mirror of
https://github.com/SWG-Source/dsrc.git
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2160 lines
363 KiB
SQL
Executable File
2160 lines
363 KiB
SQL
Executable File
entry_type type schematic_name schematic_description crafting_script items_per_container crafting_type slots xp_type volume crafted_object_template crafted_object_template_hash complexity xp hit_points_low hit_points_high min_damage_low min_damage_high max_damage_low max_damage_high accuracy_low accuracy_high damage_type elemental_type elemental_value_low elemental_value_high attack_speed_low attack_speed_high wound_chance_low wound_chance_high special_attack_cost_low special_attack_cost_high min_range_distance max_range_distance slot_type slot_optional slot_name slot_ingredient_name slot_ingredient_count slot_appearance exports_to gasQuality_min_low gasQuality_min_high gasQuality_max_low gasQuality_max_high coreLevel_min coreLevel_max powerBit_type_min powerBit_type_max powerBit_min powerBit_max coreQuality_min_low coreQuality_min_high coreQuality_max_low coreQuality_max_high componentBonus_min_low componentBonus_min_high componentBonus_max_low componentBonus_max_high meleeComponentQuality_min_low meleeComponentQuality_min_high meleeComponentQuality_max_low meleeComponentQuality_max_high appearanceBonus_min_low appearanceBonus_min_high appearanceBonus_max_low appearanceBonus_max_high
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"e(weapon=0,slot=1)[weapon]" "e(none=-1,rifle=1,carbine=2,pistol=3,heavy=4,melee=5,directional=6,component=7)[none]" s s s i "e(none=-1,weapon=1)[none]" i "e(none=-1,crafting=0,weapon_crafting=1,melee_weapon_crafting=2,ranged_weapon_crafting=3,munition_weapon_crafting=4,jedi=5)[none]" i[1] s h i i i[1] i[1] i i i i i i "e(component=0,kinetic=1,energy=2)[component]" "e(none=-1,kinetic=1,energy=2,cold=64,heat=32,acid=128,electric=256)[none]" i i "e(pistol=40,carbine=60,rifle=80,heavy=100,directional=25,melee=100,component=0)[melee]" "e(pistol=40,carbine=60,rifle=80,heavy=100,directional=25,melee=100,component=0)[melee]" i i i i i[0] i "e(none=-1,resource=4,template=2,template_generic=5,schematic=6,schematic_generic=7)[none]" b[0] s s i "e(none=0,scope=1,muzzle=2,stock=3)[none]" s i i i i i i i i i i i i i i i i i i i i i i i i i i
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weapon melee weapon_appearance_2h_sword_scythe systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_scythe.iff object/weapon/melee/2h_sword/2h_sword_scythe.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
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slot resource 0 sword_core_jacket steel_carbonite 60
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slot resource 0 grip aluminum_phrik 30
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slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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slot template 0 geonosian_sword_core object/tangible/component/weapon/geonosian_sword_core.iff 1
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weapon melee weapon_appearance_axe systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/axe/axe_heavy_duty.iff object/weapon/melee/axe/axe_heavy_duty.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 axe_head metal 15
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slot resource 0 shaft wood 20
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slot resource 0 axe_head_fastener steel 6
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_axe_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/axe/axe_vibroaxe.iff object/weapon/melee/axe/axe_vibroaxe.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
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slot resource 0 vibro_unit_and_power_cell_brackets copper 24
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slot resource 0 axe_base steel_ditanium 38
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slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_baton_gaderiffi systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/baton/baton_gaderiffi.iff object/weapon/melee/baton/baton_gaderiffi.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 grip_unit iron 20
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slot resource 0 reactive_striking_surface metal_ferrous 23
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slot resource 0 power_cell_brackets metal 10
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_victor_baton_gaderiffi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/baton/victor_baton_gaderiffi.iff object/weapon/melee/baton/victor_baton_gaderiffi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 grip_unit iron 65
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slot resource 0 reactive_striking_surface metal_ferrous 50
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slot resource 0 power_cell_brackets metal 30
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_baton_stun systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun.iff object/weapon/melee/baton/baton_stun.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 grip_unit steel 18
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slot resource 0 reactive_striking_surface metal_ferrous 18
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slot resource 0 power_cell_brackets copper_polysteel 10
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slot resource 0 charge_accumulator crystalline_byrothsis 6
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_battleaxe systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_battleaxe.iff object/weapon/melee/2h_sword/2h_sword_battleaxe.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 axe_head iron 45
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slot resource 0 shaft wood 35
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slot resource 0 axe_head_fastener steel 8
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_battleaxe_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_battleaxe_quest.iff object/weapon/melee/2h_sword/2h_sword_battleaxe_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 axe_head iron 65
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slot resource 0 shaft wood 40
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slot resource 0 axe_head_fastener steel 8
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_quest_battleaxe systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/quest_2h_sword_battleaxe.iff object/weapon/melee/2h_sword/quest_2h_sword_battleaxe.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 axe_head iron 65
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slot resource 0 shaft wood 40
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slot resource 0 axe_head_fastener steel 8
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon carbine weapon_appearance_carbine_blaster_cdef systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_cdef.iff object/weapon/ranged/carbine/carbine_cdef.iff 16 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly metal_ferrous 100
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slot resource 0 receiver_assembly metal 45
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slot resource 0 grip_assembly chemical 28
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slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon carbine weapon_appearance_carbine_blaster_cdef_corsec systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_cdef_corsec.iff object/weapon/ranged/carbine/carbine_cdef_corsec.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly metal_ferrous 100
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slot resource 0 receiver_assembly metal 45
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slot resource 0 grip_assembly chemical 28
