Files
dsrc/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.java
T

717 lines
34 KiB
Java
Executable File

package script.systems.crafting;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
import script.library.craftinglib;
import script.library.collection;
import script.library.weapons;
import script.library.temp_schematic;
import script.library.xp;
import script.library.sui;
public class crafting_base extends script.base_script
{
public crafting_base()
{
}
public static final String VERSION = "v0.00.00";
public String[] getRequiredSkills() throws InterruptedException
{
LOG("crafting", "Called into crafting_base script getRequiredSkills()! This function should have been overridden!");
return null;
}
public String[] getAssemblySkillMods() throws InterruptedException
{
LOG("crafting", "Called into crafting_base script getAssemblySkillMods()! This function should have been overridden!");
return null;
}
public String[] getExperimentSkillMods() throws InterruptedException
{
LOG("crafting", "Called into crafting_base script getExperimentSkillMods()! This function should have been overridden!");
return null;
}
public resource_weight[] getResourceMaxResourceWeights() throws InterruptedException
{
LOG("crafting", "Called into craftin_base script getResourceMaxResourceWeights()! This function should have been overridden!");
return null;
}
public resource_weight[] getAssemblyResourceWeights() throws InterruptedException
{
LOG("crafting", "Called into crafting_base script getAssemblyResourceWeights()! This function should have been overridden!");
return null;
}
public void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] itemAttributes) throws InterruptedException
{
LOG("crafting", "Called into crafting_base script calcAndSetPrototypeProperties()! This function should have been overridden!");
}
public String[] getAppearances(obj_id player, draft_schematic.slot[] slots) throws InterruptedException
{
LOG("crafting", "Called into crafting_base script getAppearances()! This function should have been overridden!");
return null;
}
public draft_schematic.custom[] getCustomizations(obj_id player, draft_schematic.custom[] customizations) throws InterruptedException
{
LOG("crafting", "Called into crafting_base script getCustomizations()! This function should have been overridden!");
return null;
}
public void modifyForCustomAppearance(obj_id self, obj_id newObject) throws InterruptedException
{
}
public boolean calcAndSetPrototypeProperty(obj_id prototype, draft_schematic.attribute itemAttribute) throws InterruptedException
{
if (itemAttribute == null)
{
return false;
}
boolean result = false;
if (itemAttribute.name.equals("complexity"))
{
setComplexity(prototype, itemAttribute.currentValue);
setComplexity(getSelf(), itemAttribute.currentValue);
result = true;
}
else if (itemAttribute.name.equals("hitPoints"))
{
setMaxHitpoints(prototype, (int)itemAttribute.currentValue);
result = true;
}
else if (itemAttribute.name.equals("xp"))
{
utils.setScriptVar(prototype, "crafting.creator.xp", (int)(itemAttribute.currentValue + 0.5f));
result = true;
}
else if (itemAttribute.name.equals("sockets"))
{
if ((int)itemAttribute.currentValue > 0 && getGameObjectType(prototype) != GOT_misc_container_wearable)
{
if (getGameObjectType(prototype) == GOT_cybernetic_legs || getGameObjectType(prototype) == GOT_cybernetic_arm)
{
setSkillModSockets(prototype, 2);
}
else if (getGameObjectType(prototype) == GOT_cybernetic_forearm)
{
setSkillModSockets(prototype, 1);
}
else if (getGameObjectType(prototype) == GOT_cybernetic_hand)
{
setSkillModSockets(prototype, 0);
}
else
{
setSkillModSockets(prototype, 1);
}
}
else
{
setSkillModSockets(prototype, 0);
}
result = true;
}
else if ((itemAttribute.name.getTable()).equals(craftinglib.OBJVAR_SKILLMOD_BONUS))
{
setSkillModBonus(prototype, itemAttribute.name.getAsciiId(), (int)itemAttribute.currentValue);
result = true;
}
return result;
}
public void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] itemAttributes, dictionary craftingValuesDictionary) throws InterruptedException
{
debugServerConsoleMsg(null, "*** crafting base calcAndSetPrototypeProperties enter ***");
obj_var_list componentData = getObjVarList(getSelf(), craftinglib.COMPONENT_ATTRIBUTE_INTERNAL_OBJVAR_NAME);
if (componentData != null)
{
for (int i = 0; i < itemAttributes.length; ++i)
{
if (itemAttributes[i] == null)
{
continue;
}
obj_var component = componentData.getObjVar((itemAttributes[i].name).getAsciiId());
if (component != null)
{
if (component.getData() instanceof Integer)
{
itemAttributes[i].currentValue = (float) component.getIntData();
}
else if (itemAttributes[i].minValue != itemAttributes[i].maxValue)
{
debugServerConsoleMsg(null, "updating attrib " + (itemAttributes[i].name).getAsciiId() + ", current value = " + itemAttributes[i].currentValue + " by component value " + component.getFloatData());
// Cekis: This may be a bug - why incremenet if a float (in this condition), but just re-assign if an int?
