Added legendary weapons and draft schematics

This commit is contained in:
seefoe
2018-05-19 02:28:22 -04:00
committed by seefo
parent f284803204
commit be230e8d17
29 changed files with 1071 additions and 0 deletions
@@ -21,6 +21,7 @@ new_weapon_comp_reinforcement_core object/tangible/component/weapon/new_weapon_c
new_weapon_comp_reinforcement_core_advanced object/tangible/component/weapon/new_weapon_comp_reinforcement_core_advanced.iff profession_wheel
new_weapon_comp_scope object/tangible/component/weapon/scope_weapon_advanced.iff profession_wheel
new_weapon_comp_stock object/tangible/component/weapon/stock_advanced.iff profession_wheel
weapon_appearance_2h_maul_legendary object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff
weapon_appearance_2h_sword_avatar_wke_toothpick object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff
weapon_appearance_2h_sword_kashyyk object/weapon/melee/2h_sword/2h_sword_kashyyk.iff
weapon_appearance_2h_sword_kun_massassi object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff 1
@@ -48,6 +49,7 @@ weapon_appearance_carbine_czerka_dart object/weapon/ranged/carbine/carbine_czerk
weapon_appearance_carbine_dc15 object/weapon/ranged/carbine/ep3/carbine_dc15.iff
weapon_appearance_carbine_e11_mk2 object/weapon/ranged/carbine/carbine_e11_mark2.iff
weapon_appearance_carbine_e5 object/weapon/ranged/carbine/carbine_e5.iff profession_wheel
weapon_appearance_carbine_e5_legendary object/weapon/ranged/carbine/carbine_e5_legend.iff
weapon_appearance_carbine_ee3_bounty object/weapon/ranged/carbine/carbine_bounty_ee3.iff 12
weapon_appearance_carbine_gcw_charric object/weapon/ranged/carbine/carbine_charric.iff 1
weapon_appearance_carbine_geo object/weapon/ranged/carbine/carbine_geo.iff
@@ -92,6 +94,7 @@ weapon_appearance_knife_vibroblade_quest object/weapon/melee/knife/knife_vibrobl
weapon_appearance_knuckler_pvp object/weapon/melee/special/pvp_bf_knuckler.iff
weapon_appearance_knuckler_vibro object/weapon/melee/special/vibroknuckler.iff profession_wheel
weapon_appearance_lance_avatar_wke_heartlance object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff
weapon_appearance_lance_energy_legendary object/weapon/melee/polearm/lance_nightsister_legendary.iff
weapon_appearance_lance_cryo object/weapon/melee/polearm/lance_cryo.iff profession_wheel
weapon_appearance_lance_kaminoan object/weapon/melee/polearm/lance_kaminoan.iff
weapon_appearance_lance_massassi object/weapon/melee/polearm/lance_massassi.iff
@@ -163,6 +166,7 @@ weapon_appearance_pistol_flare object/weapon/ranged/pistol/pistol_flare.iff
weapon_appearance_pistol_flechette object/weapon/ranged/pistol/pistol_flechette.iff
weapon_appearance_pistol_flechette_fwg5 object/weapon/ranged/pistol/pistol_fwg5.iff profession_wheel
weapon_appearance_pistol_flechette_fwg5_quest object/weapon/ranged/pistol/pistol_fwg5_quest.iff
weapon_appearance_pistol_fwg5_legendary object/weapon/ranged/pistol/pistol_fwg5_legendary.iff
weapon_appearance_pistol_geo_sonic_blaster object/weapon/ranged/pistol/pistol_geonosian_sonic_blaster_loot.iff
weapon_appearance_pistol_heroic_exar object/weapon/ranged/pistol/pistol_heroic_exar.iff
weapon_appearance_pistol_heroic_sd object/weapon/ranged/pistol/pistol_heroic_sd.iff
@@ -231,6 +235,7 @@ weapon_appearance_rifle_geo_drill object/weapon/ranged/rifle/rifle_geo_drill.iff
weapon_appearance_rifle_jinkins_j1 object/weapon/ranged/rifle/jinkins_j1_rifle.iff 1
weapon_appearance_rifle_laser_light object/weapon/ranged/rifle/rifle_laser_light.iff
weapon_appearance_rifle_ld1 object/weapon/ranged/rifle/rifle_ld1.iff
weapon_appearance_rifle_legendary_t21 object/weapon/ranged/rifle/rifle_t21_legendary.iff
weapon_appearance_rifle_light_blaster_dh17_carbine object/weapon/ranged/carbine/carbine_dh17.iff profession_wheel
weapon_appearance_rifle_light_blaster_dh17_carbine_black object/weapon/ranged/carbine/carbine_dh17_black.iff
