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synced 2026-09-11 22:45:06 -04:00
Fixed many more location bugs.
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@@ -516,8 +516,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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playerFacility = idList[i];
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playerFacilityName = nameList[i];
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playerFacilityLoc = locList[i];
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playerFacilitySpawnLoc = respawnList[i];
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playerFacilityLoc = (location)locList[i].clone();
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playerFacilitySpawnLoc = (location)respawnList[i].clone();
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playerCityDist = dist;
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}
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break;
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@@ -556,8 +556,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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factionFacility = idList[i];
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factionFacilityName = nameList[i];
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factionFacilityLoc = locList[i];
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factionFacilitySpawnLoc = respawnList[i];
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factionFacilityLoc = (location)locList[i].clone();
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factionFacilitySpawnLoc = (location)respawnList[i].clone();
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factionFacilityDist = dist;
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}
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}
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@@ -569,8 +569,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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factionFacility = idList[i];
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factionFacilityName = nameList[i];
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factionFacilityLoc = locList[i];
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factionFacilitySpawnLoc = respawnList[i];
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factionFacilityLoc = (location)locList[i].clone();
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factionFacilitySpawnLoc = (location)respawnList[i].clone();
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factionFacilityDist = dist;
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}
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}
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@@ -587,8 +587,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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pvpAdvancedFacility = idList[i];
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pvpAdvancedFacilityName = nameList[i];
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pvpAdvancedFacilityLoc = locList[i];
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pvpAdvancedFacilitySpawnLoc = respawnList[i];
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pvpAdvancedFacilityLoc = (location)locList[i].clone();
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pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone();
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pvpAdvancedFacilityDist = dist;
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}
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@@ -606,8 +606,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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pvpAdvancedFacility = idList[i];
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pvpAdvancedFacilityName = nameList[i];
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pvpAdvancedFacilityLoc = locList[i];
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pvpAdvancedFacilitySpawnLoc = respawnList[i];
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pvpAdvancedFacilityLoc = (location)locList[i].clone();
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pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone();
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pvpAdvancedFacilityDist = dist;
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}
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@@ -617,8 +617,8 @@ Vector getAvailableCloningFacilities(obj_id player)
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{
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playerCamp = idList[i];
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playerCampName = nameList[i];
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playerCampLoc = locList[i];
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playerCampSpawnLoc = respawnList[i];
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playerCampLoc = (location)locList[i].clone();
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playerCampSpawnLoc = (location)respawnList[i].clone();
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playerCampDist = dist;
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}
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