Fixed issue where attacker was attempting to reset hate on a non-tangible object.

This commit is contained in:
Cekis
2017-01-20 19:54:48 +00:00
parent 870be8284a
commit 8d7b9a70f5
@@ -1747,11 +1747,11 @@ public class combat extends script.base_script
addHate(attacker, defender, 0.0f);
{
final obj_id[] hateList = getHateList(attacker);
obj_id[] hateList = getHateList(attacker);
for (int i = 0; i < hateList.length; ++i)
{
final obj_id hateTarget = hateList[i];
if (!isPlayer(hateTarget))
obj_id hateTarget = hateList[i];
if (!isPlayer(hateTarget) && isTangible(hateTarget))
{
if (getHateTarget(hateTarget) == attacker)
{