weapon_appearance_rifle_light_blaster_dh17_carbine_snubnose object/weapon/ranged/carbine/carbine_dh17_snubnose.iff profession_wheel
@@ -265,6 +270,7 @@ weapon_appearance_staff object/weapon/melee/polearm/lance_staff_wood_s1.iff prof
weapon_appearance_staff_janta object/weapon/melee/polearm/lance_staff_janta.iff
weapon_appearance_staff_metal object/weapon/melee/polearm/lance_staff_metal.iff profession_wheel
weapon_appearance_staff_reinforced object/weapon/melee/polearm/lance_staff_wood_s2.iff profession_wheel
weapon_appearance_stun_baton_legendary object/weapon/melee/baton/baton_stun_legendary.iff
weapon_appearance_sword object/weapon/melee/sword/sword_01.iff profession_wheel
weapon_appearance_sword_acid object/weapon/melee/sword/sword_acid.iff
weapon_appearance_sword_avatar_wke_spiritblade object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff
@@ -2119,3 +2119,41 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon carbine weapon_appearance_carbine_e5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e5_legend.iff object/weapon/ranged/carbine/carbine_e5_legend.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
slot resource 0 frame_assembly steel_carbonite 100
slot resource 0 receiver_assembly copper_polysteel 65
slot resource 0 grip_assembly petrochem_inert_polymer 65
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon pistol weapon_appearance_pistol_fwg5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_fwg5_legendary.iff object/weapon/ranged/pistol/pistol_fwg5_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
slot resource 0 frame_assembly steel_quadranium 100
slot resource 0 receiver_assembly iron_plumbum 65
slot resource 0 grip_assembly petrochem_inert 65
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_2h_maul_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit petrochem_inert 40
slot resource 0 strike_face steel_ditanium 75
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 85
slot template 0 power_cell_socket copper_codoan 30
slot resource 0 power_cell_socket copper_codoan 30
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_stun_baton_legendary systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun_legendary.iff object/weapon/melee/baton/baton_stun_legendary.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_ditanium 120
slot resource 0 charge_accumulator crystalline_byrothsis 20
slot resource 0 grip petrochem_inert_polymer 40
slot resource 0 power_cell_socket copper_codoan 60
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
weapon melee weapon_appearance_lance_energy_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister_legendary.iff object/weapon/melee/polearm/lance_nightsister_legendary.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft aluminum_phrik 100
slot resource 0 charge_accumulator crystalline_byrothsis 20
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 80
slot resource 0 grip_unit petrochem_inert_polymer 35
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
@@ -8268,6 +8268,12 @@ item_schematic_gcw2_survey_tool_all object/tangible/loot/loot_schematic/generic_
rare_loot_chest_quality_1 object/tangible/item/rare_loot_chest_1.iff systems.loot.rare_loot_chest Rare Loot Chest Rare Loot Chest... Open it up!
rare_loot_chest_quality_2 object/tangible/item/rare_loot_chest_2.iff systems.loot.rare_loot_chest Exceptional Loot Chest Exceptional Loot Chest... Open it up!
rare_loot_chest_quality_3 object/tangible/item/rare_loot_chest_3.iff systems.loot.rare_loot_chest Legendary Loot Chest Legen-wait for it-dary Loot Chest... Open it up!
weapon_carbine_e5_legendary object/weapon/ranged/carbine/carbine_e5_legend.iff weapon 88 2 Legendary E5 Carbine A Legendary E5 Carbine.
weapon_pistol_fwg5_legendary object/weapon/ranged/pistol/pistol_fwg5_legendary.iff weapon 88 2 Legendary FWG5 Pistol A Legendary FWG5 Pistol.
