Files
dsrc/sku.0/sys.server/compiled/game/script/ai/hunter.script
T
2013-09-10 23:17:15 -07:00

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include library.ai_lib;
include ai.ai_combat;
include library.attrib;
const string ALERT_VOLUME_NAME = "alertTriggerVolume";
trigger OnAttach()
{
setAttributeInterested( self, attrib.HERBIVORE );
setAttributeInterested( self, attrib.CARNIVORE );
if ( getConfigSetting("GameServer", "disableAITriggerVolumes") == null )
createTriggerVolume( ALERT_VOLUME_NAME, ai_lib.aiGetApproachTriggerRange( self ), true );
return SCRIPT_CONTINUE;
}
trigger OnTriggerVolumeEntered( string volumeName, obj_id breacher )
{
if ( hasObjVar( breacher, "gm") )
return SCRIPT_CONTINUE;
if ( !isMob( breacher) )
return SCRIPT_CONTINUE;
if ( ai_lib.isInCombat( self ) )
return SCRIPT_CONTINUE;
if ( breacher == self )
return SCRIPT_CONTINUE;
if ( ai_lib.isAiDead(self) || ai_lib.isAiDead( breacher ))
return SCRIPT_CONTINUE;
if (!ai_lib.isMonster( breacher ))
return SCRIPT_CONTINUE;
startCombat( self, breacher );
return SCRIPT_CONTINUE;
}