itemAttributes[i].currentValue += component.getFloatData();
}
else
{
debugServerConsoleMsg(null, "updating attrib " + (itemAttributes[i].name).getAsciiId() + ", current value = " + itemAttributes[i].currentValue + " by component value " + component.getFloatData());
itemAttributes[i].currentValue = itemAttributes[i].minValue + component.getFloatData();
}
}
}
if (componentData.hasObjVar(craftinglib.OBJVAR_COMPONENT_ATTRIB_BONUSES))
{
float[] componentBonuses = componentData.getFloatArrayObjVar(craftinglib.OBJVAR_COMPONENT_ATTRIB_BONUSES);
if (componentBonuses != null && componentBonuses.length == NUM_ATTRIBUTES)
{
int[] bonuses = new int[componentBonuses.length];
for (int i = 0; i < componentBonuses.length; ++i)
{
bonuses[i] = (int)(componentBonuses[i]);
}
setAttributeBonuses(getSelf(), bonuses);
}
}
}
debugServerConsoleMsg(null, "*** crafting base calcAndSetPrototypeProperties exit ***");
}
public void grantExperience(obj_id player, draft_schematic.slot[] slots) throws InterruptedException
{
if (slots == null)
{
return;
}
for (int i = 0; i < slots.length; ++i)
{
if (slots[i].ingredients == null)
{
continue;
}
if (slots[i].ingredientType == draft_schematic.IT_item || slots[i].ingredientType == draft_schematic.IT_template || slots[i].ingredientType == draft_schematic.IT_templateGeneric)
{
for (int j = 0; j < slots[i].ingredients.length; ++j)
{
if (isIdValid(slots[i].ingredients[j].source) && slots[i].ingredients[j].source != player)
{
grantExperiencePoints(slots[i].ingredients[j].source, slots[i].ingredients[j].xpType, slots[i].ingredients[j].xpAmount);
}
}
}
}
}
public int OnManufacturingSchematicCreation(obj_id self, obj_id player, obj_id prototype, draft_schematic schematic, modifiable_int assemblyResult, modifiable_int experimentPoints) throws InterruptedException
{
if (!craftinglib.validateReComponent(player, schematic))
{
assemblyResult.set(9);
endCraftingSession(player, obj_id.NULL_ID, prototype);
return SCRIPT_CONTINUE;
}
if (schematic.getCategory() == CT_genetics || schematic.getCategory() == CT_animalBreeding)
{
return SCRIPT_CONTINUE;
}
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation enter");
dictionary craftingValuesDictionary = new dictionary();
draft_schematic.slot[] slots = schematic.getSlots();
draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
/* Cekis: pointless loop.
