "crafting" "expDurability", value = 50000..100000]]
slots = [
[name = "craft_structure_ingredients_n" "base_structure_assembly", hardpoint = ""],
[name = "craft_structure_ingredients_n" "load_bearing_structure_and_shell", hardpoint = ""],
[name = "craft_structure_ingredients_n" "insulation_and_covering", hardpoint = ""],
[name = "craft_structure_ingredients_n" "foundation", hardpoint = ""],
[name = "craft_structure_ingredients_n" "wall_sections", hardpoint = ""],
[name = "craft_structure_ingredients_n" "power_supply_unit", hardpoint = ""],
[name = "craft_structure_ingredients_n" "storage_space", hardpoint = ""]]
craftedSharedTemplate="object/tangible/deed/player_house_deed/shared_yt1300_house_deed.iff"
@class intangible_object_template 0
@class object_template 5
snapToTerrain = false
containerType = CT_none
tintPalette = ""
slotDescriptorFilename = ""
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff"
portalLayoutFilename = ""
clientDataFile = ""
@@ -1,13 +1,13 @@
@base object/tangible/deed/base/shared_deed_building_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "deed" "corellia_house_medium_style_2_deed"
detailedDescription = "deed_detail" "corellia_house_medium_style_2_deed"
lookAtText = "" ""
appearanceFilename = "appearance/eqp_tool_datapad.apt"
@base object/tangible/deed/base/shared_deed_building_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "deed" "corellia_house_medium_style_02_deed"
detailedDescription = "deed_detail" "corellia_house_medium_style_02_deed"
lookAtText = "" ""
appearanceFilename = "appearance/eqp_tool_datapad.apt"
@@ -0,0 +1,6 @@
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "static_item_n" "item_empire_day_imperial_jade_poster"
detailedDescription = "static_item_d" "item_empire_day_imperial_jade_poster"
appearanceFilename = "appearance/frn_all_gcw_kiosk_imp_mara_jade_poster.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_aoc"
detailedDescription = "frn_d" "painting_posters_aoc"
appearanceFilename = "appearance/frn_all_painting_posters_aoc.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_cwm"
detailedDescription = "frn_d" "painting_posters_cwm"
appearanceFilename = "appearance/frn_all_painting_posters_cwm.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_cws"
detailedDescription = "frn_d" "painting_posters_cws"
appearanceFilename = "appearance/frn_all_painting_posters_cws.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_djj"
detailedDescription = "frn_d" "painting_posters_djj"
appearanceFilename = "appearance/frn_all_painting_posters_djj.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_ew1"
detailedDescription = "frn_d" "painting_posters_ew1"
appearanceFilename = "appearance/frn_all_painting_posters_ew1.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_ew2"
detailedDescription = "frn_d" "painting_posters_ew2"
appearanceFilename = "appearance/frn_all_painting_posters_ew2.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_rebels"
detailedDescription = "frn_d" "painting_posters_rebels"
appearanceFilename = "appearance/frn_all_painting_posters_rebels.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_ro"
detailedDescription = "frn_d" "painting_posters_ro"
appearanceFilename = "appearance/frn_all_painting_posters_ro.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_ros"
detailedDescription = "frn_d" "painting_posters_ros"
appearanceFilename = "appearance/frn_all_painting_posters_ros.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_tfa"
detailedDescription = "frn_d" "painting_posters_tfa"
appearanceFilename = "appearance/frn_all_painting_posters_tfa.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_tlj"
detailedDescription = "frn_d" "painting_posters_tlj"
appearanceFilename = "appearance/frn_all_painting_posters_tlj.apt"
@@ -0,0 +1,14 @@
//Created by TBailey 9.8.2004
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "frn_n" "painting_posters_tpm"
detailedDescription = "frn_d" "painting_posters_tpm"
appearanceFilename = "appearance/frn_all_painting_posters_tpm.apt"
@@ -0,0 +1,14 @@
// This file ws written by the template editor @ 1:28:36 PM - Thu Jan 2 2003
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "static_item_n" "item_painting_wod_sm_01"
detailedDescription = "static_item_d" "item_painting_wod_sm_01"
appearanceFilename = "appearance/frn_all_tapestry_wod_singing_portrait.apt"
@@ -0,0 +1,14 @@
// This file ws written by the template editor @ 1:28:36 PM - Thu Jan 2 2003
@base object/tangible/furniture/base/shared_furniture_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "static_item_n" "item_painting_wod_sm_02"
detailedDescription = "static_item_d" "item_painting_wod_sm_02"
appearanceFilename = "appearance/frn_all_tapestry_wod_singing_portrait_full.apt"