Fixed many more location bugs.

This commit is contained in:
PrisonCamp
2015-02-18 23:27:34 -08:00
parent ea4787a8a2
commit af96886b93
25 changed files with 69 additions and 69 deletions
@@ -516,8 +516,8 @@ Vector getAvailableCloningFacilities(obj_id player)
{
playerFacility = idList[i];
playerFacilityName = nameList[i];
playerFacilityLoc = locList[i];
playerFacilitySpawnLoc = respawnList[i];
playerFacilityLoc = (location)locList[i].clone();
playerFacilitySpawnLoc = (location)respawnList[i].clone();
playerCityDist = dist;
}
break;
@@ -556,8 +556,8 @@ Vector getAvailableCloningFacilities(obj_id player)
{
factionFacility = idList[i];
factionFacilityName = nameList[i];
factionFacilityLoc = locList[i];
factionFacilitySpawnLoc = respawnList[i];
factionFacilityLoc = (location)locList[i].clone();
factionFacilitySpawnLoc = (location)respawnList[i].clone();
factionFacilityDist = dist;
}
}
@@ -569,8 +569,8 @@ Vector getAvailableCloningFacilities(obj_id player)
{
factionFacility = idList[i];
factionFacilityName = nameList[i];
factionFacilityLoc = locList[i];
factionFacilitySpawnLoc = respawnList[i];
factionFacilityLoc = (location)locList[i].clone();
factionFacilitySpawnLoc = (location)respawnList[i].clone();
factionFacilityDist = dist;
}
}
@@ -587,8 +587,8 @@ Vector getAvailableCloningFacilities(obj_id player)
{
pvpAdvancedFacility = idList[i];
pvpAdvancedFacilityName = nameList[i];
pvpAdvancedFacilityLoc = locList[i];
pvpAdvancedFacilitySpawnLoc = respawnList[i];
pvpAdvancedFacilityLoc = (location)locList[i].clone();
pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone();
pvpAdvancedFacilityDist = dist;
}
@@ -606,8 +606,8 @@ Vector getAvailableCloningFacilities(obj_id player)
{
pvpAdvancedFacility = idList[i];
pvpAdvancedFacilityName = nameList[i];
pvpAdvancedFacilityLoc = locList[i];
pvpAdvancedFacilitySpawnLoc = respawnList[i];
pvpAdvancedFacilityLoc = (location)locList[i].clone();
pvpAdvancedFacilitySpawnLoc = (location)respawnList[i].clone();
pvpAdvancedFacilityDist = dist;
}
@@ -617,8 +617,8 @@ Vector getAvailableCloningFacilities(obj_id player)
{
playerCamp = idList[i];
playerCampName = nameList[i];
playerCampLoc = locList[i];
playerCampSpawnLoc = respawnList[i];
playerCampLoc = (location)locList[i].clone();
playerCampSpawnLoc = (location)respawnList[i].clone();
playerCampDist = dist;
}