for (int i = 0; i < objectAttribs.length; ++i)
{
float modifiedValue = objectAttribs[i].currentValue;
String attribName = (objectAttribs[i].name).getAsciiId();
}
*/
String[] obj_attributes = new String[objectAttribs.length];
for (int i = 0; i < obj_attributes.length; ++i)
{
obj_attributes[i] = (objectAttribs[i].name).getAsciiId();
}
float refactorPercent = 0;
float refactorComplexity = 0;
if (hasObjVar(self, craftinglib.OBJVAR_REFACTOR))
{
refactorPercent = getFloatObjVar(self, craftinglib.OBJVAR_REFACTOR);
if (refactorPercent > 0 && refactorPercent < 1.0f)
{
debugServerConsoleMsg(null, "Using refactor value " + refactorPercent);
craftingValuesDictionary.put(craftinglib.OBJVAR_REFACTOR, refactorPercent);
int myDraftSchematic = getDraftSchematicCrc(self);
if (myDraftSchematic != 0)
{
for (int i = 0; i < slots.length; ++i)
{
if (slots[i].ingredientType == draft_schematic.IT_schematic && myDraftSchematic == getSourceDraftSchematic(slots[i].ingredients[0].ingredient))
{
refactorComplexity = getComplexity(slots[i].ingredients[0].ingredient);
break;
}
}
}
for (int i = 0; i < objectAttribs.length; ++i)
{
if (objectAttribs[i].maxValue > objectAttribs[i].minValue && !obj_attributes[i].equals("complexity") && !obj_attributes[i].equals("armorSpecialType"))
{
debugServerConsoleMsg(null, "Refactoring attribute max " + obj_attributes[i] + " from " + objectAttribs[i].maxValue + " to " + objectAttribs[i].maxValue * refactorPercent);
objectAttribs[i].maxValue *= refactorPercent;
}
}
}
else
{
CustomerServiceLog("crafting", "WARNING: schematic " + self + " has invalid refactor objvar value " + refactorPercent);
}
}
debugServerConsoleMsg(self, "Ingredient slot info (" + slots.length + " slots):");
for (int i = 0; i < slots.length; ++i)
{
debugServerConsoleMsg(self, "\tslot " + slots[i].name + ", ingredient " + slots[i].ingredients[0].ingredient + ", amount = " + slots[i].ingredients[0].count);
}
debugServerConsoleMsg(self, "Item attribute info (" + objectAttribs.length + " attribs):");
craftingValuesDictionary.put("craftingType", schematic.getCategory());
for (int i = 0; i < objectAttribs.length; ++i)
{
if ((objectAttribs[i].name).equals("complexity"))
{
float defaultComplexity = objectAttribs[i].minValue;
float currentComplexity = objectAttribs[i].currentValue + refactorComplexity;
craftingValuesDictionary.put("itemDefaultComplexity", defaultComplexity);
craftingValuesDictionary.put("itemCurrentComplexity", currentComplexity);
debugServerConsoleMsg(self, "\tdefault complexity " + defaultComplexity + ", current complexity " + currentComplexity);
}
else if ((objectAttribs[i].name).equals("armorSpecialType"))
{
craftingValuesDictionary.put("itemDefaultArmorSpecialType", objectAttribs[i].minValue);
craftingValuesDictionary.put("itemCurrentArmorSpecialType", objectAttribs[i].currentValue);
}
else if ((objectAttribs[i].name).equals("sockets"))
{
int[] mods = getEnhancedSkillStatisticModifiersUncapped(player, getAssemblySkillMods());
if (mods != null)
{
int experimentModTotal = 0;
for (int j = 0; j < mods.length; ++j)
{
experimentModTotal += mods[j];
}
if (experimentModTotal > craftinglib.socketThreshold)
{
int sockets = 0;
int chance = experimentModTotal - 50;
if (chance > rand(1, 100))
{
sockets = 1;
}
objectAttribs[i].minValue = sockets;
objectAttribs[i].maxValue = sockets;
objectAttribs[i].currentValue = sockets;
if (sockets > 0)
{
setCondition(prototype, CONDITION_MAGIC_ITEM);
}
}
}
}
debugServerConsoleMsg(self, "\tattrib " + objectAttribs[i].name + ", values = " + objectAttribs[i].minValue + ".." + objectAttribs[i].maxValue);
}
grantExperience(player, slots);
collection.updateCraftingSlot(player, getTemplateName(prototype));
int forceCritSuccessCount = getIntObjVar(self, craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS);
if (forceCritSuccessCount > 0)
{
craftingValuesDictionary.put(craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS, true);
}
