mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-08-27 16:56:48 -04:00
Made a few optimizations by removing unused code. Also made some changes where data types were mixed.
This commit is contained in:
Regular → Executable
+12
@@ -58,8 +58,20 @@ public class new_armor extends script.base_script
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public int OnAttach(obj_id self) throws InterruptedException
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{
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int ourType = getGameObjectType(self);
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System.out.println("---- Checking to see if I should remove the script. ----");
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System.out.println("--- Found type: " + ourType);
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System.out.println("--- GOT_armor: " + GOT_armor);
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System.out.println("--- GOT_component_armor: " + GOT_component_armor);
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System.out.println("--- GOT_component_new_armor: " + GOT_component_new_armor);
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System.out.println("--- GOT_cybernetic: " + GOT_cybernetic);
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System.out.println("--- GOT_cybernetic_arm: " + GOT_cybernetic_arm);
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System.out.println("--- GOT_cybernetic_legs: " + GOT_cybernetic_legs);
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System.out.println("--- GOT_cybernetic_torso: " + GOT_cybernetic_torso);
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if (!isGameObjectTypeOf(ourType, GOT_armor) && !isGameObjectTypeOf(ourType, GOT_component_armor) && !isGameObjectTypeOf(ourType, GOT_component_new_armor) && !isGameObjectTypeOf(ourType, GOT_cybernetic) && !isGameObjectTypeOf(ourType, GOT_cybernetic_arm) && !isGameObjectTypeOf(ourType, GOT_cybernetic_legs) && !isGameObjectTypeOf(ourType, GOT_cybernetic_torso))
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{
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System.out.println("!!!!Removing armor script!!!!!");
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System.out.println("--- This is probably bad... removing because game object type of item () doesn't match one of the exceptions: ");
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detachScript(self, "item.armor.new_armor");
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}
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return SCRIPT_CONTINUE;
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Regular → Executable
+5
-2
@@ -1139,7 +1139,9 @@ public class craftinglib extends script.base_script
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}
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if (hasObjVar(stationId, OBJVAR_CRAFTING_STATION_BONUS) == true)
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{
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craftingStationMod = getFloatObjVar(stationId, OBJVAR_CRAFTING_STATION_BONUS) / 10;
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// Cekis: not sure why a float divided by an int is desired here (was just 10), so changing the int to a float
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// as the former would have resulted in potential loss in precision.
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craftingStationMod = getFloatObjVar(stationId, OBJVAR_CRAFTING_STATION_BONUS) / 10.0f;
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}
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debugServerConsoleMsg(null, "craftinglib::calcPerExperimentationCheckMod - craftingStationMod = " + craftingStationMod);
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float playerSkillMod = 0;
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@@ -1686,7 +1688,8 @@ public class craftinglib extends script.base_script
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public static boolean storeSecondarySkillBonuses(obj_id prototype, draft_schematic schematic) throws InterruptedException
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{
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draft_schematic.slot[] slots = schematic.getSlots();
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draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
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// Cekis: never used - waste of processing.
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// draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
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String category = getProtoTypeCategory(prototype);
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for (int i = 0; i < slots.length; ++i)
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{
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Regular → Executable
+11
-2
@@ -138,11 +138,12 @@ public class crafting_base extends script.base_script
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{
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if (component.getData() instanceof Integer)
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{
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itemAttributes[i].currentValue = component.getIntData();
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itemAttributes[i].currentValue = (float) component.getIntData();
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}
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else if (itemAttributes[i].minValue != itemAttributes[i].maxValue)
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{
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debugServerConsoleMsg(null, "updating attrib " + (itemAttributes[i].name).getAsciiId() + ", current value = " + itemAttributes[i].currentValue + " by component value " + component.getFloatData());
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// Cekis: This may be a bug - why incremenet if a float (in this condition), but just re-assign if an int?
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itemAttributes[i].currentValue += component.getFloatData();
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}
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else
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@@ -209,11 +210,13 @@ public class crafting_base extends script.base_script
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draft_schematic.slot[] slots = schematic.getSlots();
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draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
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draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
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/* Cekis: pointless loop.
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for (int i = 0; i < objectAttribs.length; ++i)
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{
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float modifiedValue = objectAttribs[i].currentValue;
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String attribName = (objectAttribs[i].name).getAsciiId();
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}
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*/
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String[] obj_attributes = new String[objectAttribs.length];
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for (int i = 0; i < obj_attributes.length; ++i)
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{
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@@ -533,11 +536,13 @@ public class crafting_base extends script.base_script
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}
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draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
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dictionary craftingValuesDictionary = new dictionary();
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/* Cekis: this is a totally pointless loop! Commenting out for now.
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for (int i = 0; i < objectAttribs.length; ++i)
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{
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float modifiedValue = objectAttribs[i].currentValue;
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String attribName = (objectAttribs[i].name).getAsciiId();
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}
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*/
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calcAndSetPrototypeProperties(prototype, objectAttribs, craftingValuesDictionary);
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setSchematicAttributes(self, objectAttribs);
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craftinglib.storeTissueDataAsObjvars(craftingValuesDictionary, objectAttribs, prototype, true);
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@@ -582,6 +587,7 @@ public class crafting_base extends script.base_script
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}
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public int OnManufactureObject(obj_id self, obj_id player, obj_id newObject, draft_schematic schematic, boolean isPrototype, boolean isRealObject) throws InterruptedException
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{
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/* Cekis: unused vars and a pointless loop. Commenting out for now.
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draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
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draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
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for (int i = 0; i < objectAttribs.length; ++i)
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@@ -589,6 +595,7 @@ public class crafting_base extends script.base_script
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float modifiedValue = objectAttribs[i].currentValue;
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String attribName = (objectAttribs[i].name).getAsciiId();
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}
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*/
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if (isPrototype)
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{
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OnFinalizeSchematic(self, player, newObject, schematic);
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@@ -651,6 +658,7 @@ public class crafting_base extends script.base_script
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}
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public int OnMakeCraftedItem(obj_id self, obj_id prototype, draft_schematic schematic, float qualityPercent) throws InterruptedException
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{
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/* Cekis: look kids! Pointless vars and Another pointless loop! Commenting out for now.
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draft_schematic.attribute[] objectAttribs = schematic.getAttribs();
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draft_schematic.attribute[] experimentalAttribs = schematic.getExperimentalAttribs();
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for (int i = 0; i < objectAttribs.length; ++i)
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@@ -658,11 +666,12 @@ public class crafting_base extends script.base_script
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float modifiedValue = objectAttribs[i].currentValue;
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String attribName = (objectAttribs[i].name).getAsciiId();
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}
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*/
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debugServerConsoleMsg(null, "OnMakeCraftedItem enter, quality = " + qualityPercent);
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dictionary craftingValuesDictionary = new dictionary();
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for (int i = 0; i < objectAttribs.length; ++i)
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{
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objectAttribs[i].currentValue = objectAttribs[i].minValue + (objectAttribs[i].maxValue - objectAttribs[i].minValue) * (qualityPercent / 100.0f);
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objectAttribs[i].currentValue = objectAttribs[i].maxValue * (qualityPercent / 100.0f);
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}
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setSchematicAttributes(self, objectAttribs);
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calcAndSetPrototypeProperties(prototype, objectAttribs);
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