mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-08-01 01:15:59 -04:00
Fixed many more location bugs.
This commit is contained in:
@@ -3077,7 +3077,7 @@ trigger OnGiveItem (obj_id item, obj_id giver)
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location locGoodLocation = locations.getGoodLocationAroundLocationAvoidCollidables(currentLoc, searchSize, searchSize, searchSize, searchSize, false, false, 6.0f);
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if(locGoodLocation==null)
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{
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locGoodLocation = currentLoc;
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locGoodLocation = (location)currentLoc.clone();
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}
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int mobCount = rand(1, 3);
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@@ -48,7 +48,7 @@ trigger OnObjectMenuSelect(obj_id player, int item)
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droidName = "@" + droidName;
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//use current location as default
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location holoOneLocation = startLocation;
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location holoOneLocation = (location)startLocation.clone();
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boolean goodLocation = false;
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//loop 10 times looking for a good location in a circle around the droid
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@@ -83,7 +83,7 @@ trigger OnObjectMenuSelect(obj_id player, int item)
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setName(holo_01, droidName);
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//start finding location for hologram 2
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location holoTwoLocation = startLocation;
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location holoTwoLocation = (location)startLocation.clone();
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goodLocation = false;
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//loop 10 times looking for a suitable location
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@@ -276,7 +276,7 @@ messageHandler moveDancingDroidNewLocation()
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if(utils.hasScriptVar(self, "music.stillPlaying"))
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{
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location moveToLoc = startLocation;
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location moveToLoc = (location)startLocation.clone();
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boolean goodLocation = false;
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for(int i = 0; i < 10; ++i)
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{
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@@ -383,7 +383,7 @@ messageHandler callLambdaSupport()
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location tmp = utils.getRandomLocationInRing(there, 5f, 10f);
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if ( tmp != null )
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there = tmp;
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there = (location)tmp.clone();
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if ( there != null )
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gcw.spawnViaLambdaPerGeo(there, d);
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@@ -106,7 +106,7 @@ messageHandler spawnEscortsAndCeleb()
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{
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int type = getIntObjVar(self, "event.gcwraids.cheerleader_type");
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location here = getLocation(self);
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location celebSpot = here;
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location celebSpot = (location)here.clone();
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celebSpot.z -= 12;
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obj_id celeb = create.object(CELEB[type], celebSpot);
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@@ -390,4 +390,4 @@ messageHandler escortDied()
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}
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return SCRIPT_CONTINUE;
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}
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}
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@@ -1007,7 +1007,7 @@ commandHandler cmdDefuseMinefield()
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pvpSetFactionEnemyFlag(target, mFac);
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location here = getLocation(target);
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location there = locs[idx];
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location there = (location)locs[idx].clone();
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float travel = getDistance(here, there);
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location minefield = getLocation(self);
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@@ -451,7 +451,7 @@ messageHandler handleReelIn()
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/*LOG("fishing","handleReelIn: setting location scriptvar to " + updatedLoc.toString());
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utils.setScriptVar(self, minigame.SCRIPTVAR_LOCATION, updatedLoc);*/
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location markerLoc = updatedLoc;
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location markerLoc = (location)updatedLoc.clone();
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markerLoc.y = getWaterTableHeight(markerLoc);
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setLocation(marker, markerLoc);
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@@ -601,4 +601,4 @@ messageHandler handleCleanupSplash()
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destroyObject(splash);
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return SCRIPT_CONTINUE;
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}
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}
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@@ -115,7 +115,7 @@ location calculateNearestGroupMission(obj_id self)
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{
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// no nearestGroupMission, start with the first mission
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// in the locations list
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nearestGroupMission = missionLocations[0];
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nearestGroupMission = (location)missionLocations[0].clone();