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slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon carbine weapon_appearance_carbine_quest_smuggler_underslung systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_cdef.iff object/weapon/ranged/carbine/carbine_cdef.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly metal_ferrous 100
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slot resource 0 receiver_assembly metal 45
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slot resource 0 grip_assembly chemical 28
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slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon melee weapon_appearance_cleaver systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_cleaver.iff object/weapon/melee/2h_sword/2h_sword_cleaver.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 sword_core_jacket iron_colat 42
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slot resource 0 grip metal 18
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon rifle weapon_appearance_rifle_t21 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 9 weapon_crafting object/weapon/ranged/rifle/rifle_t21.iff object/weapon/ranged/rifle/rifle_t21.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly steel_ditanium 150
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slot resource 0 receiver_assembly iron_polonium 85
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slot resource 0 grip_assembly petrochem_inert_polymer 20
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slot resource 0 enhanced_cooling_mechanism crystalline_gallinorian 15
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slot resource 0 thermal_control_unit ore_carbonate_alantium 30
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slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon melee weapon_appearance_executioners_hack systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_blacksun_hack.iff object/weapon/melee/2h_sword/2h_sword_blacksun_hack.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 sword_core_jacket steel_carbonite 60
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slot resource 0 grip aluminum_phrik 30
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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slot template 0 geonosian_sword_core object/tangible/component/weapon/geonosian_sword_core.iff 1
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weapon heavy weapon_appearance_heavy_acid_beam systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_acid_beam.iff object/weapon/ranged/heavy/heavy_acid_beam.iff 40 450 800 1100 0 0 0 0 0 0 kinetic acid -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly steel 150
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slot resource 0 receiver_assembly iron 40
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slot resource 0 grip_assembly petrochem_inert_polymer 20
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slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
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slot resource 0 thermal_control_unit ore_carbonate 20
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slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon heavy weapon_appearance_quest_heavy_acid_beam systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/quest_heavy_acid_beam.iff object/weapon/ranged/heavy/quest_heavy_acid_beam.iff 40 450 800 1100 0 0 0 0 0 0 kinetic acid -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly steel 150
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slot resource 0 receiver_assembly iron 40
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slot resource 0 grip_assembly petrochem_inert_polymer 20
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slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
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slot resource 0 thermal_control_unit ore_carbonate 20
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slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon heavy weapon_appearance_heavy_lightning_beam systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_lightning_beam.iff object/weapon/ranged/heavy/heavy_lightning_beam.iff 40 120 800 1100 0 0 0 0 0 0 energy electric -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly steel 150
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slot resource 0 receiver_assembly iron 40
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slot resource 0 grip_assembly petrochem_inert_polymer 20
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slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
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slot resource 0 thermal_control_unit ore_carbonate 20
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slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon heavy weapon_appearance_heavy_particle_beam systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_particle_beam.iff object/weapon/ranged/heavy/heavy_particle_beam.iff 40 120 800 1100 0 0 0 0 0 0 kinetic energy -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly steel 150
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slot resource 0 receiver_assembly iron 40
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slot resource 0 grip_assembly petrochem_inert_polymer 20
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slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
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slot resource 0 thermal_control_unit ore_carbonate 20
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slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon heavy weapon_appearance_quest_heavy_particle_beam systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/quest_heavy_particle_beam.iff object/weapon/ranged/heavy/quest_heavy_particle_beam.iff 40 450 800 1100 0 0 0 0 0 0 kinetic energy -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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slot resource 0 frame_assembly steel 175
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slot resource 0 receiver_assembly iron 75
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slot resource 0 grip_assembly petrochem_inert_polymer 45
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slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 60
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slot resource 0 thermal_control_unit ore_carbonate 20
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slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon heavy weapon_appearance_heavy_rocket_launcher systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 8 weapon_crafting object/weapon/ranged/heavy/heavy_rocket_launcher.iff object/weapon/ranged/heavy/heavy_rocket_launcher.iff 40 120 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 25
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slot resource 0 frame_assembly steel 150
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slot resource 0 receiver_assembly iron 40
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|
slot resource 0 grip_assembly petrochem_inert_polymer 20
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slot resource 0 launch_tubes steel 170
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|
slot resource 0 shell_handling_unit steel_neutronium 225
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
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slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
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slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
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weapon melee weapon_appearance_katana systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_katana.iff object/weapon/melee/2h_sword/2h_sword_katana.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 sword_core_jacket steel 42
