Commit Graph
103 Commits
Author SHA1 Message Date
PrisonCamp 254ac20beb The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
PrisonCamp af96886b93 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
PrisonCamp ea4787a8a2 Fixed the location library bug. 2015-02-18 19:42:15 -08:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp b263c9005f Added the Following:
Fixed a floating bench in Moenia, Naboo
Added World POI Spawner for Tatooine
Removed many more items from No Trade List
Updated all of Dathomir Spawns to new System
Added the POI Tat World Spawner Table
Made the YT2400 Deed Tradeable
GCW City Invasion NPCs no longer shoot wild animals. They focus on factional enemies.
Fixed static commoner npc's chat
Fixed QaTool
2015-02-13 18:24:03 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp d8883a6ea6 Merge branch 'tatFixes' of http://stash.apathystudios.com/scm/swgnxt/dsrc into tatFixes 2015-01-09 16:28:14 -08:00
PrisonCamp f8dc81106d Removed unnecessary info 2015-01-09 16:24:52 -08:00
NightSister ed1297989e Added delivery mission commoners to tattoine (all except mos espa), Dathomir (Science and Trade outpost), Naboo (all) Dantooine (3 main cities).
Modified a script, which prevented commoners from spawning properly in the game world.
2015-01-04 00:23:27 +00:00
PrisonCamp 7ed84e6b2c Mort now drinks from a cup. 2015-01-03 02:50:23 -08:00
PrisonCamp 021f2e16fc Commented out unnecessary debug message 2015-01-01 15:38:50 -08:00
PrisonCamp c2a5792f5f Added and commented out debug message 2015-01-01 15:38:31 -08:00
PrisonCamp 22cae94739 Changed library method to void. 2015-01-01 15:38:09 -08:00
PrisonCamp a51c86f9a8 Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
2015-01-01 15:37:53 -08:00
PrisonCamp b75009a673 Added temporary fix to make NPCs walk
TODO: Write a method that checks the movement_speed datatable column
under creatures.tab and applies that as the walk speed.
2014-12-29 13:45:26 -08:00
PrisonCamp 38d692b80e Took out unnecessary spawn and replaced with missing Junk Dealer Spawn. 2014-12-23 02:03:40 -08:00
PrisonCamp 916d9d00c6 Bartenders will now face you when conversing. 2014-12-23 02:03:10 -08:00
PrisonCamp 005e8bf148 Fixed spawner issue 2014-12-23 02:02:53 -08:00
PrisonCamp 6c28f75490 Fixed spawner issue 2014-12-23 02:02:45 -08:00
PrisonCamp b4ee17dd61 Fixed spawner issue 2014-12-23 02:02:38 -08:00
PrisonCamp edcacc5d86 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:45:00 -08:00
PrisonCamp 2016d368e1 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:54 -08:00
PrisonCamp 65227065e1 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:46 -08:00
PrisonCamp f25766f644 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:39 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
nightsister 93e5754cef Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
nightsister 37a65099ea Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
PrisonCamp ec9af8171e Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
PrisonCamp 717362da92 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
PrisonCamp 2a56dab249 *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
PrisonCamp 5750eb1b22 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00
PrisonCamp 8dc74fae2f Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:50 -08:00
PrisonCamp 96118f7d96 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:30 -08:00
PrisonCamp 0e0db5a37f Added God Mode bypass for cell permissions 2014-11-23 09:03:43 -08:00
PrisonCamp 45e6612d2f Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:40 -08:00
PrisonCamp 5b4b28ea61 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:12 -08:00
PrisonCamp f697390c23 Added 2 animations to Mirla to make her not so emotionless 2014-11-23 09:01:10 -08:00
PrisonCamp a4c59a43b5 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:00:41 -08:00
PrisonCamp 66022878a8 Added God Mode Bypass for Entering Cell 2014-11-23 09:00:15 -08:00
PrisonCamp a06962fca2 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:59:18 -08:00
PrisonCamp b175a13ed3 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:59 -08:00
PrisonCamp fd3d738323 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:51 -08:00
PrisonCamp e1eda39822 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:04 -08:00
PrisonCamp 32920a9d13 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:57:37 -08:00
PrisonCamp 7caf48c8c4 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:56:44 -08:00
PrisonCamp efe9d4df96 Fixed issue with Warren Imperial NPC in Theed Palace to act as a Faction Recruiter 2014-11-23 08:55:35 -08:00
PrisonCamp 816156d205 Commented out unnecessary debug messages 2014-11-23 08:54:59 -08:00
PrisonCamp a50fdc269b Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
PrisonCamp 5043749561 Commented out debug Message when placing a house 2014-11-23 08:53:43 -08:00