weapon_rifle_legendary_t21 object/weapon/ranged/rifle/rifle_t21_legendary.iff weapon 88 2 Legendary Nightsister Polearm A Legendary Nightsister Polearm.
weapon_energy_lance_legendary object/weapon/melee/polearm/lance_nightsister_legendary.iff weapon 88 2 Legendary Nightsister Polearm A Legendary Nightsister Polearm.
weapon_2h_sword_maul_legendary object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff weapon 88 2 Legendary Power Hammer A Legendary Power Hammer
weapon_stun_baton_legendary object/weapon/melee/baton/baton_stun_legendary.iff weapon 88 2 Legendary Stun Baton A Legendary Stun Baton
item_player_house_deed_jabbas_sail_barge object/tangible/deed/player_house_deed/jabbas_sail_barge_deed.iff 4 item.special.nomove,item.structure_deed.player_structure_deed cloud city house a cloud city house
item_tcg_loot_reward_series8_glass_sculpture object/tangible/tcg/series8/decorative_bespin_glass_sculpture.iff 4 item.special.nomove Glass Helix Sculpture From the skilled artisans of the Cloud City, this showy piece beautifies your home, creating an opulent diffusion of light in even the most humble of dwellings.
item_tcg_loot_reward_series8_bespin_lamp object/tangible/tcg/series8/decorative_bespin_lamp_off.iff string:type=lamp,string:status=off 4 item.special.nomove,systems.tcg.tcg_bespin_lights Cloud City Lamp Build-An-Item Object #2: This elegant lamp is patterned after the decorative illumination units found in the Cloud city on Bespin.
@@ -319,3 +319,9 @@ weapon_gcw_heavy_pulse_cannon_03_01 1 1000 462 777 0 kinetic heat 15 100 1 100 0
weapon_gcw_lance_03_01 1 1000 428 655 0 kinetic 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl65 567 562
weapon_gcw_carbine_charric_03_01 1 1000 242 482 0 kinetic 60 1 100 0 50 int:wp.canBeDisMantled=1 lvl65 603 603
weapon_jinkins_j1_01_01 1 1000 336 671 0 kinetic 80 1 100 0 64 int:wp.canBeDisMantled=1 Nym's Theme Park Reward 629 629
weapon_carbine_e5_legendary 1 1000 400 850 0 energy electric 23 60 1 100 0 50 int:wp.canBeDisMantled=1 lvl88 1118 1118
weapon_pistol_fwg5_legendary 1 1000 250 500 0 energy heat 35 40 1 100 0 35 int:wp.canBeDisMantled=1 lvl88 1112 1112
weapon_rifle_legendary_t21 1 1000 550 1100 0 energy acid 30 80 1 100 0 64 int:wp.canBeDisMantled=1 lvl88 1106 1106
weapon_energy_lance_legendary 1 1000 800 1200 0 energy electric 50 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1100 1100
weapon_2h_sword_maul_legendary 1 1000 900 1350 0 energy acid 20 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1165 1165
weapon_stun_baton_legendary 1 1000 600 1300 0 energy electric 75 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1100 1100
@@ -0,0 +1,67 @@
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert", count=40]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "strike_face",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel_ditanium", count=75]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=85]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper_codoan", count=30]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_2h_maul_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,76 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/ranged/carbine/carbine_e5_legend.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "frame_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_carbonite", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "receiver_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="copper_polysteel", count=60]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert_polymer", count=60]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "barrel_rifle_projectile",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_projectile", ingredient="object/tangible/component/weapon/projectile_rifle_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "muzzle" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "scope",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "scope" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "stock",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "stock" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_carbine_e5_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,196 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_electric_polearm.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "lance_shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "lance_shaft", ingredient="metal", count=85]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "staff_shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "staff_shaft", ingredient="aluminum_phrik", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "charge_accumulator",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=80]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance =// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "staff_shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "staff_shaft", ingredient="aluminum_phrik", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "charge_accumulator",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=80]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert_polymer", count=35]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
"" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert_polymer", count=35]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