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|
slot resource 0 grip petrochem_inert_polymer 12
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_katana_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_katana_quest.iff object/weapon/melee/2h_sword/2h_sword_katana_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 sword_core_jacket steel 42
|
|
slot resource 0 grip petrochem_inert_polymer 12
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_knife_stone systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/knife/knife_stone.iff object/weapon/melee/knife/knife_stone.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 knife_blade mineral 18
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|
slot resource 0 grip bone 12
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|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_knife_janta systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/knife/knife_janta.iff object/weapon/melee/knife/knife_janta.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
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slot resource 0 knife_blade mineral 15
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slot resource 0 grip bone 25
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slot resource 0 grip_cap metal 20
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|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_knife_survival systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/knife/knife_survival.iff object/weapon/melee/knife/knife_survival.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 knife_shaft metal_ferrous 12
|
|
slot resource 0 cutting_edge metal 6
|
|
slot resource 0 grip_cap metal 2
|
|
slot resource 0 grip mineral 2
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_knife_donkuwah systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/knife/knife_donkuwah.iff object/weapon/melee/knife/knife_donkuwah.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 knife_shaft metal_ferrous 12
|
|
slot resource 0 cutting_edge metal 6
|
|
slot resource 0 grip_cap metal 2
|
|
slot resource 0 grip mineral 2
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_knife_twilek_dagger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/knife/knife_dagger.iff object/weapon/melee/knife/knife_dagger.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 knife_shaft steel 18
|
|
slot resource 0 cutting_edge metal_ferrous 4
|
|
slot resource 0 grip petrochem_inert 7
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_knife_vibroblade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/knife/knife_vibroblade.iff object/weapon/melee/knife/knife_vibroblade.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 knife_shaft steel 18
|
|
slot resource 0 cutting_edge metal_ferrous 8
|
|
slot resource 0 grip metal 9
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper 5
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_knife_vibroblade_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/knife/knife_vibroblade_quest.iff object/weapon/melee/knife/knife_vibroblade_quest.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 knife_shaft steel 18
|
|
slot resource 0 cutting_edge metal_ferrous 8
|
|
slot resource 0 grip metal 9
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper 5
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_knuckler_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/special/vibroknuckler.iff object/weapon/melee/special/vibroknuckler.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 grip_unit metal_ferrous 18
|
|
slot resource 0 strike_face steel 8
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal 8
|
|
slot resource 0 power_cell_socket copper 4
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_nightsister systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister.iff object/weapon/melee/polearm/lance_nightsister.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 lance_shaft steel_quadranium 60
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 30
|
|
slot resource 0 grip petrochem_inert_polymer 15
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 vibration_generator_advanced object/tangible/component/weapon/vibro_unit_nightsister.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_vibrolance.iff object/weapon/melee/polearm/lance_vibrolance.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 lance_shaft steel_ditanium 38
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 17
|
|
slot resource 0 grip metal 6
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_vibro_controller_fp systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_controllerfp.iff object/weapon/melee/polearm/lance_controllerfp.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 staff_shaft metal 27
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal_ferrous 17
|
|
slot resource 0 grip petrochem_inert 10
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_vibro_nightsister systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_controllerfp_nightsister.iff object/weapon/melee/polearm/lance_controllerfp_nightsister.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 staff_shaft metal 35
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal_ferrous 25
|
|
slot resource 0 grip petrochem_inert 7
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 grip_unit metal 40
|
|
slot resource 0 reactive_striking_surface iron_kammris 75
|
|
slot resource 0 power_cell_brackets copper 24
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_quest_maul systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/quest_2h_sword_maul.iff object/weapon/melee/2h_sword/quest_2h_sword_maul.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 grip_unit metal 40
|
|
slot resource 0 reactive_striking_surface iron_kammris 75
|
|
slot resource 0 power_cell_brackets copper 24
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_blaster_cdef systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_cdef.iff object/weapon/ranged/pistol/pistol_cdef.iff 16 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_cdef_corsec systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_cdef_corsec.iff object/weapon/ranged/pistol/pistol_cdef_corsec.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_d18 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_d18.iff object/weapon/ranged/pistol/pistol_d18.iff 16 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_nonferrous 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_dh17 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_dh17.iff object/weapon/ranged/pistol/pistol_dh17.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_dl44 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_dl44.iff object/weapon/ranged/pistol/pistol_dl44.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_dl44_metal systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_dl44_metal.iff object/weapon/ranged/pistol/pistol_dl44_metal.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 90
|
|
slot resource 0 receiver_assembly metal 50
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_quest_imperial_navy_formal systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_quest_imperial_navy_formal.iff object/weapon/ranged/pistol/pistol_quest_imperial_navy_formal.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 85
|
|
slot resource 0 receiver_assembly steel 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_power5 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_power5.iff object/weapon/ranged/pistol/pistol_power5.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_ferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_scout_trooper systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_scout_blaster.iff object/weapon/ranged/pistol/pistol_scout_blaster.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_scout_trooper_corsec systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_scout_blaster_corsec.iff object/weapon/ranged/pistol/pistol_scout_blaster_corsec.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 85
