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95 lines
2.0 KiB
Plaintext
95 lines
2.0 KiB
Plaintext
//e.g.
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// include library.slots;
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// obj_id shirt = createObject (myShirtTemplateSting, myGuyInAShirt, slots.CHEST1 );
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const string BACK = "back";
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const string BICEP_L = "bicep_l";
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const string BICEP_R = "bicep_r";
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const string BRACER_L = "bracer_l";
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const string BRACER_R = "bracer_r";
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const string CHEST1 = "chest1";
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const string CHEST2 = "chest2";
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const string CHEST3 = "chest3";
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const string CLOAK = "cloak";
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const string EARRING_L = "earring_l";
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const string EARRING_R = "earring_r";
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const string EYES = "eyes";
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const string GLOVES = "gloves";
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const string HAIR = "hair";
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const string HAT = "hat";
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const string HOLD_L = "hold_l";
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const string HOLD_R = "hold_r";
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const string MOUTH = "mouth";
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const string NECK = "neck";
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const string PANTS1 = "pants1";
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const string PANTS2 = "pants2";
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const string RING_L = "ring_l";
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const string RING_R = "ring_r";
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const string SHOES = "shoes";
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const string UTILITY_BELT = "utility_belt";
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const string WRIST_L = "wrist_l";
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const string WRIST_R = "wrist_r";
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const string[] EQ_SLOTS = { BACK,
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BICEP_L,
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BICEP_R,
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BRACER_L,
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BRACER_R,
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CHEST1,
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CHEST2,
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CHEST3,
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CLOAK,
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EARRING_L,
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EARRING_R,
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EYES,
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GLOVES,
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HAT,
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HOLD_L,
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HOLD_R,
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MOUTH,
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NECK,
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PANTS1,
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PANTS2,
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RING_L,
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RING_R,
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SHOES,
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UTILITY_BELT,
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WRIST_L,
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WRIST_R};
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string[] getOccupiedSlots(obj_id target, string[] slots)
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{
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if ( !isIdValid(target) )
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{
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return null;
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}
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if ( (slots == null) || (slots.length == 0) )
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{
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return null;
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}
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resizeable string[] ret = new string[0];
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for ( int i = 0; i < slots.length; i++ )
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{
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string name = slots[i];
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obj_id item = getObjectInSlot(target, name);
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if ( isIdValid(item) )
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{
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ret = utils.addElement(ret, name);
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}
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}
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if ( (ret == null) || (ret.length == 0) )
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{
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return null;
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}
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return ret;
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}
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string[] getOccupiedEqSlots(obj_id target)
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{
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return getOccupiedSlots(target, EQ_SLOTS);
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}
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