int assemblySuccess = craftinglib.calcAssemblyPhaseAttributes(player, slots, objectAttribs, craftingValuesDictionary, getAssemblySkillMods(), getResourceMaxResourceWeights(), getAssemblyResourceWeights());
assemblyResult.set(assemblySuccess);
if (assemblySuccess == craftinglib.STATE_CRITICAL_FAILURE || assemblySuccess == craftinglib.STATE_CRITICAL_FAILURE_NODESTROY)
{
return SCRIPT_CONTINUE;
}
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation calling craftinglib.calcExperimentalAttribs");
craftinglib.calcExperimentalAttribs(schematic);
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation return from craftinglib.calcExperimentalAttribs");
float resourceMalleabilitySkillMod = craftingValuesDictionary.getFloat(craftinglib.RESOURCE_MALLEABILITY_SKILL_MOD);
utils.setScriptVar(self, craftinglib.RESOURCE_MALLEABILITY_SKILL_MOD, resourceMalleabilitySkillMod);
experimentPoints.set(craftinglib.calcExperimentPoints(player, getExperimentSkillMods()));
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation setting current attributes");
if (setSchematicAttributes(self, objectAttribs))
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation set initial attributes of schematic");
}
else
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation failed to set initial attributes of schematic!");
}
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation setting experimental attributes");
if (setSchematicExperimentalAttributes(self, experimentalAttribs))
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation set experimental attributes of schematic");
}
else
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation failed to set experimental attributes of schematic!");
}
craftinglib.calcPerExperimentationCheckMod(player, craftingValuesDictionary, 0, objectAttribs, getExperimentSkillMods());
setSchematicExperimentMod(self, craftingValuesDictionary.getFloat("totalExperimentPointModifier"));
if (slots != null && slots.length > 0)
{
String[] appearances = getAppearances(player, slots);
if (appearances != null && appearances.length > 0)
{
setSchematicAppearances(self, appearances);
}
}
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation getting customization data");
draft_schematic.custom[] customizations = schematic.getCustomizations();
if (customizations != null && customizations.length > 0)
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation calling getCustomizations");
customizations = getCustomizations(player, customizations);
if (customizations != null && customizations.length > 0)
{
setSchematicCustomizations(self, customizations);
}
}
else
{
if (customizations == null)
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation customizations == null");
}
else
{
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation customizations.length == 0");
}
}
if (refactorPercent != 0)
{
for (int i = 0; i < objectAttribs.length; ++i)
{
if (objectAttribs[i].maxValue > objectAttribs[i].minValue && !obj_attributes[i].equals("complexity") && !obj_attributes[i].equals("armorSpecialType"))
{
objectAttribs[i].resourceMaxValue /= refactorPercent;
objectAttribs[i].maxValue /= refactorPercent;
debugServerConsoleMsg(self, "OnManufacturingSchematicCreation final attrib " + (objectAttribs[i].name).getAsciiId() + " values: current = " + objectAttribs[i].currentValue + ", rmax = " + objectAttribs[i].resourceMaxValue + ", max = " + objectAttribs[i].maxValue);
}
}
}
if (craftingValuesDictionary.containsKey(craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS_RESULT))
{
setObjVar(self, craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS, forceCritSuccessCount - 1);
}
weapons.storeWeaponCraftingValues(prototype, self, schematic);
craftinglib.storeSecondarySkillBonuses(prototype, schematic);
calcAndSetPrototypeProperties(prototype, objectAttribs, craftingValuesDictionary);
craftinglib.storeTissueDataAsObjvars(craftingValuesDictionary, objectAttribs, prototype, true);
