mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-08-05 05:17:55 -04:00
Fixed NPCs in the Bestine Pilots Club with double clothing items added to them.
This commit is contained in:
Regular → Executable
+3
-14
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class atpilot1 extends script.base_script
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{
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@@ -30,8 +19,8 @@ public class atpilot1 extends script.base_script
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}
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_atat.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s12.iff", self, "");
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// obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_atat.iff", self, "");
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// obj_id boots = createObject("object/tangible/wearables/boots/boots_s12.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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Regular → Executable
+2
-13
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class pilot1 extends script.base_script
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{
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@@ -32,7 +21,7 @@ public class pilot1 extends script.base_script
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_tie_fighter.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s03.iff", self, "");
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//obj_id boots = createObject("object/tangible/wearables/boots/boots_s03.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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Regular → Executable
+2
-13
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class pilot2 extends script.base_script
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{
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@@ -32,7 +21,7 @@ public class pilot2 extends script.base_script
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_tie_fighter.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s22.iff", self, "");
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//obj_id boots = createObject("object/tangible/wearables/boots/boots_s22.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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Regular → Executable
+2
-13
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class pilot3 extends script.base_script
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{
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@@ -32,7 +21,7 @@ public class pilot3 extends script.base_script
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_tie_fighter.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s22.iff", self, "");
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//obj_id boots = createObject("object/tangible/wearables/boots/boots_s22.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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Regular → Executable
+2
-13
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class pilot4 extends script.base_script
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{
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@@ -32,7 +21,7 @@ public class pilot4 extends script.base_script
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_tie_fighter.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s03.iff", self, "");
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//obj_id boots = createObject("object/tangible/wearables/boots/boots_s03.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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Regular → Executable
+2
-13
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class pilot5 extends script.base_script
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{
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@@ -32,7 +21,7 @@ public class pilot5 extends script.base_script
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_tie_fighter.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s22.iff", self, "");
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//obj_id boots = createObject("object/tangible/wearables/boots/boots_s22.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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Regular → Executable
+2
-13
@@ -1,18 +1,7 @@
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package script.theme_park.tatooine.bestine_pilots_club;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.library.hue;
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import script.library.colors;
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import script.library.ai_lib;
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import script.library.factions;
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import script.ai.ai;
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import script.obj_id;
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public class pilot6 extends script.base_script
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{
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@@ -32,7 +21,7 @@ public class pilot6 extends script.base_script
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{
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obj_id suit = createObject("object/tangible/wearables/bodysuit/bodysuit_tie_fighter.iff", self, "");
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obj_id boots = createObject("object/tangible/wearables/boots/boots_s03.iff", self, "");
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//obj_id boots = createObject("object/tangible/wearables/boots/boots_s03.iff", self, "");
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hue.hueObject(self);
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pvpSetAlignedFaction(self, (-615855020));
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pvpMakeDeclared(self);
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