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Fixed issue where a bomber squadron leader could not taunt because it was being destroyed.
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@@ -1939,7 +1939,7 @@ public class combat_ship_player extends script.base_script
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string_id sid = new string_id("space/space_interaction", "bomber_down");
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prose_package pp = new prose_package();
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pp.stringId = sid;
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dogfightTauntPlayer(bomberSquaddyList[0], self, pp);
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if(isIdValid(bomberSquaddyList[0]) && isIdValid(self)) dogfightTauntPlayer(bomberSquaddyList[0], self, pp);
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return SCRIPT_CONTINUE;
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}
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public int bomberStrikeEscortUnitDestroyed(obj_id self, dictionary params) throws InterruptedException
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