|
|
slot resource 0 receiver_assembly metal 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_blaster_short_range_combat systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_srcombat.iff object/weapon/ranged/pistol/pistol_srcombat.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_de_10 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/pistol/pistol_de_10.iff object/weapon/ranged/pistol/pistol_de_10.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 57 0 35
|
|
slot resource 0 frame_assembly steel_quadranium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot resource 0 inducer copper_diatium 10
|
|
slot template 0 de10_barrel object/tangible/loot/dungeon/death_watch_bunker/pistol_de10_barrel.iff 1 muzzle
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_disrupter_dx2 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_dx2.iff object/weapon/ranged/pistol/pistol_dx2.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_titanium 85
|
|
slot resource 0 receiver_assembly copper_platinite 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_flechette_fwg5 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_fwg5.iff object/weapon/ranged/pistol/pistol_fwg5.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 85
|
|
slot resource 0 receiver_assembly metal_ferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_flechette_fwg5_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_fwg5_quest.iff object/weapon/ranged/pistol/pistol_fwg5_quest.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 85
|
|
slot resource 0 receiver_assembly iron_axidite 50
|
|
slot resource 0 grip_assembly aluminum_linksteel 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_geo_sonic_blaster systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_geonosian_sonic_blaster_loot.iff object/weapon/ranged/pistol/pistol_geonosian_sonic_blaster_loot.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_cubirian 150
|
|
slot resource 0 receiver_assembly aluminum_chromium 85
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 power_supply object/tangible/component/weapon/geonosian_power_cube_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_pistol_launcher systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_launcher.iff object/weapon/ranged/pistol/pistol_launcher.iff 40 120 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_quest_pistol_launcher systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/quest_pistol_launcher.iff object/weapon/ranged/pistol/quest_pistol_launcher.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_projectile_striker systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_striker.iff object/weapon/ranged/pistol/pistol_striker.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_republic_blaster systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_republic_blaster.iff object/weapon/ranged/pistol/pistol_republic_blaster.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot resource 0 inducer copper_diatium 10
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_republic_blaster_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_republic_blaster_quest.iff object/weapon/ranged/pistol/pistol_republic_blaster_quest.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot resource 0 inducer copper_diatium 10
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_quest_pistol_republic_blaster_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/quest_pistol_republic_blaster.iff object/weapon/ranged/pistol/quest_pistol_republic_blaster.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot resource 0 inducer copper_diatium 10
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_scatter systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_scatter.iff object/weapon/ranged/pistol/pistol_scatter.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_doonium 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_poleaxe_vibro systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/polearm/polearm_vibro_axe.iff object/weapon/melee/polearm/polearm_vibro_axe.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 lance_shaft steel_ditanium 55
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper 25
|
|
slot resource 0 grip chemical 15
|
|
slot resource 0 axe_head steel_duralloy 15
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_razor_knuckler systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/blacksun_razor.iff object/weapon/melee/special/blacksun_razor.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 grip_unit metal_ferrous 24
|
|
slot resource 0 strike_face steel 16
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal_nonferrous 12
|
|
slot resource 0 power_cell_socket copper 12
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_nightsister.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_rifle_acid_beam systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_acid_beam.iff object/weapon/ranged/rifle/rifle_acid_beam.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly iron 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_beam systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_beam.iff object/weapon/ranged/rifle/rifle_beam.iff 40 120 800 1100 0 0 0 0 0 0 energy acid -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 120
|
|
slot resource 0 receiver_assembly iron 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_berserker systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/rifle_berserker.iff object/weapon/ranged/rifle/rifle_berserker.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 30
|
|
slot resource 0 frame_assembly iron 130
|
|
slot resource 0 receiver_assembly metal_ferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 barrel_stabelizer object/tangible/component/weapon/corvette_rifle_barrel.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_blaster_cdef systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_cdef.iff object/weapon/ranged/rifle/rifle_cdef.iff 16 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 130
|
|
slot resource 0 receiver_assembly metal 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_blaster_dlt20 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_dlt20.iff object/weapon/ranged/rifle/rifle_dlt20.iff 16 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 130
|
|
slot resource 0 receiver_assembly metal 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_quest_rebel_longrifle systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_quest_rebel_longrifle.iff object/weapon/ranged/rifle/rifle_quest_rebel_longrifle.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 130
|
|
slot resource 0 receiver_assembly metal 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_blaster_dlt20a systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_dlt20a.iff object/weapon/ranged/rifle/rifle_dlt20a.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 130
|
|
slot resource 0 receiver_assembly metal 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_blaster_e11 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_e11.iff object/weapon/ranged/rifle/rifle_e11.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 130
|
|
slot resource 0 receiver_assembly metal_ferrous 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_blaster_ionization_jawa systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_jawa_ion.iff object/weapon/ranged/rifle/rifle_jawa_ion.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly copper_mythra 130
|
|
