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Add isPlanetEnabledForCluster
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@@ -18750,6 +18750,12 @@ public class base_class
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*/
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public static native boolean isAreaTooFullForTravel (String planetName, int x, int z);
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/**
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* @param planetName the scene to check
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* @return true if the planet is turned on for this server
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*/
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public static native boolean isPlanetEnabledForCluster(String planetName);
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/**
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* Send a request to the planet server for both object1 and object2 to be moved to the same game server.
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* The planet server will try to move one of the objects to the server the other object is on.
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