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https://github.com/SWG-Source/dsrc.git
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Merge branch 'SWG-Source:master' into master
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@@ -22090,6 +22090,16 @@ public class base_class
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{
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return _getAccountNumLots(getLongWithNull(player));
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}
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/**
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* Get the maximum housing lots a character can have
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* @return The number of lots has available to them.
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*/
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private static native int _getMaxHousingLots();
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public static int getMaxHousingLots()
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{
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return _getMaxHousingLots();
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}
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/**
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* Find out what game features this player has purchased
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* @param player The player (creature object)
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@@ -116,7 +116,6 @@ public class player_structure extends script.base_script
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public static final float RATE_POWER_MIN = 1.0f;
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public static final float MERCHANT_SALES_MODIFIER = -0.2f;
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public static final int MIN_RESIDENCE_DURATION = 86400;
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public static final int MAX_LOTS = 10;
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public static final int MAX_LIST_SIZE = 50;
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public static final int MAIL_WARNING_INTERVAL = 86400;
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public static final int TIME_TO_NEXT_PACKUP = 86400;
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@@ -815,7 +814,7 @@ public class player_structure extends script.base_script
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struct_lots = 1;
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}
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flagConverted(template, structure);
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if ((getAccountNumLots(getPlayerObject(player)) + struct_lots) > MAX_LOTS)
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if ((getAccountNumLots(getPlayerObject(player)) + struct_lots) > getMaxHousingLots())
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{
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String realStructureTemplate = template;
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if (exists(structure))
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@@ -1167,12 +1166,13 @@ public class player_structure extends script.base_script
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{
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lots_needed = 1;
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}
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if (lots > MAX_LOTS)
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int max_lots = getMaxHousingLots();
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if (lots > max_lots)
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{
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sendSystemMessageProse(player, prose.getPackage(new string_id(STF_FILE, "not_enough_lots"), lots_needed));
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return false;
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}
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if ((lots + lots_needed) > MAX_LOTS)
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if ((lots + lots_needed) > max_lots)
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{
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if (!allowOverLotLimitIfPlayerHouse || (template.indexOf("object/building/player/player_house_") != 0)) {
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sendSystemMessageProse(player, prose.getPackage(new string_id(STF_FILE, "not_enough_lots"), lots_needed));
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@@ -703,7 +703,7 @@ public class live_conversions extends script.base_script
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}
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public void updateLotOverLimitStructureLocation(obj_id player) throws InterruptedException
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{
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if (getAccountNumLots(getPlayerObject(player)) <= player_structure.MAX_LOTS)
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if (getAccountNumLots(getPlayerObject(player)) <= getMaxHousingLots())
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{
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removeObjVar(player, "lotOverlimit");
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}
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@@ -1845,7 +1845,7 @@ public class player_building extends script.base_script
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return SCRIPT_CONTINUE;
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}
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}
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if ((perm_switch == 3) && (getAccountNumLots(getPlayerObject(self)) > player_structure.MAX_LOTS))
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if ((perm_switch == 3) && (getAccountNumLots(getPlayerObject(self)) > getMaxHousingLots()))
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{
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obj_id lotOverlimitStructure = getObjIdObjVar(self, "lotOverlimit.structure_id");
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if (isIdValid(lotOverlimitStructure) && (lotOverlimitStructure == structure))
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@@ -4831,7 +4831,7 @@ public class player_building extends script.base_script
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public int OnConstructionComplete(obj_id self, dictionary params) throws InterruptedException
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{
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string_id structure_name = params.getStringId("structure_name");
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int lots_remaining = player_structure.MAX_LOTS - getAccountNumLots(getPlayerObject(self));
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int lots_remaining = getMaxHousingLots() - getAccountNumLots(getPlayerObject(self));
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prose_package pp_msg = new prose_package();
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pp_msg.stringId = ((lots_remaining >= 0) ? SID_CONSTRUCTION_COMPLETE : SID_CONSTRUCTION_COMPLETE_LOT_LIMIT_EXCEEDED);
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pp_msg.actor.set(self);
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@@ -150,7 +150,7 @@ public class vendor_control_device extends script.base_script
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sendSystemMessage(player, SID_ONLY_IN_HOUSES);
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return SCRIPT_CONTINUE;
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}
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if (getAccountNumLots(getPlayerObject(player)) > player_structure.MAX_LOTS)
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if (getAccountNumLots(getPlayerObject(player)) > getMaxHousingLots())
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{
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obj_id lotOverlimitStructure = getObjIdObjVar(player, "lotOverlimit.structure_id");
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if (isIdValid(lotOverlimitStructure) && (lotOverlimitStructure != structure))
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