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synced 2026-07-13 22:01:04 -04:00
Fixed issue when quest extras are spawned, but NPC couldn't be spawned.
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@@ -531,52 +531,20 @@ public class quest_npc extends script.base_script
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String datatable = getStringObjVar(self, "quest_table");
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int questNum = getIntObjVar(self, "questNum");
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location here = getLocation(self);
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String spawn = dataTableGetString(datatable, questNum, "extra_npc");
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String spawn2 = dataTableGetString(datatable, questNum, "extra_npc2");
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String spawn3 = dataTableGetString(datatable, questNum, "extra_npc3");
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String spawn4 = dataTableGetString(datatable, questNum, "extra_npc4");
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if (!spawn.equals("none"))
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{
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here.x = here.x + rand(5, 20);
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here.z = here.z + rand(5, 20);
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obj_id extra = create.object(spawn, here);
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String disposition = dataTableGetString(datatable, questNum, "extra_npc_disposition");
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if (disposition.equals("aggro"))
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{
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startCombat(extra, player);
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}
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}
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if (!spawn2.equals("none"))
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{
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here.x = here.x + rand(5, 20);
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here.z = here.z + rand(5, 20);
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obj_id extra2 = create.object(spawn2, here);
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String disposition2 = dataTableGetString(datatable, questNum, "extra_npc2_disposition");
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if (disposition2.equals("aggro"))
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{
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startCombat(extra2, player);
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}
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}
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if (!spawn3.equals("none"))
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{
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here.x = here.x + rand(5, 20);
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here.z = here.z + rand(5, 20);
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obj_id extra3 = create.object(spawn3, here);
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String disposition3 = dataTableGetString(datatable, questNum, "extra_npc3_disposition");
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if (disposition3.equals("aggro"))
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{
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startCombat(extra3, player);
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}
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}
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if (!spawn4.equals("none"))
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{
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here.x = here.x + rand(5, 20);
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here.z = here.z + rand(5, 20);
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obj_id extra4 = create.object(spawn4, here);
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String disposition4 = dataTableGetString(datatable, questNum, "extra_npc4_disposition");
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if (disposition4.equals("aggro"))
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{
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startCombat(extra4, player);
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for(int i = 1; i <= 4; i++) {
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String npcNum = "";
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if(i > 1) npcNum = npcNum + i;
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String spawn = dataTableGetString(datatable, questNum, "extra_npc" + npcNum);
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if (!spawn.equals("none")) {
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here.x = here.x + rand(5, 20);
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here.z = here.z + rand(5, 20);
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obj_id extra = create.object(spawn, here);
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if (isValidId(extra)) {
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String disposition = dataTableGetString(datatable, questNum, "extra_npc" + npcNum + "_disposition");
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if (disposition.equals("aggro")) {
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startCombat(extra, player);
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}
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}
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}
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}
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return SCRIPT_CONTINUE;
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