slot resource 0 receiver_assembly iron_doonium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_blaster_laser_rifle systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_laser.iff object/weapon/ranged/rifle/rifle_laser.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_linksteel 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_bowcaster systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_bowcaster.iff object/weapon/ranged/rifle/rifle_bowcaster.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_doonium 130
|
|
slot resource 0 receiver_assembly steel_quadranium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_disrupter_dxr6 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_dxr6.iff object/weapon/ranged/carbine/carbine_dxr6.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_titanium 130
|
|
slot resource 0 receiver_assembly copper_platinite 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon directional weapon_appearance_rifle_flame_thrower systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 8 weapon_crafting object/weapon/ranged/rifle/rifle_flame_thrower.iff object/weapon/ranged/rifle/rifle_flame_thrower.iff 40 120 800 1100 0 0 0 0 0 0 energy heat -1 -1 directional directional 1 1 100 100 20 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly iron 70
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot resource 0 ignition_pulse_generator fuel_petrochem_liquid 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon directional weapon_appearance_quest_rifle_flame_thrower systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/quest_rifle_flame_thrower.iff object/weapon/ranged/rifle/quest_rifle_flame_thrower.iff 40 450 800 1100 0 0 0 0 0 0 energy heat -1 -1 directional directional 1 1 100 100 20 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly iron 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot resource 0 ignition_pulse_generator fuel_petrochem_liquid 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_lightning systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 10 weapon_crafting object/weapon/ranged/rifle/rifle_lightning.iff object/weapon/ranged/rifle/rifle_lightning.iff 40 120 800 1100 0 0 0 0 0 0 energy electric -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly iron 70
|
|
slot resource 0 conduction_mass copper 28
|
|
slot resource 0 pulse_insulator ore_siliclastic 45
|
|
slot resource 0 shock_buffer petrochem_inert 150
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_quest_rifle_lightning systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 10 weapon_crafting object/weapon/ranged/rifle/quest_rifle_lightning.iff object/weapon/ranged/rifle/quest_rifle_lightning.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly iron 70
|
|
slot resource 0 conduction_mass copper 28
|
|
slot resource 0 pulse_insulator ore_siliclastic 45
|
|
slot resource 0 shock_buffer petrochem_inert 150
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_dh17_carbine systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_dh17.iff object/weapon/ranged/carbine/carbine_dh17.iff 16 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_dh17_carbine_black systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_dh17_black.iff object/weapon/ranged/carbine/carbine_dh17_black.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_dh17_carbine_snubnose systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_dh17_snubnose.iff object/weapon/ranged/carbine/carbine_dh17_snubnose.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_e11_carbine systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e11.iff object/weapon/ranged/carbine/carbine_e11.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_e11_carbine_quest systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e11_quest.iff object/weapon/ranged/carbine/carbine_e11_quest.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_e11_carbine_victor systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e11_victor_quest.iff object/weapon/ranged/carbine/carbine_e11_victor_quest.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_ee3 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_ee3.iff object/weapon/ranged/carbine/carbine_ee3.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly steel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_imperial_scout_carbine systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_elite.iff object/weapon/ranged/carbine/carbine_elite.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 100
|
|
slot resource 0 receiver_assembly iron_polonium 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_rifle_light_blaster_laser_carbine systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_laser.iff object/weapon/ranged/carbine/carbine_laser.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_linksteel 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_projectile_tusken systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_tusken.iff object/weapon/ranged/rifle/rifle_tusken.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_victor_projectile_tusken systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_victor_tusken.iff object/weapon/ranged/rifle/rifle_victor_tusken.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_quest_rifle_projectile_tusken systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/tangible/loot/quest/rifle_quest_tusken.iff object/tangible/loot/quest/rifle_quest_tusken.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_sonic_sg82 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_sg82.iff object/weapon/ranged/rifle/rifle_sg82.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly copper_codoan 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_spray_stick_stohli systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_spraystick.iff object/weapon/ranged/rifle/rifle_spraystick.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_chromium 100
|
|
slot resource 0 receiver_assembly copper_polysteel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_rifle_tangle_gun7 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_tangle.iff object/weapon/ranged/pistol/pistol_tangle.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly copper_codoan 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_tenloss_disrupter systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/rifle_tenloss_dxr6_disruptor_loot.iff object/weapon/ranged/rifle/rifle_tenloss_dxr6_disruptor_loot.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_titanium 100
|
|
slot resource 0 receiver_assembly copper_platinite 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
slot template 0 geonosian_power_cube_base object/tangible/component/weapon/geonosian_power_cube_base.iff 1
|
|
weapon melee weapon_appearance_staff systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 2 weapon_crafting object/weapon/melee/polearm/lance_staff_wood_s1.iff object/weapon/melee/polearm/lance_staff_wood_s1.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft wood 45
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_staff_janta systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_staff_janta.iff object/weapon/melee/polearm/lance_staff_janta.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft wood 45
|
|
slot resource 0 flex_core metal 10
|
|
slot resource 0 impact_face metal_ferrous 5
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_staff_metal systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_metal.iff object/weapon/melee/polearm/lance_staff_metal.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft metal 35
|
|
slot resource 0 flex_core metal 10
|
|
slot resource 0 balance_tabs mineral 14
|
|
slot resource 0 impact_face metal 3
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_staff_reinforced systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_wood_s2.iff object/weapon/melee/polearm/lance_staff_wood_s2.iff 16 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft metal 35
|
|
slot resource 0 flex_core metal 10
|
|
slot resource 0 balance_tabs mineral 14
|
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slot resource 0 impact_face metal_ferrous 3