calcAndSetPrototypeProperties(prototype, objectAttribs);
return SCRIPT_CONTINUE;
}
public int OnCraftingExperiment(obj_id self, obj_id player, obj_id prototype, string_id[] attributeNames, int[] experimentPoints, int totalPoints, modifiable_int experimentResult, int coreLevel) throws InterruptedException
{
if (utils.hasScriptVar(self, "skipCraftingExperiment"))
{
utils.removeScriptVar(self, "skipCraftingExperiment");
return SCRIPT_CONTINUE;
}
if (doCraftingExperiment(self, player, prototype, attributeNames, experimentPoints, totalPoints, experimentResult, coreLevel) == SCRIPT_CONTINUE)
{
return SCRIPT_CONTINUE;
}
return SCRIPT_OVERRIDE;
}
public int doCraftingExperiment(obj_id self, obj_id player, obj_id prototype, string_id[] attributeNames, int[] experimentPoints, int totalPoints, modifiable_int experimentResult, int coreLevel) throws InterruptedException
{
debugServerConsoleMsg(self, "OnCraftingExperiment enter");
draft_schematic schematic = getSchematicForExperimentalAttributes(self, attributeNames);
if (schematic == null)
{
debugServerConsoleMsg(self, "OnCraftingExperiment NO SCHEMATIC");
return SCRIPT_OVERRIDE;
}
draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
if (objectAttribs == null || experimentalAttribs == null)
{
debugServerConsoleMsg(self, "OnCraftingExperiment NO ATTRIBS");
return SCRIPT_OVERRIDE;
}
String[] obj_attributes = new String[objectAttribs.length];
for (int i = 0; i < obj_attributes.length; ++i)
{
obj_attributes[i] = (objectAttribs[i].name).getAsciiId();
if (obj_attributes[i].equals("coreLevel"))
{
objectAttribs[i].currentValue = coreLevel;
}
}
dictionary craftingValuesDictionary = new dictionary();
float refactorPercent = 0;
float refactorComplexity = 0;
if (hasObjVar(self, craftinglib.OBJVAR_REFACTOR))
{
refactorPercent = getFloatObjVar(self, craftinglib.OBJVAR_REFACTOR);
if (refactorPercent > 0 && refactorPercent < 1.0f)
{
debugServerConsoleMsg(null, "Using refactor value " + refactorPercent);
craftingValuesDictionary.put(craftinglib.OBJVAR_REFACTOR, refactorPercent);
for (int i = 0; i < objectAttribs.length; ++i)
{
if (objectAttribs[i].maxValue > objectAttribs[i].minValue && !obj_attributes[i].equals("complexity") && !obj_attributes[i].equals("armorSpecialType"))
{
debugServerConsoleMsg(null, "Refactoring attribute max " + obj_attributes[i] + " from " + objectAttribs[i].maxValue + " to " + objectAttribs[i].maxValue * refactorPercent);
objectAttribs[i].maxValue *= refactorPercent;
}
}
}
else
{
CustomerServiceLog("crafting", "WARNING: schematic " + self + " has invalid refactor objvar value " + refactorPercent);
}
}
float[] objExperimentPoints = craftinglib.convertExperimentalPointsToObjectPoints(schematic, attributeNames, experimentPoints);
if (objExperimentPoints == null)
{
debugServerConsoleMsg(self, "OnCraftingExperiment NO POINTS");
return SCRIPT_OVERRIDE;
}
if (getIntObjVar(self, craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS) > 0)
{
craftingValuesDictionary.put(craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS, true);
}
float resourceMalleabilitySkillMod = utils.getFloatScriptVar(self, craftinglib.RESOURCE_MALLEABILITY_SKILL_MOD);
craftingValuesDictionary.put(craftinglib.RESOURCE_MALLEABILITY_SKILL_MOD, resourceMalleabilitySkillMod);
craftinglib.calcExpFullSinglePointValue(craftingValuesDictionary, objectAttribs);
craftinglib.calcPerExperimentationCheckMod(player, craftingValuesDictionary, experimentPoints.length, objectAttribs, getExperimentSkillMods());
craftinglib.calcSuccessPerAttributeExperimentation(craftingValuesDictionary, objExperimentPoints, objectAttribs, player, getRequiredSkills());
craftinglib.calcExperimentalAttribs(schematic);
experimentResult.set(craftingValuesDictionary.getInt("experimentSuccessState"));
for (int i = 0; i < objectAttribs.length; ++i)
{
if (objectAttribs[i] != null && (objectAttribs[i].name).equals("complexity"))
