Optimized a bit.

This commit is contained in:
Cekis
2016-05-29 05:42:57 +01:00
parent 8d98357926
commit a6da470dc2
+8 -16
View File
@@ -1,17 +1,10 @@
package script.space.command;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.space_utils;
import script.dictionary;
import script.library.ship_ai;
import script.library.space_combat;
import script.library.utils;
import script.library.space_utils;
import script.obj_id;
public class player_cmd_tie_bomber extends script.base_script
{
@@ -44,18 +37,17 @@ public class player_cmd_tie_bomber extends script.base_script
{
debugServerConsoleMsg(null, "ONsPACEuNITmOVEtOcOMPLETE - tie bomber script");
int squadId = ship_ai.unitGetSquadId(self);
obj_id[] squaddyList = null;
obj_id[] squadUnits;
if (ship_ai.isSquadIdValid(squadId))
{
squaddyList = ship_ai.squadGetUnitList(squadId);
squadUnits = ship_ai.squadGetUnitList(squadId);
}
else
else
{
return SCRIPT_CONTINUE;
}
for (int i = 0; i < squaddyList.length; i++)
{
space_combat.destroyObjectHyperspace(squaddyList[i]);
for (obj_id squadUnit : squadUnits) {
space_combat.destroyObjectHyperspace(squadUnit);
}
return SCRIPT_CONTINUE;
}