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Bartenders will now face you when conversing.
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@@ -28,8 +28,9 @@ trigger OnInitialize ()
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}
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behindBar = new location (8.54f, -0.89f, 0.14f, planet, cantina);
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obj_id bartender = create.staticObject ("bartender", behindBar);
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obj_id bartender = create.object ("bartender", behindBar);
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setYaw (bartender, 87);
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setCreatureStatic (bartender, true);
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setInvulnerable(bartender, true);
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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@@ -48,4 +49,4 @@ trigger OnInitialize ()
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attachScript (self, "city.imperial_crackdown.crackdown_cantina");
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return SCRIPT_CONTINUE;
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}
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}
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