Cekis
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6ae72f4b9a
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Added debug messages to six sided dice set.
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2016-05-29 08:11:30 +01:00 |
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Cekis
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8a69ec8f14
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Removing old debug messages that are no longer needed.
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2016-05-29 05:35:43 +01:00 |
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Cekis
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de7887befb
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Added check on dynamic armor to abort if it no longer exists (error avoidance).
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2016-05-25 23:54:46 +01:00 |
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DarthArgus
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437f499e65
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don't exclude javas
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2016-05-05 21:06:04 +00:00 |
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DarthArgus
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980d390dfe
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use the debug method instead of the system println function, thus allowing us to toggle java console debug off or on in localOptions.cfg
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2016-01-22 14:22:57 -06:00 |
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Cekis
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a8bf988381
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Made a few optimizations by removing unused code. Also made some changes where data types were mixed.
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2015-12-08 02:31:28 +01:00 |
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DarthArgus
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bbee2d328c
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who isn't sick of converting the freaking scripts? this negates the need
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2015-11-24 09:27:45 -06:00 |
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DarthArgus
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e886f63a79
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fixing borked scripts
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2015-10-30 13:19:14 -05:00 |
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PrisonCamp
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af96886b93
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Fixed many more location bugs.
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2015-02-18 23:27:34 -08:00 |
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PrisonCamp
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6a9522ef94
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Removed unnecessary references and cleaned up scripts.
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2015-01-18 02:05:57 -08:00 |
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PrisonCamp
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a51c86f9a8
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Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.
TODO: Add this function to the compiler.
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2015-01-01 15:37:53 -08:00 |
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PrisonCamp
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b2eddb8924
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Removed No Trade From Officer Stims
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2014-06-15 21:54:09 -07:00 |
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Eric Barr
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dedfe6899c
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Added missing call
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2014-04-03 19:37:41 -07:00 |
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Eric Barr
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69c310dde0
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Added ignore files to ignore *.java files generated from scripts
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2014-03-31 09:57:30 -07:00 |
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Eric Barr
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bb6c3884a5
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Removed files that don't need to be tracked
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2014-03-31 09:55:49 -07:00 |
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Dallin Wellington
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0a0796d1a9
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Initial commit.
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2013-09-10 23:17:15 -07:00 |
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