_n" "grip",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="chemical", count=38]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "shock_pulsor",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "shock_pulsor", ingredient="object/tangible/component/item/electronic_power_conditioner.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_electric_polearm.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,68 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 25
craftedObjectTemplate = "object/weapon/melee/special/fan_metal.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="metal_ferrous", count=18]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "strike_face",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="metal", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper", count=4]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_metal_fan_knuckler.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,76 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/ranged/pistol/pistol_fwg5_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "frame_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_quadranium", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "receiver_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_plumbum", count=65]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert", count=65]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "barrel_pistol_projectile",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_pistol_projectile", ingredient="object/tangible/component/weapon/blaster_pistol_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "muzzle" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "scope",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "scope" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "stock",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "stock" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_pistol_fwg5_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,91 @@
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/ranged/rifle/rifle_t21_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "frame_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_ditanium", count=80]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "receiver_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_polonium", count=85]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert_polymer", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "enhanced_cooling_mechanism",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "enhanced_cooling_mechanism", ingredient="crystalline_gallinorian", count=15]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "thermal_control_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "thermal_control_unit", ingredient="ore_carbonate_alantium", count=30]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "barrel_rifle_projectile",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_projectile", ingredient="object/tangible/component/weapon/projectile_rifle_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "scope",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "stock",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_rifle_legendary_t21.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,68 @@
// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 25
craftedObjectTemplate = "object/weapon/melee/baton/baton_stun_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "sword_core_jacket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "sword_core_jacket", ingredient="steel_ditanium", count=120]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "charge_accumulator",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="petrochem_inert_polymer", count=40]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper_codoan", count=60]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
@class intangible_object_template 1
@class object_template 8
complexity = 34
volume = 3
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_stun_baton_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,9 @@
@base object/weapon/melee/2h_sword/base/2h_sword_base.iff
@class weapon_object_template 11
@class tangible_object_template 3
@class object_template 10
sharedTemplate = "object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.iff"
@@ -0,0 +1,9 @@
@base object/weapon/melee/baton/base/baton_base.iff
@class weapon_object_template 11
@class tangible_object_template 3
@class object_template 10
sharedTemplate = "object/weapon/melee/baton/shared_baton_stun_legendary.iff"
@@ -0,0 +1,9 @@
@base object/weapon/melee/polearm/base/polearm_base.iff
@class weapon_object_template 11
@class tangible_object_template 3
@class object_template 10
sharedTemplate = "object/weapon/melee/polearm/shared_lance_nightsister_legendary.iff"
@@ -0,0 +1,9 @@
@base object/weapon/ranged/carbine/base/carbine_base.iff
@class weapon_object_template 11
@class tangible_object_template 3
@class object_template 10
sharedTemplate = "object/weapon/ranged/carbine/shared_carbine_e5_legend.iff"
@@ -0,0 +1,9 @@
@base object/weapon/ranged/pistol/base/pistol_base.iff
@class weapon_object_template 11
@class tangible_object_template 3
@class object_template 10
sharedTemplate = "object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.iff"
@@ -0,0 +1,9 @@
