Commit Graph
63 Commits
Author SHA1 Message Date
Cekis 48e4ff35ab Added Imperial Recruiters and Lt. Harburik to Mos Eisley. 2016-05-30 06:54:40 +01:00
Cekis 7d71140dff Added check to make sure thing entering a mine area is valid and exists (i.e. it's not already dead). 2016-05-29 18:32:33 +01:00
Cekis 523f9313bb Added logging for the GCW Updater to prevent issues. 2016-05-29 07:49:27 +01:00
Cekis bd1b19be69 Added more validity checks to tracker egg creation for bh attacks. 2016-05-29 07:43:20 +01:00
Cekis aee6793984 Added debugging and prevented further resolution of vehicle attributes if cant resolve self. 2016-05-29 07:31:26 +01:00
Cekis e8fc55106e Added debugging and prevented further resolution of vehicle attributes if cant resolve self. 2016-05-29 07:30:46 +01:00
Cekis a7f0e15431 Added exists check to NPC lair when lair creature is killed. 2016-05-29 07:18:58 +01:00
Cekis da4b88ffb0 Added debug messaging for when vehicle VCD Ping is unable to process properly. 2016-05-29 05:57:34 +01:00
Cekis c784bb5e06 Fixed debug messages. 2016-05-29 05:37:59 +01:00
Cekis fb6eb9c931 Added logging to vehicle ping. 2016-05-29 02:26:05 +01:00
Cekis 712b2abce9 Fixed issue where a component of crafting sabers could not be identified. 2016-05-29 02:14:22 +01:00
Cekis 16c3ef3e1d Fixed issue where a component of crafting sabers could not be identified. 2016-05-29 02:13:45 +01:00
Cekis b2cee2f7af Fixed situation caused when crafting weapons that an error would be thrown in the logs because the crafting component was consumed and no longer existed. 2016-05-25 23:25:39 +01:00
Cekis a6b9647a00 Fixed issues where objects did not exist yet action was still being taken on them. 2016-05-25 01:25:55 +01:00
Cekis a632ff10b5 Added extra logging to vehicle ping to understand why the response from the VCD cannot be updated. 2016-05-24 21:56:15 +01:00
Cekis a91563fb85 Added logging to try to understand why crafting tool doesn't have a quality attribute. 2016-05-24 21:48:10 +01:00
Cekis 470fb30396 Added more logging statements for when NPC lairs cannot set obj vars on the target. 2016-05-24 20:19:52 +01:00
Cekis 1af9527562 Fixed null pointer issue when trying to bring up a radial menu on a speeder with no owner (why does it not have an owner??) 2016-05-23 16:11:40 +01:00
Cekis 44a5e038ca Removed unused vars (just some) from script. 2016-05-23 16:07:20 +01:00
Cekis e6a8b92b80 Fixed issue where lair tried to spawn a new creature after it had already been destroyed. 2016-05-23 16:04:21 +01:00
Cekis fdd8cbe50a Fixed issue where destroyed lair tried to remove object vars after it became invalid. 2016-05-23 03:33:13 +01:00
Cekis 60f7315510 Fixed issue where the patrol path of Blacksun Boarders in the ISD instance was not being set properly, crashing the server. 2016-05-12 01:17:39 +01:00
Cekis 0f45d16858 Added logging for ISD testing. 2016-05-11 15:22:03 +01:00
Cekis 1459d33e7a Fixed bug where missing value on an objvar string threw an error. This may not be the final fix. 2016-05-11 14:22:19 +01:00
Cekis 5074aff59b Fixed bug where missing value on an objvar string threw an error. This may not be the final fix. 2016-05-11 06:03:20 +01:00
DarthArgus 437f499e65 don't exclude javas 2016-05-05 21:06:04 +00:00
Cekis c9cfda25c9 More Java optimizations and code review for library and spawning systems. 2016-03-18 16:37:40 +00:00
DarthArgus eb3c238160 Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
2016-02-07 14:14:28 -06:00
DarthArgus 1ced51870e not a java guy, so don't shoot me if this isn't right, i'll test and revert if not 2016-02-07 14:09:18 -06:00
Cekis 356a38ba34 Added new Random Spawn Time object variable to the area spawner script. See Wiki for context. 2016-01-27 23:45:46 +01:00
Cekis 0f1739f04d Fixed my fuckup where I broke crafting. 2015-12-23 19:19:21 +01:00
Cekis aab307cb16 Fixed issue preventing veteran reward 30k deed from working correctly. 2015-12-23 18:39:18 +01:00
Cekis a8bf988381 Made a few optimizations by removing unused code. Also made some changes where data types were mixed. 2015-12-08 02:31:28 +01:00
DarthArgus bbee2d328c who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus d4213197e9 more script fixes 2015-10-30 13:30:22 -05:00
DarthArgus e886f63a79 fixing borked scripts 2015-10-30 13:19:14 -05:00
CodeCodon 4daee7c857 remove btm files 2015-07-26 23:27:36 -05:00
PrisonCamp 254ac20beb The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
PrisonCamp af96886b93 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp b263c9005f Added the Following:
Fixed a floating bench in Moenia, Naboo
Added World POI Spawner for Tatooine
Removed many more items from No Trade List
Updated all of Dathomir Spawns to new System
Added the POI Tat World Spawner Table
Made the YT2400 Deed Tradeable
GCW City Invasion NPCs no longer shoot wild animals. They focus on factional enemies.
Fixed static commoner npc's chat
Fixed QaTool
2015-02-13 18:24:03 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
NightSister ed1297989e Added delivery mission commoners to tattoine (all except mos espa), Dathomir (Science and Trade outpost), Naboo (all) Dantooine (3 main cities).
Modified a script, which prevented commoners from spawning properly in the game world.
2015-01-04 00:23:27 +00:00
PrisonCamp a51c86f9a8 Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
2015-01-01 15:37:53 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
nightsister 93e5754cef Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
PrisonCamp a50fdc269b Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
PrisonCamp 1456639e1f *Added OnAttach trigger in order to keep compatible with buildout tables
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
PrisonCamp 51773759a8 *Added OnAttach trigger in order to keep compatible with buildout tables 2014-11-11 01:58:30 -08:00