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}
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else
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{
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@@ -139,7 +139,7 @@ location calculateNearestGroupMission(obj_id self)
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for(missionLocationIndex = 0; missionLocationIndex < missionLocations.length; ++missionLocationIndex)
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{
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// initialize the location under consideration
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location currentLocation = missionLocations[missionLocationIndex];
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location currentLocation = (location)missionLocations[missionLocationIndex].clone();
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// verify that the mission being considered is on the same
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// planet as the group member
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@@ -189,13 +189,13 @@ location calculateNearestGroupMission(obj_id self)
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// this location has the most votes(so far)
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if(votes > mostVotes)
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{
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nearestGroupMission = missionLocations[locationIndex.intValue()];
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nearestGroupMission = (location)missionLocations[locationIndex.intValue()].clone();
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mostVotes = votes;
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}
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}
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// update the nearest group mission waypoint for everyone in the group
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result = nearestGroupMission;
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result = (location)nearestGroupMission.clone();
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scriptVars.put("nearestGroupMission", nearestGroupMission);
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}
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else
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@@ -256,7 +256,7 @@ messageHandler missionLocationResponse()
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location nearestGroupMission = scriptVars.getLocation("nearestGroupMission");
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if(nearestGroupMission == null)
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{
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nearestGroupMission = missionLocation[0];
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nearestGroupMission = (location)missionLocation[0].clone();
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scriptVars.put("nearestGroupMission", nearestGroupMission);
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}
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}
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@@ -40,7 +40,7 @@ messageHandler handleFireworkLaunch()
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location here = getLocation(self);
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location there = utils.getRandomLocationInRing(here, 0.5f, 1f);
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if ( there == null )
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there = here;
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there = (location)here.clone();
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params.put("loc", there);
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@@ -171,7 +171,7 @@ messageHandler specialMessage()
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debug.debugAllMsg("DEBUG", self, "#############creating special message and location############");
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location parrotLoc = getLocation(parrot);
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location desiredLoc = parrotLoc;
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location desiredLoc = (location)parrotLoc.clone();
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desiredLoc = findSpotNear(parrot, parrotLoc, LOOT_RADIUS_MAX);
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for(int i=0; i < 5 && !isValidLocation(desiredLoc, SPECIAL_LOC_RADIUS); ++i)
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@@ -270,7 +270,7 @@ void turnOn(obj_id self, obj_id player, string type)
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// TRY AND MAKE THE CREATURES NOT SPAWN RIGHT ON THE EMITTER
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for(int i = 0; i < 50; i++)
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{
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newLoc = myLoc;
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newLoc = (location)myLoc.clone();
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newLoc = utils.getRandomAwayLocation(newLoc, 1f, 1.5f);
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@@ -278,7 +278,7 @@ void turnOn(obj_id self, obj_id player, string type)
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if(isValidInteriorLocation(newLoc))
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break;
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else if(i == 49)
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newLoc = myLoc;
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newLoc = (location)myLoc.clone();
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}
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obj_id pet = createObject(template, newLoc);
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@@ -977,4 +977,4 @@ messageHandler OnPack()
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if(isTurnedOn(self))
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turnOff(self, player);
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return SCRIPT_CONTINUE;
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}
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}
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@@ -2702,7 +2702,7 @@ location getFactionStartLocation(obj_id master_object, string faction)
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return null;
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location[] start_locations = getLocationArrayObjVar(master_object, VAR_START_LOCATIONS);
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location loc = start_locations[idx];
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location loc = (location)start_locations[idx].clone();
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// If all three coordinates are 0, then the starting location was not specified.