|
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_01.iff object/weapon/melee/sword/sword_01.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket metal 60
|
|
slot resource 0 grip petrochem_inert 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_rantok systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_rantok.iff object/weapon/melee/sword/sword_rantok.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket metal 60
|
|
slot resource 0 grip petrochem_inert 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_nyax systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_nyax.iff object/weapon/melee/sword/sword_nyax.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket metal 60
|
|
slot resource 0 grip petrochem_inert 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_curved systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_02.iff object/weapon/melee/sword/sword_02.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_curved_nyax systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_curved_nyax.iff object/weapon/melee/sword/sword_curved_nyax.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_ryyk_blade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_blade_ryyk.iff object/weapon/melee/sword/sword_blade_ryyk.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket iron 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_2h_sword_kashyyk systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_kashyyk.iff object/weapon/melee/2h_sword/2h_sword_kashyyk.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket iron 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_2h_sword_sith systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/2h_sword/2h_sword_sith.iff object/weapon/melee/2h_sword/2h_sword_sith.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket iron 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_blasterfist systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/special/blasterfist.iff object/weapon/melee/special/blasterfist.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 grip_unit metal_ferrous 60
|
|
slot resource 0 strike_face steel 38
|
|
slot resource 0 power_cell_socket copper 12
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_alliance_needler systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_alliance_needler.iff object/weapon/ranged/carbine/carbine_alliance_needler.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly steel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_bothan_bola systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_bothan_bola.iff object/weapon/ranged/carbine/carbine_bothan_bola.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_e5 systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e5.iff object/weapon/ranged/carbine/carbine_e5.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly steel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_geo systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/carbine/carbine_geo.iff object/weapon/ranged/carbine/carbine_geo.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 100
|
|
slot resource 0 receiver_assembly iron_polonium 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
slot template 1 geonosian_power_cube_base object/tangible/component/weapon/geonosian_power_cube_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_nym_slugthrower systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_nym_slugthrower.iff object/weapon/ranged/carbine/carbine_nym_slugthrower.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly steel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_proton systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_proton.iff object/weapon/ranged/carbine/carbine_proton.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly steel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_underslung systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_underslung.iff object/weapon/ranged/carbine/carbine_underslung.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_czerka_dart systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_czerka_dart.iff object/weapon/ranged/carbine/carbine_czerka_dart.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_titanium 100
|
|
slot resource 0 receiver_assembly copper_platinite 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_massassiknuckler systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 6 weapon_crafting object/weapon/melee/special/massassiknuckler.iff object/weapon/melee/special/massassiknuckler.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 grip_unit metal_ferrous 60
|
|
slot resource 0 strike_face steel 38
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal 12
|
|
slot resource 0 power_cell_socket copper 12
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_kaminoan systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_kaminoan.iff object/weapon/melee/polearm/lance_kaminoan.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft metal 85
|
|
slot resource 0 balance_tabs mineral 38
|
|
slot resource 0 grip chemical 38
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
slot template 0 geonosian_reinforcement_core object/tangible/component/weapon/geonosian_reinforcement_core.iff 1
|
|
weapon melee weapon_appearance_lance_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_massassi.iff object/weapon/melee/polearm/lance_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft metal 85
|
|
slot resource 0 flex_core metal 38
|
|
slot resource 0 balance_tabs mineral 12
|
|
slot resource 0 impact_face metal 8
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_shock systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_shock.iff object/weapon/melee/polearm/lance_shock.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 lance_shaft metal 85
|
|
slot resource 0 grip chemical 38
|
|
slot template 0 shock_pulsor object/tangible/component/item/electronic_power_conditioner.iff 1
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_cryo systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_cryo.iff object/weapon/melee/polearm/lance_cryo.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft metal 85
|
|
slot resource 0 balance_tabs mineral 38
|
|
slot resource 0 grip chemical 38
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_alliance_disruptor systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_alliance_disruptor.iff object/weapon/ranged/pistol/pistol_alliance_disruptor.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_deathhammer_needle systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_deathhammer.iff object/weapon/ranged/pistol/pistol_deathhammer.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum 85
|
|
slot resource 0 receiver_assembly steel 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_flare systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_flare.iff object/weapon/ranged/pistol/pistol_flare.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 85
|
|
slot resource 0 receiver_assembly steel 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_flechette systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_flechette.iff object/weapon/ranged/pistol/pistol_flechette.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_intimidator systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_intimidator.iff object/weapon/ranged/pistol/pistol_intimidator.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 85
|
|
slot resource 0 receiver_assembly aluminum 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_jawa systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_jawa.iff object/weapon/ranged/pistol/pistol_jawa.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_titanium 85
|
|
