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Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
This commit is contained in:
Regular → Executable
+11
-1
@@ -33,7 +33,11 @@ void spawnStorytellerVendor(obj_id self)
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{
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obj_id entrance = getCellId (self, "entrance");
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location storytellerVendorLoc = new location (6.6f, 0.6f, -3.5f, "tatooine", entrance);
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obj_id storytellerVendor = create.staticObject ("storyteller_vendor", storytellerVendorLoc);
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obj_id storytellerVendor = create.object ("storyteller_vendor", storytellerVendorLoc);
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create.addDestroyMessage (storytellerVendor, "storytellerVendorDied", 10f, self);
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string name = getName (storytellerVendor);
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setCreatureStatic (storytellerVendor, true);
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setInvulnerable(storytellerVendor, true);
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setYaw(storytellerVendor, -179);
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return;
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}
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@@ -215,4 +219,10 @@ messageHandler choreographerDied()
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{
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spawnChoreographer(self);
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return SCRIPT_CONTINUE;
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}
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messageHandler storytellerVendorDied()
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{
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spawnStorytellerVendor(self);
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return SCRIPT_CONTINUE;
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}
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