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if (loc.x == 0.0f && loc.y == 0.0f && loc.z == 0.0f)
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@@ -3783,7 +3783,7 @@ void createBattlefieldObjects(obj_id master_object, int idx)
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location[] start_locations = getLocationArrayObjVar(master_object, VAR_START_LOCATIONS);
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if(start_locations != null && start_locations.length > 0) { // Zero length array check
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start_locations[jidx] = faction_start;
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start_locations[jidx] = (location)faction_start.clone();
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setObjVar(master_object, VAR_START_LOCATIONS, start_locations);
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}
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}
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@@ -911,7 +911,7 @@ void initializeAdvancedCamp(obj_id deed, obj_id camp, obj_id player, location lo
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{
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if(ovl.getFloatObjVar(modules[i]) != 0.0f)
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{
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location tempLoc = loc;
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location tempLoc = (location)loc.clone();
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location nodeLoc = getAdvancedCampNodeLocation(camp, tempLoc, nodeCount);
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int nodeYaw = getAdvancedCampNodeYaw(camp, nodeCount);
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@@ -1227,7 +1227,7 @@ void setCloneInfo(int city_id, location cityCloneLoc, location cityCloneRespawn,
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void updateLocation(int city_id, location new_loc)
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{
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obj_id cityHall = cityGetCityHall(city_id);
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location cityLoc = new_loc;
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location cityLoc = (location)new_loc.clone();
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citySetLocation(city_id, new_loc);
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}
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@@ -516,8 +516,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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playerFacility = idList[i];
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playerFacilityName = nameList[i];
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playerFacilityLoc = locList[i];
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playerFacilitySpawnLoc = respawnList[i];
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playerFacilityLoc = (location)locList[i].clone();
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playerFacilitySpawnLoc = (location)respawnList[i].clone();
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playerCityDist = dist;
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}
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break;
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@@ -556,8 +556,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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factionFacility = idList[i];
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factionFacilityName = nameList[i];
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factionFacilityLoc = locList[i];
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factionFacilitySpawnLoc = respawnList[i];
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factionFacilityLoc = (location)locList[i].clone();
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factionFacilitySpawnLoc = (location)respawnList[i].clone();
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factionFacilityDist = dist;
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}
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}
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@@ -569,8 +569,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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factionFacility = idList[i];
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factionFacilityName = nameList[i];
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factionFacilityLoc = locList[i];
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factionFacilitySpawnLoc = respawnList[i];
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factionFacilityLoc = (location)locList[i].clone();
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factionFacilitySpawnLoc = (location)respawnList[i].clone();
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factionFacilityDist = dist;
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}
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}
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@@ -587,8 +587,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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pvpAdvancedFacility = idList[i];
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pvpAdvancedFacilityName = nameList[i];
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pvpAdvancedFacilityLoc = locList[i];
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pvpAdvancedFacilitySpawnLoc = respawnList[i];
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pvpAdvancedFacilityLoc = (location)locList[i].clone();
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pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone();
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pvpAdvancedFacilityDist = dist;
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}
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@@ -606,8 +606,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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pvpAdvancedFacility = idList[i];
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pvpAdvancedFacilityName = nameList[i];