slot resource 0 receiver_assembly copper_platinite 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_renegade systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_renegade.iff object/weapon/ranged/pistol/pistol_renegade.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_polearm_electric systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 4 weapon_crafting object/weapon/melee/polearm/polearm_lance_electric_polearm.iff object/weapon/melee/polearm/polearm_lance_electric_polearm.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 lance_shaft steel_ditanium 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 shock_pulsor object/tangible/component/item/electronic_power_conditioner.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_polearm_kashyyk_bladestick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_kashyyk.iff object/weapon/melee/polearm/lance_kashyyk.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft metal 60
|
|
slot resource 0 flex_core metal 30
|
|
slot resource 0 balance_tabs mineral 20
|
|
slot resource 0 impact_face metal 12
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_rifle_adventurer_hv_sniper systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_adventurer.iff object/weapon/ranged/rifle/rifle_adventurer.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_geo_drill systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/rifle_geo_drill.iff object/weapon/ranged/rifle/rifle_geo_drill.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_rhodium 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
slot template 1 geonosian_power_cube_base object/tangible/component/weapon/geonosian_power_cube_base.iff 1
|
|
weapon rifle weapon_appearance_rifle_ld1 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_ld1.iff object/weapon/ranged/rifle/rifle_ld1.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 130
|
|
slot resource 0 receiver_assembly copper_codoan 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_massassi_ink systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/rifle/rifle_massassi_ink.iff object/weapon/ranged/rifle/rifle_massassi_ink.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 130
|
|
slot resource 0 receiver_assembly aluminum_chromium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot resource 0 enhanced_cooling_mechanism crystalline_gallinorian 15
|
|
slot resource 0 thermal_control_unit ore_carbonate_alantium 30
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_proton systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/rifle/rifle_proton.iff object/weapon/ranged/rifle/rifle_proton.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_neutronium 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot resource 0 enhanced_cooling_mechanism crystalline_gallinorian 15
|
|
slot resource 0 thermal_control_unit ore_carbonate_alantium 30
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_sword_acid systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_acid.iff object/weapon/melee/sword/sword_acid.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_junti_mace systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_mace_junti.iff object/weapon/melee/sword/sword_mace_junti.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_marauder systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_marauder.iff object/weapon/melee/sword/sword_marauder.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_massassi.iff object/weapon/melee/sword/sword_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_rsf systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 3 weapon_crafting object/weapon/melee/sword/sword_rsf.iff object/weapon/melee/sword/sword_rsf.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
|
|
slot resource 0 sword_core_jacket steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_dl44_metal_light systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_dl44_metal_light.iff object/weapon/ranged/pistol/pistol_dl44_metal_light.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 85
|
|
slot resource 0 receiver_assembly iron 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_bowcaster_assault systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 9 weapon_crafting object/weapon/ranged/rifle/rifle_bowcaster_heavy.iff object/weapon/ranged/rifle/rifle_bowcaster_heavy.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 130
|
|
slot resource 0 receiver_assembly iron_polonium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot resource 0 enhanced_cooling_mechanism crystalline_gallinorian 15
|
|
slot resource 0 thermal_control_unit ore_carbonate_alantium 30
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_bowcaster_recon systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/rifle_bowcaster_medium.iff object/weapon/ranged/rifle/rifle_bowcaster_medium.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly metal_ferrous 130
|
|
slot resource 0 receiver_assembly copper_codoan 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 firing_mechanism object/tangible/component/item/electronic_control_unit.iff 1
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_e11_mk2 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e11_mark2.iff object/weapon/ranged/carbine/carbine_e11_mark2.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly copper_platinite 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_scatter_light systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_scatter_light.iff object/weapon/ranged/pistol/pistol_scatter_light.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_doonium 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon directional weapon_appearance_rifle_flame_thrower_light systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 8 weapon_crafting object/weapon/ranged/rifle/rifle_flame_thrower_light.iff object/weapon/ranged/rifle/rifle_flame_thrower_light.iff 40 120 800 1100 0 0 0 0 0 0 energy heat -1 -1 directional directional 1 1 100 100 20 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot resource 0 ignition_pulse_generator fuel_petrochem_liquid 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_laser_light systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_laser_light.iff object/weapon/ranged/rifle/rifle_laser_light.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_linksteel 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_lightning_basic systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 10 weapon_crafting object/weapon/ranged/rifle/rifle_lightning_light.iff object/weapon/ranged/rifle/rifle_lightning_light.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 conduction_mass copper 28
|
|
slot resource 0 pulse_insulator ore_siliclastic 45
|
|
slot resource 0 shock_buffer petrochem_inert 150
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_knife_naktra_crystal systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/knife/ep3/knife_naktra_crystal.iff object/weapon/melee/knife/ep3/knife_naktra_crystal.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 sword_core_jacket iron 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 naktra_crystal1 object/tangible/loot/quest/naktra_crystal.iff 1
|
|
slot template 0 naktra_crystal2 object/tangible/loot/quest/naktra_crystal.iff 1
|
|
