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Fix #162
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@@ -95,5 +95,8 @@ public class intellect_bounty_hunter extends script.base_script
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{
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removeObjVar(player, INTELLECT_OBJVAR);
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setObjVar(player, INTELLECT_FAILED, self);
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setObjVar(self, SPAWNER_COMPLETE, 1);
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obj_id control = getObjIdObjVar(self, SPAWNER_CONTROLLER);
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messageTo(control, "handleComplete", null, 0.0f, false);
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}
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}
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