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pvpAdvancedFacilityLoc = locList[i];
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pvpAdvancedFacilitySpawnLoc = respawnList[i];
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pvpAdvancedFacilityLoc = (location)locList[i].clone();
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pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone();
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pvpAdvancedFacilityDist = dist;
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}
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@@ -617,8 +617,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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playerCamp = idList[i];
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playerCampName = nameList[i];
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playerCampLoc = locList[i];
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playerCampSpawnLoc = respawnList[i];
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playerCampLoc = (location)locList[i].clone();
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playerCampSpawnLoc = (location)respawnList[i].clone();
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playerCampDist = dist;
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}
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@@ -71,7 +71,7 @@ obj_id staticObject( string objectName, location spawnLocation )
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return creature;
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}
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/* -----------------12/5/2002 2:49PM-----------------
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/* ----------------------------------
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* creates an object from template, creature datatable or npc datatable
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*
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* @param objectName the templatename, creature or NPC type to create
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@@ -242,7 +242,7 @@ obj_id themeParkObject( string objectName, float xOffset, float zOffset )
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}
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/* -----------------12/11/2002 3:31PM----------------
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/* ---------------------------------
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* Used to create an NPC of a specified species or from a specific species-list
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*
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* @params creatureName the name of the creature to spawn
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@@ -948,7 +948,7 @@ location getRandom2DLocationAroundLocation(obj_id player, float relativeOffsetX,
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if(!isValidQuestSpawnPoint(player, newLocation, onAFloor, inACell))
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{
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//absolute failure to find a good point, use the original location
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newLocation = playerLocation;
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newLocation = (location)playerLocation.clone();
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}
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}
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}
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@@ -998,7 +998,7 @@ boolean isValidQuestSpawnPoint(obj_id player, location newLocation, boolean onAF
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*/
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location getRandom2DLocationInRing(location startLocation, float minimumRadius, float maximumRadius)
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{
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location newLocation = startLocation;
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location newLocation = (location)startLocation.clone();
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float deltaX = rand(minimumRadius, maximumRadius);
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if(rand(1,2) == 2)
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deltaX = -deltaX;
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@@ -685,7 +685,7 @@ boolean isLocationFishable(location loc)
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{
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if ( loc != null )
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{
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location testLoc = loc;
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location testLoc = (location)loc.clone();
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testLoc.y = getHeightAtLocation(loc.x, loc.z);
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return isBelowWater(testLoc); //temp hack
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}
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@@ -6899,7 +6899,7 @@ location transformDeltaWorldCoord(location here, float dx, float dz, float yaw)
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float[] xz = transformDeltaWorldCoord(dx, dz, rotation);
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if ( xz != null & xz.length == 2 )
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{
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location there = here;
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location there = (location)here.clone();
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there.x += xz[0];
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there.z += xz[1];
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@@ -7536,13 +7536,13 @@ obj_id createStructureSign(obj_id structure, float sYaw)
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}
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}
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location spawn = there;
