This fixes a credit exploit. If you have an item which sells for a large amount to the Junk Dealer, you can spam sell/buy-back. The Lucky-proc sell price is not taken in to account when buying the item back. If you sell an item for 50mil, and proc Lucky, it sells for 60mil - a profit of 10mil. Buying it back only costs you 50mil. Rinse and repeat.
* Code compiles - execution NOT tested
* updating gitignore
* Removed intellij settings files
* Removed more intellij files
* Added exclusion for JDK classes.
* Fixed purchasing script for vendors that have listed coin types.
* Updated script to not kick off until the entire preload is complete.
* adds static name entry for Solo movie poster and tcg9 vendor entry
* clean up empty and orphaned object templates
* adds placeholder black market (static) spawns
* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors
* Updated gitignore and removed intellij project files
* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src
* Fixed appearance and template for terminal (#2)
* Fixed appearance and template for terminal (#3)
* Fixed appearance and template for terminal (#4)
* Deleted another faulty/orphaned object template
* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.
* Fixed some unneeded java 11 changes