Update to frog. Adding more structures for easier spawn and testing

This commit is contained in:
erusman
2021-09-18 19:11:38 -07:00
parent 0115e20457
commit f9ffc7f6eb

View File

@@ -985,7 +985,37 @@ public class terminal_character_builder extends script.base_script
"Corellia City Pack",
"Naboo City Pack",
"Tatooine City Pack",
"TCG Houses"
"TCG Houses",
"Small Tatooine House (style 2)",
"Small Windowed Tatooine House",
"Medium Tatooine House",
"Large Tatooine House",
"Small Naboo House (style 2)",
"Small Windowed Naboo House",
"Medium Naboo House",
"Large Naboo House",
"Small Corellia House (floorplan 2)",
"Small Corellia House (style 2)",
"Small Corellia House (style 2 floorplan 2)",
"Medium Corellia House",
"Large Corellia House",
"Large Corellia House (style 2)",
"Small Generic Planet House",
"Small Generic Planet House (floorplan 2)",
"Small Generic Planet House (style 2)",
"Small Generic Planet House (style 2 floorplan 2)",
"Small Windowed Generic Planet House",
"Small Windowed Generic Planet House (style 2)",
"Medium Generic Planet House",
"Medium Generic Planet House (style 2)",
"Medium Windowed Generic Planet House",
"Medium Windowed Generic Planet House (style 2)",
"Large Generic Planet House",
"Large Generic Planet House (style 2)",
"Large Windowed Generic Planet House",
"Large Windowed Generic Planet House (style 2)",
"Mustafarian Underground Bunker",
"YT-1300 House"
};
public static final String[] CRAFTING_OPTIONS = {
"Weapon Crafting Station",
@@ -4828,6 +4858,126 @@ public class terminal_character_builder extends script.base_script
static_item.createNewItemFunction("item_tcg_loot_reward_series8_yoda_house_deed", pInv);
static_item.createNewItemFunction("item_player_house_deed_jabbas_sail_barge", pInv);
sendSystemMessageTestingOnly(player, "TCG House Pack Created");
case 24:
createObject("object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Tatooine House style 2 Deed Issued.");
break;
case 25:
createObject("object/tangible/deed/player_house_deed/tatooine_house_windowed_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Tatooine House Deed Issued.");
break;
case 26:
createObject("object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Tatooine House Deed Issued.");
break;
case 27:
createObject("object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Tatooine House Deed Issued.");
break;
case 28:
createObject("object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Naboo House style 2 Deed Issued.");
break;
case 29:
createObject("object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Naboo House Deed Issued.");
break;
case 30:
createObject("object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Naboo House Deed Issued.");
break;
case 31:
createObject("object/tangible/deed/player_house_deed/naboo_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Naboo House Deed Issued.");
break;
case 32:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House floorplan 2 Deed Issued.");
break;
case 33:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House style 2 Deed Issued.");
break;
case 34:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House style 2 floorplan 2 Deed Issued.");
break;
case 35:
createObject("object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Corellia House Deed Issued.");
break;
case 36:
createObject("object/tangible/deed/player_house_deed/corellia_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Corellia House Deed Issued.");
break;
case 37:
createObject("object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Corellia House style 2 Deed Issued.");
break;
case 38:
createObject("object/tangible/deed/player_house_deed/generic_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House Deed Issued.");
break;
case 39:
createObject("object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House floorplan 2 Deed Issued.");
break;
case 40:
createObject("object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House style 2 Deed Issued.");
break;
case 41:
createObject("object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House style 2 floorplan 2 Deed Issued.");
break;
case 42:
createObject("object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Generic Planet House Deed Issued.");
break;
case 43:
createObject("object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Generic Planet House style 2 Deed Issued.");
break;
case 44:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Generic Planet House Deed Issued.");
break;
case 45:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Generic Planet House style 2 Deed Issued.");
break;
case 46:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Windowed Generic Planet House Deed Issued.");
break;
case 47:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Windowed Generic Planet House style 2 Deed Issued.");
break;
case 48:
createObject("object/tangible/deed/player_house_deed/generic_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Generic Planet House Deed Issued.");
break;
case 49:
createObject("object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Generic Planet House style 2 Deed Issued.");
break;
case 50:
createObject("object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Windowed Generic Planet House Deed Issued.");
break;
case 51:
createObject("object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Windowed Generic Planet House style 2 Deed Issued.");
break;
case 52:
createObject("object/tangible/deed/player_house_deed/mustafar_house_lg.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Mustafarian Underground Bunker Deed Issued.");
break;
case 53:
createObject("object/tangible/deed/player_house_deed/yt1300_house_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "YT-1300 House Deed Issued.");
break;
default:
cleanScriptVars(player);
return SCRIPT_CONTINUE;