@base object/weapon/ranged/rifle/base/rifle_base.iff
@class weapon_object_template 11
@class tangible_object_template 3
@class object_template 10
sharedTemplate = "object/weapon/ranged/rifle/shared_rifle_t21_legendary.iff"
@@ -0,0 +1,32 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42],
[name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20],
[name = "crafting" "maxDamage", experiment = "" "", value = 0..0],
[name = "crafting" "minDamage", experiment = "" "", value = 0..0],
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],
[name = "crafting" "elementalValue", experiment = "" "", value = -1..-1],
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 120..120]]
slots = [
[name = "craft_weapon_ingredients_n" "grip_unit", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "reactive_striking_surface", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "power_cell_brackets", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "vibration_generator", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""]]
craftedSharedTemplate = "object/weapon/melee/2h_sword/shared_2h_sword_maul_legendary.iff"
@class intangible_object_template 0
@class object_template 9
@@ -0,0 +1,34 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42],
[name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20],
[name = "crafting" "maxDamage", experiment = "" "", value = 0..0],
[name = "crafting" "minDamage", experiment = "" "", value = 0..0],
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 60..60],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 50..50],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],
[name = "crafting" "elementalValue", experiment = "" "", value = -1..-1],
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 120..120]]
slots = [
[name = "craft_weapon_ingredients_n" "frame_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "receiver_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "grip_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "barrel_rifle_blaster", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "scope", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "stock", hardpoint = ""]]
craftedSharedTemplate = "object/weapon/ranged/carbine/shared_carbine_e5_legend.iff"
@class intangible_object_template 0
@class object_template 9
@@ -0,0 +1,32 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42],
[name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..30],
[name = "crafting" "maxDamage", experiment = "" "", value = 0..0],
[name = "crafting" "minDamage", experiment = "" "", value = 0..0],
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],
[name = "crafting" "elementalValue", experiment = "" "", value = -1..-1],
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 450..450]]
slots = [
[name = "craft_weapon_ingredients_n" "lance_shaft", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "grip", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "shock_pulsor", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "vibration_generator", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""]]
craftedSharedTemplate = "object/weapon/melee/polearm/shared_lance_electric_polearm.iff"
@class intangible_object_template 0
@class object_template 9
@@ -0,0 +1,33 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42],
[name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..30],
[name = "crafting" "maxDamage", experiment = "" "", value = 0..0],
[name = "crafting" "minDamage", experiment = "" "", value = 0..0],
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 100..100],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 4..4],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],
[name = "crafting" "elementalValue", experiment = "" "", value = -1..-1],
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 120..120]]
slots = [
[name = "craft_weapon_ingredients_n" "grip_unit", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "strike_face", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "power_cell_socket", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "vibration_generator", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""]]
craftedSharedTemplate = "object/weapon/melee/special/shared_fan_metal.iff"
@class intangible_object_template 0
@class object_template 9
@@ -0,0 +1,34 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42],
[name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20],
[name = "crafting" "maxDamage", experiment = "" "", value = 0..0],
[name = "crafting" "minDamage", experiment = "" "", value = 0..0],
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 40..40],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 35..35],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 1..1],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],
[name = "crafting" "elementalValue", experiment = "" "", value = -1..-1],
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 120..120]]
slots = [
[name = "craft_weapon_ingredients_n" "frame_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "receiver_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "grip_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "barrel_pistol_projectile", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "scope", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "stock", hardpoint = ""]]