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location spawn = (location)there.clone();
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if ( sYaw != 0f )
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{
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location newspawn = transformDeltaWorldCoord(here, x, z, sYaw);
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newspawn.y = there.y;
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spawn = newspawn;
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spawn = (location)newspawn.clone();
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//LOG("structureSign","createStructureSign: spawn = " + spawn.toString());
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}
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@@ -524,7 +524,7 @@ location rotateLocationXZ(location locOrigin, location locPoint, float fltAngle)
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float fltC = (float)Math.cos(fltRadians);
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float fltS = (float) Math.sin(fltRadians);
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location locNewOffset = locOrigin;
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location locNewOffset = (location)locOrigin.clone();
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locNewOffset.x += (dx * fltC) + (dz * fltS);
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locNewOffset.y = locPoint.y;
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@@ -1170,7 +1170,7 @@ location rotateSavedBlueprintDataXZ(location locOrigin, location locPoint, float
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float fltC = (float)Math.cos(fltRadians);
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float fltS = (float) Math.sin(fltRadians);
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location locNewOffset = locOrigin;
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location locNewOffset = (location)locOrigin.clone();
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locNewOffset.x += -(dx * fltC) + (dz * fltS);
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locNewOffset.y = locPoint.y;
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@@ -161,7 +161,7 @@ obj_id createTargetDummy(obj_id controller, obj_id player)
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location controllerLocation = getLocation(controller);
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location awayLoc = utils.getRandomAwayLocation(controllerLocation, 1.f, 2.f);
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if((awayLoc.cell != null) || isIdValid(awayLoc.cell))
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awayLoc = controllerLocation;
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awayLoc = (location)controllerLocation.clone();
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if(!permittedToCallTargetDummy(player, awayLoc))
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return obj_id.NULL_ID;
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@@ -194,7 +194,7 @@ obj_id recreateTargetDummy(obj_id controller, obj_id player)
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if(getTargetDummyCreatureType(controller).equals("tcg_target_dummy"))
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{
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float controllerYaw = getYaw(controller);
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location offsetLoc = where;
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location offsetLoc = (location)where.clone();
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offsetLoc.x += 2f;
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location pathToLoc = utils.rotatePointXZ(where, offsetLoc, controllerYaw);
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pathTo(targetDummyObj, pathToLoc);
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@@ -306,7 +306,7 @@ obj_id[] spawnRadial(obj_id target)
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}
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else
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{
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spawnLoc = goodLoc;
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spawnLoc = (location)goodLoc.clone();
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}
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if ( spawnLoc.cell == obj_id.NULL_ID )
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@@ -466,7 +466,7 @@ obj_id[] spawnDatatableOffset(obj_id target)
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float dz = fltZ[i];
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float yaw =fltYaw[i];
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location here = myLoc;
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location here = (location)myLoc.clone();
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here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw);
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@@ -659,7 +659,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex)
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float dz = fltZ[i];
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float yaw =fltYaw[i];
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location here = myLoc;
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location here = (location)myLoc.clone();
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here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw);
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@@ -678,7 +678,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex)
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float dz = fltZ[i];
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float yaw =fltYaw[i];
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location here = myLoc;
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location here = (location)myLoc.clone();
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here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw);
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@@ -697,7 +697,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex)
