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* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
55 lines
1.6 KiB
Java
Executable File
55 lines
1.6 KiB
Java
Executable File
package script.library;
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import script.obj_id;
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import script.prose_package;
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import script.string_id;
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public class luck extends script.base_script
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{
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public luck()
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{
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}
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public static boolean isLucky(obj_id player) throws InterruptedException
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{
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return isLucky(player, 0.10f, true);
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}
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public static boolean isLucky(obj_id player, float mod) throws InterruptedException
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{
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return isLucky(player, mod, true);
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}
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public static boolean isLucky(obj_id player, float mod, boolean showFlyText) throws InterruptedException
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{
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if (!isPlayer(player))
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{
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return false;
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}
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int level = getLevel(player);
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int cap = level * 5;
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float chance = rand(1, (cap * 1000));
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chance /= 1000.0f;
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float luck = getSkillStatisticModifier(player, "luck");
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float luckBonus = getEnhancedSkillStatisticModifierUncapped(player, "luck_modified");
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luck += luckBonus;
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if (luck > cap)
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{
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luck = cap;
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}
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luck *= mod;
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if (chance < luck)
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{
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if (showFlyText)
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{
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showLuckyFlyText(player);
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}
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return true;
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}
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return false;
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}
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public static void showLuckyFlyText(obj_id player) throws InterruptedException
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{
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prose_package pp = new prose_package();
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pp = prose.setStringId(pp, new string_id("system_msg", "lucky_fly_text"));
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showFlyTextPrivateProseWithFlags(player, player, pp, 1.5f, colors.GOLD, FLY_TEXT_FLAG_IS_LUCKY);
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}
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}
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