craftedSharedTemplate = "object/weapon/ranged/pistol/shared_pistol_fwg5_legendary.iff"
@class intangible_object_template 0
@class object_template 9
@@ -0,0 +1,36 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 2
attributes = [
[name = "crafting" "appearanceBonusLow", experiment = "crafting" "appearanceBonusLow", value = 0..42],
[name = "crafting" "appearanceBonusHigh", experiment = "crafting" "appearanceBonusHigh", value = 0..20],
[name = "crafting" "maxDamage", experiment = "" "", value = 0..0],
[name = "crafting" "minDamage", experiment = "" "", value = 0..0],
[name = "crafting" "woundChance", experiment = "" "", value = 1..1],
[name = "crafting" "attackSpeed", experiment = "" "", value = 80..80],
[name = "crafting" "hitPoints", experiment = "" "", value = 800..1100],
[name = "crafting" "maxRange", experiment = "" "", value = 64..64],
[name = "crafting" "attackCost", experiment = "" "", value = 100..100],
[name = "crafting" "damageType", experiment = "" "", value = 2..2],
[name = "crafting" "elementalType", experiment = "" "", value = -1..-1],
[name = "crafting" "elementalValue", experiment = "" "", value = -1..-1],
[name = "crafting" "complexity", experiment = "" "", value = 40..40],
[name = "crafting" "xp", experiment = "" "", value = 120..120]]
slots = [
[name = "craft_weapon_ingredients_n" "frame_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "receiver_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "grip_assembly", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "enhanced_cooling_mechanism", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "thermal_control_unit", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "barrel_rifle_blaster", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "weapon_core", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "scope", hardpoint = ""],
[name = "craft_weapon_ingredients_n" "stock", hardpoint = ""]]
craftedSharedTemplate = "object/weapon/ranged/rifle/shared_rifle_t21_legendary.iff"
@class intangible_object_template 0
@class object_template 9
@@ -0,0 +1,21 @@
// This file ws written by the template editor @ 5:58:45 PM - Fri Sep 27 2002
@base object/weapon/melee/2h_sword/base/shared_2h_sword_base.iff
@class weapon_object_template 4
@class tangible_object_template 3
@class object_template 5
objectName = "weapon_name" "sword_2h_maul_legendary_n"
detailedDescription = "weapon_detail" "sword_2h_maul_legendary_n"
lookAtText = "weapon_lookat" "sword_2h_maul"
appearanceFilename = "appearance/wp_mle_2h_sword_maul_s01.apt"
clientDataFile = "clientdata/weapon/client_melee_vibro_axe.cdf"
@@ -0,0 +1,17 @@
@base object/weapon/melee/base/shared_base_melee.iff
@class weapon_object_template 1
@class tangible_object_template 2
@class object_template 10
appearanceFilename = "appearance/wp_mle_baton_stun.apt"
objectName = "weapon_name" "baton_stun_legendary_n"
detailedDescription = "weapon_detail" "baton_stun_legendary_d"
lookAtText = "weapon_lookat" "baton_stun"
gameObjectType = GOT_weapon_melee_1h
clientDataFile = "clientdata/weapon/client_melee_baton_legendary.cdf"
@@ -0,0 +1,19 @@
@base object/weapon/melee/polearm/base/shared_polearm_base.iff
@class weapon_object_template 1
@class tangible_object_template 2
@class object_template 0
appearanceFilename = "appearance/wp_mle_lance_nightsister.apt"
portalLayoutFilename = ""
objectName = "weapon_name" "lance_nightsister_legendary_n"
detailedDescription = "weapon_detail" "lance_nightsister_legendary_d"
lookAtText = "weapon_lookat" "lance_nightsister"
clientDataFile = "clientdata/weapon/client_melee_nightsister_halberd.cdf"
@@ -0,0 +1,21 @@
// This file ws written by the template editor @ 1:32:41 PM - Thu Aug 22 2002
@base object/weapon/ranged/carbine/base/shared_carbine_base.iff
@class weapon_object_template 4
weaponEffectIndex = 9
@class tangible_object_template 3
@class object_template 3
objectName = "weapon_name" "carbine_e5_legend_n"
detailedDescription = "weapon_detail" "carbine_e5_legend_d"
lookAtText = "weapon_lookat" "carbine_e5"
appearanceFilename = "appearance/wp_carbine_e5.apt"
clientDataFile = "clientdata/weapon/client_ranged_carbine_legendary_e5.cdf"
portalLayoutFilename = ""
@@ -0,0 +1,20 @@
// This file ws written by the template editor @ 9:46:54 AM - Sun Aug 4 2002
@base object/weapon/ranged/pistol/shared_pistol_fwg5.iff
@class weapon_object_template 4
weaponEffectIndex = 6
@class tangible_object_template 3
@class object_template 3
objectName = "weapon_name" "pistol_fwg5_legendary_n"
detailedDescription = "weapon_detail" "pistol_fwg5_legendary_d"
lookAtText = "weapon_lookat" "pistol_fwg5"
appearanceFilename = "appearance/wp_pistol_fwg5.apt"
clientDataFile = "clientdata/weapon/client_ranged_pistol_fwg5_legendary.cdf"
portalLayoutFilename = ""
@@ -0,0 +1,20 @@
// This file ws written by the template editor @ 1:38:58 PM - Thu Aug 22 2002
@base object/weapon/ranged/rifle/base/shared_rifle_base.iff
@class weapon_object_template 4
weaponEffectIndex = 7
@class tangible_object_template 3
@class object_template 3
objectName = "weapon_name" "rifle_t21_legendary_n"
detailedDescription = "weapon_detail" "rifle_t21_legendary_d"
lookAtText = "weapon_lookat" "rifle_t21"
appearanceFilename = "appearance/wp_rifle_t21_combined.apt"
clientDataFile = "clientdata/weapon/client_ranged_rifle_legendary_t21.cdf"
portalLayoutFilename = ""