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dsrc/sku.0/sys.server/compiled/game/script/conversation/fence.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// fence.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.static_item;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/fence";
// ======================================================================
// Script Conditions
// ======================================================================
boolean fence_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean fence_condition_hasContrabandToGive (obj_id player, obj_id npc)
{
faceTo(npc, player);
string questName = getStringObjVar (npc, "quest_name");
string taskName = getStringObjVar (npc, "task_name");
string dataTableItemToGive = "ITEM_TO_GIVE";
int questCrc = groundquests.getQuestIdFromString (questName);
int taskId = groundquests.getTaskId (questCrc, taskName);
if (!questIsTaskActive(questCrc, taskId, player))
{
// Need to check for alternate quest here
if (hasObjVar(npc, "alternate_quest_name"))
{
questName = getStringObjVar (npc, "alternate_quest_name");
}
else
{
return false;
}
questCrc = groundquests.getQuestIdFromString (questName);
if (!questIsTaskActive(questCrc, taskId, player))
{
return false;
}
}
string itemToGive = groundquests.getTaskStringDataEntry(questCrc, taskId, dataTableItemToGive);
obj_id[] contents = getInventoryAndEquipment(player);
if (contents != null && contents.length > 0)
{
for(int i = 0;i < contents.length;i++)
{
if (static_item.isStaticItem(contents[i]))
{
string itemName = getStaticItemName(contents[i]);
if (itemName == itemToGive)
{
if(!ai_lib.isInCombat(player))
{
dictionary webster = new dictionary();
webster.put ("questName", questName);
webster.put ("taskName", taskName);
webster.put ("itemName", itemName);
messageTo (player, "itemGivenToNpc", webster, 0, false);
return true;
}
}
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean fence_condition_inCombat (obj_id player, obj_id npc)
{
faceTo(npc, player);
if (ai_lib.isInCombat(player))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean fence_condition_pvpTimer (obj_id player, obj_id npc)
{
faceTo(npc, player);
string questName = getStringObjVar (npc, "quest_name");
string taskName = getStringObjVar (npc, "task_name");
string dataTableItemToGive = "ITEM_TO_GIVE";
int questCrc = groundquests.getQuestIdFromString (questName);
int taskId = groundquests.getTaskId (questCrc, taskName);
if (!questIsTaskActive(questCrc, taskId, player))
{
// Need to check for alternate quest here
if (hasObjVar(npc, "alternate_quest_name"))
{
questName = getStringObjVar (npc, "alternate_quest_name");
}
else
{
return false;
}
questCrc = groundquests.getQuestIdFromString (questName);
if (!questIsTaskActive(questCrc, taskId, player))
{
return false;
}
}
string itemToGive = groundquests.getTaskStringDataEntry(questCrc, taskId, dataTableItemToGive);
obj_id[] contents = getInventoryAndEquipment(player);
if (contents != null && contents.length > 0)
{
for(int i = 0;i < contents.length;i++)
{
if (static_item.isStaticItem(contents[i]))
{
string itemName = getStaticItemName(contents[i]);
if (itemName == itemToGive)
{
if (groundquests.isTimeRemainingBeforeCompletion(player, questCrc, taskId))
{
return true;
}
}
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean fence_condition_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
return true;
}
// ======================================================================
// Script Actions
// ======================================================================
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.fence");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.fence");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (fence_condition_pvpTimer (player, npc))
{
//-- NPC: I cannot accept delivery yet! You need to wait until I am sure you haven't been followed.
string_id message = new string_id (c_stringFile, "s_9");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fence_condition_hasContrabandToGive (player, npc))
{
//-- NPC: Thanks! I have been expecting this. Business is good, tell our friend I am pleased.
string_id message = new string_id (c_stringFile, "s_5");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fence_condition_inCombat (player, npc))
{
//-- NPC: Come back to me when things aren't so hot. I see you have a fight on your hands at the moment.
string_id message = new string_id (c_stringFile, "s_7");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fence_condition_facePlayer (player, npc))
{
//-- NPC: If you don't mind, I am trying to keep a low profile. Now if you had something I was interested in, it might be a different story.
string_id message = new string_id (c_stringFile, "s_10");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "fence")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.fence.branchId");
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.fence.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================