{
++objectAttribs[i].currentValue;
break;
}
}
debugServerConsoleMsg(self, "OnCraftingExperiment setting current attributes");
if (setSchematicAttributes(self, objectAttribs))
{
debugServerConsoleMsg(self, "OnCraftingExperiment set initial attributes of schematic");
}
else
{
debugServerConsoleMsg(self, "OnCraftingExperiment failed to set initial attributes of schematic!");
}
debugServerConsoleMsg(self, "OnCraftingExperiment setting experimental attributes");
if (setSchematicExperimentalAttributes(self, experimentalAttribs))
{
debugServerConsoleMsg(self, "OnCraftingExperiment set experimental attributes of schematic");
}
else
{
debugServerConsoleMsg(self, "OnCraftingExperiment failed to set experimental attributes of schematic!");
}
if (refactorPercent != 0)
{
for (int i = 0; i < objectAttribs.length; ++i)
{
if (objectAttribs[i].maxValue > objectAttribs[i].minValue && !obj_attributes[i].equals("complexity") && !obj_attributes[i].equals("armorSpecialType"))
{
objectAttribs[i].resourceMaxValue /= refactorPercent;
objectAttribs[i].maxValue /= refactorPercent;
}
}
}
if (craftingValuesDictionary.containsKey(craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS_RESULT))
{
setObjVar(self, craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS, getIntObjVar(self, craftinglib.OBJVAR_FORCE_CRITICAL_SUCCESS) - 1);
}
calcAndSetPrototypeProperties(prototype, objectAttribs, craftingValuesDictionary);
craftinglib.storeTissueDataAsObjvars(craftingValuesDictionary, objectAttribs, prototype, true);
calcAndSetPrototypeProperties(prototype, objectAttribs);
return SCRIPT_CONTINUE;
}
public int OnFinalizeSchematic(obj_id self, obj_id player, obj_id prototype, draft_schematic schematic) throws InterruptedException
{
int myDraftSchematic = getDraftSchematicCrc(self);
obj_id bioLink = temp_schematic.getBioLinkSchematicId(player, myDraftSchematic);
if (isIdValid(bioLink))
{
setBioLink(prototype, bioLink);
}
draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
dictionary craftingValuesDictionary = new dictionary();
/* Cekis: this is a totally pointless loop! Commenting out for now.
for (int i = 0; i < objectAttribs.length; ++i)
{
float modifiedValue = objectAttribs[i].currentValue;
String attribName = (objectAttribs[i].name).getAsciiId();
}
*/
calcAndSetPrototypeProperties(prototype, objectAttribs, craftingValuesDictionary);
setSchematicAttributes(self, objectAttribs);
craftinglib.storeTissueDataAsObjvars(craftingValuesDictionary, objectAttribs, prototype, true);
weapons.storeWeaponCraftingValues(prototype, self, schematic);
weapons.setSchematicVariablesFromSchematic(self, prototype);
removeObjVar(self, craftinglib.COMPONENT_ATTRIBUTE_INTERNAL_OBJVAR_NAME);
return SCRIPT_CONTINUE;
}
public int getInspirationBuffXpBonus(obj_id self, int category, int amt) throws InterruptedException
{
if (utils.hasScriptVar(self, "buff.general_inspiration.value"))
{
float mod = utils.getFloatScriptVar(self, "buff.general_inspiration.value");
mod /= 100f;
float modAmt = (float)amt * mod;
return Math.round(modAmt);
}
if (!utils.hasScriptVar(self, "buff.xpBonus.types") && !utils.hasScriptVar(self, "buff.xpBonusGeneral.types"))
{
return 0;
}
if (!utils.hasScriptVar(self, "buff.craftBonus.types"))
{
return 0;
}
int flags = utils.getIntScriptVar(self, "buff.craftBonus.types");
if ((flags & category) > 0)
{
float mod = 0;
if (utils.hasScriptVar(self, "buff.xpBonus.value"))
{
mod += utils.getFloatScriptVar(self, "buff.xpBonus.value");
}
if (utils.hasScriptVar(self, "buff.xpBonusGeneral.value"))
{
mod += utils.getFloatScriptVar(self, "buff.xpBonusGeneral.value");
}
float modAmt = (float)amt * mod;
return Math.round(modAmt);
}
return 0;
}
public int OnManufactureObject(obj_id self, obj_id player, obj_id newObject, draft_schematic schematic, boolean isPrototype, boolean isRealObject) throws InterruptedException
{
/* Cekis: unused vars and a pointless loop. Commenting out for now.
draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
for (int i = 0; i < objectAttribs.length; ++i)
{
float modifiedValue = objectAttribs[i].currentValue;
String attribName = (objectAttribs[i].name).getAsciiId();
}
*/
if (isPrototype)
{
OnFinalizeSchematic(self, player, newObject, schematic);
}
calcAndSetPrototypeProperties(newObject, schematic.getAttribs());
if (getSkillModSockets(newObject) > 0)
{
setCondition(newObject, CONDITION_MAGIC_ITEM);
}
int[] bonuses = getAttributeBonuses(self);
if (bonuses != null)
{
setAttributeBonuses(newObject, bonuses);
}
if (isIdValid(player))
{
obj_id id = getObjIdObjVar(newObject, "crafting.creator.id");
String name = getStringObjVar(newObject, "crafting.creator.name");
String xpType = getStringExperienceType(getIntObjVar(newObject, "crafting.creator.xpType"));
int xpAmount = utils.getIntScriptVar(newObject, "crafting.creator.xp");
int buffXP = getInspirationBuffXpBonus(player, schematic.getCategory(), xpAmount);
xpAmount += buffXP;
if (!isPrototype)
{
xpAmount = (int)(xpAmount * 0.1);
}
else if (!isRealObject)
{
xpAmount = (int)(xpAmount * 1.05);
}
if (xpType != null)
{
xp.grantCraftingStyleXp(player, xpType, xpAmount);
}
setObjVar(newObject, "crafting.creator.id", id);
setObjVar(newObject, "crafting.creator.name", name);
String expertiseSkill = craftinglib.getCraftingSubskill(getRequiredSkills());
int complexityDecrease = (int)getSkillStatisticModifier(player, "expertise_complexity_decrease_" + expertiseSkill);
if (complexityDecrease > 0)
{
int newComplexity = (int)getComplexity(newObject) - complexityDecrease;
if (newComplexity > 0)
{
setComplexity(newObject, newComplexity);
setComplexity(getSelf(), newComplexity);
}
else
{
setComplexity(newObject, 1);
setComplexity(getSelf(), 1);
}
}
}
if (hasObjVar(self, "customAppearance"))
{
modifyForCustomAppearance(self, newObject);
}
weapons.validateDamage(player, newObject);
return SCRIPT_CONTINUE;
}
public int OnMakeCraftedItem(obj_id self, obj_id prototype, draft_schematic schematic, float qualityPercent) throws InterruptedException
{
/* Cekis: look kids! Pointless vars and Another pointless loop! Commenting out for now.
draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
for (int i = 0; i < objectAttribs.length; ++i)
{
float modifiedValue = objectAttribs[i].currentValue;
String attribName = (objectAttribs[i].name).getAsciiId();
}
*/
debugServerConsoleMsg(null, "OnMakeCraftedItem enter, quality = " + qualityPercent);
dictionary craftingValuesDictionary = new dictionary();
for (int i = 0; i < objectAttribs.length; ++i)
{
objectAttribs[i].currentValue = objectAttribs[i].maxValue * (qualityPercent / 100.0f);
}
setSchematicAttributes(self, objectAttribs);
calcAndSetPrototypeProperties(prototype, objectAttribs);
OnManufactureObject(self, null, prototype, schematic, true, true);
debugServerConsoleMsg(null, "OnMakeCraftedItem exit");
return SCRIPT_CONTINUE;
}
public int OnRequestResourceWeights(obj_id self, obj_id player, String[] desiredAttribs, String[] attribs, int[] slots, int[] counts, int[] data) throws InterruptedException
{
int attribIndex = 0;
int dataIndex = 0;
java.util.HashSet attribSet = new java.util.HashSet(java.util.Arrays.asList(desiredAttribs));
resource_weight[] weights = getAssemblyResourceWeights();
for (int i = 0; i < 2; ++i)
{
if (weights == null)
{
return SCRIPT_OVERRIDE;
}
for (int j = 0; j < weights.length; ++j)
{
if (attribSet.contains(weights[j].attribName))
{
attribs[attribIndex] = weights[j].attribName;
slots[attribIndex] = weights[j].slot;
counts[attribIndex++] = weights[j].weights.length;
resource_weight.weight[] resources = weights[j].weights;
for (int k = 0; k < resources.length; ++k)
{
data[dataIndex++] = resources[k].resource;
data[dataIndex++] = resources[k].weight;
}
}
}
if (i == 0)
{
weights = getResourceMaxResourceWeights();
}
}
return SCRIPT_CONTINUE;
}
}