Fixed issue with incorrect object id being used in the starport which caused a Coronet building to not appear.

This commit is contained in:
Cekis
2016-06-02 20:09:36 +01:00
parent 6d7a97e0b4
commit b28fa1fcfa
@@ -211,7 +211,7 @@ i i h i f f f f f f f s p
1855685 1855671 object/cell/cell.iff 14 0 0 0 1 0 0 0 $|
1509606 1855685 object/tangible/space/content_infrastructure/ground_npc_spawner.iff 14 -56.6 1.0 8.6 0.89101 0 -0.45399 0 $|
1855686 1855671 object/cell/cell.iff 15 0 0 0 1 0 0 0 $|
1855687 1855671 object/cell/cell.iff 16 0 0 0 1 0 0 0 $|
5625466 1855671 object/cell/cell.iff 16 0 0 0 1 0 0 0 $|
1855687 0 object/building/corellia/filler_block_corellia_64x32_s01.iff 0 1968 28 1644 1 0 0 0 $|
1855694 0 object/static/structure/corellia/corl_fountain_statue_heroic_s01.iff 0 1838 28 1674 0.707106 0 0.707107 0 theme_park.script_spawner.spawner_methods.gcw_spawner $|
1855695 0 object/static/structure/corellia/corl_fountain_statue_contemplate_s01.iff 0 1838 28 1714 -0.707106 0 0.707107 0 $|