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float dz = fltZ[i];
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float yaw =fltYaw[i];
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location here = myLoc;
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location here = (location)myLoc.clone();
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here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw);
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child = createObject(tpf, here);
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@@ -714,7 +714,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex)
|
||||
float dy = fltY[i];
|
||||
float dz = fltZ[i];
|
||||
float yaw =fltYaw[i];
|
||||
location here = myLoc;
|
||||
location here = (location)myLoc.clone();
|
||||
here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw);
|
||||
child = createObject(tpf, here);
|
||||
if(isIdValid(child))
|
||||
@@ -732,7 +732,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex)
|
||||
float dy = fltY[i];
|
||||
float dz = fltZ[i];
|
||||
float yaw =fltYaw[i];
|
||||
location here = myLoc;
|
||||
location here = (location)myLoc.clone();
|
||||
here = player_structure.transformDeltaWorldCoord(here, dx, dz, tYaw);
|
||||
child = createObject(tpf, here);
|
||||
|
||||
@@ -809,7 +809,7 @@ void spawnDatatableOffsetQueued(obj_id target, int intIndex)
|
||||
float fltC = (float)Math.cos(fltRadians);
|
||||
float fltS = (float)Math.sin(fltRadians);
|
||||
|
||||
location here = myLoc;
|
||||
location here = (location)myLoc.clone();
|
||||
|
||||
here.x += (dx * fltC) - (dz * fltS);
|
||||
here.y += dy;
|
||||
|
||||
@@ -190,10 +190,10 @@ float getDistance2D( location locTarget1, location locTarget2 )
|
||||
if ( locTarget1 == null || locTarget2 == null)
|
||||
return -1.00f;
|
||||
|
||||
location loc1 = locTarget1;
|
||||
location loc1 = (location)locTarget1.clone();
|
||||
loc1.y = 0f;
|
||||
|
||||
location loc2 = locTarget2;
|
||||
location loc2 = (location)locTarget2.clone();
|
||||
loc2.y = 0f;
|
||||
|
||||
return getDistance(loc1, loc2);
|
||||
@@ -2707,7 +2707,7 @@ location getRandomLocationInRing(location locOrigin, float fltMinDistance, float
|
||||
|
||||
location rotatePointXZ(location locOrigin, float fltDistance, float fltAngle)
|
||||
{
|
||||
location locOffset = locOrigin;
|
||||
location locOffset = (location)locOrigin.clone();
|
||||
locOffset.x = locOrigin.x + fltDistance;
|
||||
locOffset.z = locOrigin.z;
|
||||
|
||||
@@ -2723,7 +2723,7 @@ location rotatePointXZ(location locOrigin, location locPoint, float fltAngle)
|
||||
float fltC = (float)Math.cos(fltRadians);
|
||||
float fltS = (float) Math.sin(fltRadians);
|
||||
|
||||
location locNewOffset = locOrigin;
|
||||
location locNewOffset = (location)locOrigin.clone();
|
||||
locNewOffset.x += (dx * fltS) - (dz * fltC);
|
||||
locNewOffset.y = locPoint.y;
|
||||
locNewOffset.z += (dx * fltC) + (dz * fltS);
|
||||
@@ -2739,7 +2739,7 @@ location rotatePointXZ(location locPoint, float fltAngle)
|
||||
float fltC = (float) Math.cos(fltRadians);
|
||||
float fltS = (float) Math.sin(fltRadians);
|
||||
//LOG("player_spawner", "locPoint is "+locPoint);
|
||||
location locNewPoint = locPoint;
|
||||
location locNewPoint = (location)locPoint.clone();
|
||||
locNewPoint.x += (locPoint.x * fltC) - (locPoint.z * fltS);
|
||||
locNewPoint.z += (locPoint.x * fltS) + (locPoint.z * fltC);
|
||||
|
||||
|
||||
@@ -85,25 +85,25 @@ messageHandler setupArea()
|
||||
|
||||
utils.setScriptVar(self, "shipsRemaining", 3);
|
||||
|
||||
location point1 = locSelf;
|
||||
location point1 = (location)locSelf.clone();
|
||||
point1.x += 200;
|
||||
point1.y += 40;
|
||||
obj_id objPoint1 = create.object("object/tangible/npe/npe_node.iff", point1);
|
||||
utils.setScriptVar(self, "objPoint1", objPoint1);
|
||||
|
||||
location point2 = locSelf;
|
||||
location point2 = (location)locSelf.clone();
|
||||
point2.z += 200;
|
||||
point2.y += 40;
|
||||
obj_id objPoint2 = create.object("object/tangible/npe/npe_node.iff", point2);
|
||||
utils.setScriptVar(self, "objPoint2", objPoint2);
|
||||
|
||||
location point3 = locSelf;
|
||||
location point3 = (location)locSelf.clone();
|
||||
point3.x += -200;
|
||||
point3.y += 40;
|
||||
obj_id objPoint3 = create.object("object/tangible/npe/npe_node.iff", point3);
|
||||
utils.setScriptVar(self, "objPoint3", objPoint3);
|
||||
|
||||
location point4 = locSelf;
|
||||
location point4 = (location)locSelf.clone();
|
||||
point4.z += -200;
|
||||
point4.y += 40;
|
||||
obj_id objPoint4 = create.object("object/tangible/npe/npe_node.iff", point4);
|
||||
|
||||
@@ -753,7 +753,7 @@ void startDelayedAttack(obj_id attacker, obj_id target, obj_id objWeapon, string
|
||||
}
|
||||
else if(eggPosition == 3) // LOCATION
|
||||
{
|
||||
where = actionData.targetLoc;
|
||||
where = (location)actionData.targetLoc.clone();
|
||||
}
|
||||
|
||||
|
||||
@@ -1184,7 +1184,7 @@ boolean doCombatPreCheck(combat_data actionData, attacker_data attackerData, wea
|
||||
}
|
||||
else
|
||||
{
|
||||
location where = actionData.targetLoc;
|
||||
location where = (location)actionData.targetLoc.clone();
|
||||
where.y += 0.5f; // gotta raise the loc, or canSee will fail as it will collide with the terrain at that location. woohoo.
|
||||
cansee = canSee(attackerData.id, where);
|
||||
//sendSystemMessageTestingOnly(obj_id.getObjId(10014554), "CanSee 1");
|
||||
@@ -1327,7 +1327,7 @@ obj_id[] getCombatDefenders(obj_id self, obj_id target, weapon_data weaponData,
|
||||
{
|
||||
if(weaponData.weaponType == WEAPON_TYPE_DIRECTIONAL)
|
||||
{
|
||||
location where = actionData.targetLoc;
|
||||
location where = (location)actionData.targetLoc.clone();
|
||||
|
||||
// Width is an angle to the sides of your target; IE: 20 degree width is a total of 40 degrees.
|
||||
defenders = pvpGetTargetsInCone(self, self, where, length, width);
|
||||
|
||||
@@ -1168,7 +1168,7 @@ location getMapLocation(obj_id map, obj_id player)
|
||||
}
|
||||
else
|
||||
{
|
||||
treasureLoc = storedLoc;
|
||||
treasureLoc = (location)storedLoc.clone();
|
||||
}
|
||||
return treasureLoc;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user