slot template 0 naktra_crystal3 object/tangible/loot/quest/naktra_crystal.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon heavy weapon_appearance_pistol_launcher_medium systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_launcher_medium.iff object/weapon/ranged/pistol/pistol_launcher_medium.iff 40 450 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_pistol_launcher_elite systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_launcher_elite.iff object/weapon/ranged/pistol/pistol_launcher_elite.iff 40 450 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly metal_nonferrous 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_dc15 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3/carbine_dc15.iff object/weapon/ranged/carbine/ep3/carbine_dc15.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly aluminum 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_wookiee_bowcaster systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster.iff object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly aluminum 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_knife_trando_skinner systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/knife/ep3/knife_trando_skinner.iff object/weapon/melee/knife/ep3/knife_trando_skinner.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 lance_shaft steel_ditanium 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_trando systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3/lance_trando.iff object/weapon/melee/polearm/ep3/lance_trando.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 lance_shaft steel_ditanium 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_kyd21 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3/pistol_kyd21.iff object/weapon/ranged/pistol/ep3/pistol_kyd21.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly aluminum_linksteel 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_trando_suppressor systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3/pistol_trando_suppressor.iff object/weapon/ranged/pistol/ep3/pistol_trando_suppressor.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly aluminum_chromium 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_wookiee systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3/pistol_wookiee.iff object/weapon/ranged/pistol/ep3/pistol_wookiee.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly aluminum_titanium 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_dc15 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3/rifle_dc15.iff object/weapon/ranged/rifle/ep3/rifle_dc15.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 130
|
|
slot resource 0 receiver_assembly aluminum_titanium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_naktra_crystal systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 10 weapon_crafting object/weapon/ranged/rifle/ep3/rifle_naktra_crystal.iff object/weapon/ranged/rifle/ep3/rifle_naktra_crystal.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_axidite 130
|
|
slot resource 0 receiver_assembly copper_beyrllius 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
slot template 0 naktra_crystal1 object/tangible/loot/quest/naktra_crystal.iff 1
|
|
slot template 0 naktra_crystal2 object/tangible/loot/quest/naktra_crystal.iff 1
|
|
slot template 0 naktra_crystal3 object/tangible/loot/quest/naktra_crystal.iff 1
|
|
weapon rifle weapon_appearance_rifle_trando_hunter systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3/rifle_trando_hunter.iff object/weapon/ranged/rifle/ep3/rifle_trando_hunter.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_polonium 130
|
|
slot resource 0 receiver_assembly copper_desh 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_sword_wookiee systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/ep3/sword_wookiee.iff object/weapon/melee/sword/ep3/sword_wookiee.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 lance_shaft steel 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_wookiee_knuckler systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/special/ep3/wookiee_knuckler.iff object/weapon/melee/special/ep3/wookiee_knuckler.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 grip_unit metal_ferrous 45
|
|
slot resource 0 strike_face steel 30
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal 22
|
|
slot resource 0 power_cell_socket copper 12
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_rifle_odararissl systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_odararissl.iff object/weapon/ranged/rifle/rifle_odararissl.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_bronzium 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_blackbane systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/knife/ep3_loot_blackbane.iff object/weapon/melee/knife/ep3_loot_blackbane.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 35
|
|
slot resource 0 staff_shaft steel_thoranium 35
|
|
slot resource 0 flex_core aluminum_linksteel 10
|
|
slot resource 0 balance_tabs mineral 14
|
|
slot resource 0 impact_face steel_duralloy 3
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_loot_blackhand systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_blackhand.iff object/weapon/ranged/pistol/ep3_loot_blackhand.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_colat 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_loot_calibrated systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_calibrated.iff object/weapon/ranged/pistol/ep3_loot_calibrated.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_colat 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_loot_corellian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/ep3_loot_corellian.iff object/weapon/ranged/heavy/ep3_loot_corellian.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_duralloy 150
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_loot_corestrike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3_loot_corestrike.iff object/weapon/ranged/carbine/ep3_loot_corestrike.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_colat 100
|
|
slot resource 0 receiver_assembly copper 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_loot_darksting systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3_loot_darksting.iff object/weapon/ranged/rifle/ep3_loot_darksting.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_loot_dawnsorrow systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3_loot_dawnsorrow.iff object/weapon/ranged/rifle/ep3_loot_dawnsorrow.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_polonium 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_loot_deathrain systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_deathrain.iff object/weapon/ranged/pistol/ep3_loot_deathrain.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_plumbum 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_loot_dragoneye systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_dragoneye.iff object/weapon/ranged/pistol/ep3_loot_dragoneye.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_eventide systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/ep3_loot_eventide.iff object/weapon/melee/sword/ep3_loot_eventide.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel_quadranium 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 28
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_loot_executer systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_executer.iff object/weapon/melee/2h_sword/ep3_loot_executer.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel_carbonite 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 28
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_loot_firestar systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3_loot_firestar.iff object/weapon/ranged/carbine/ep3_loot_firestar.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 55 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_axidite 100
|
|
slot resource 0 receiver_assembly copper 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_loot_grievance systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3_loot_grievance.iff object/weapon/ranged/carbine/ep3_loot_grievance.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_quadranium 100
|
|
slot resource 0 receiver_assembly copper 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_heartstriker systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_heartstriker.iff object/weapon/melee/special/ep3_loot_heartstriker.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_loot_hydra systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_hydra.iff object/weapon/ranged/pistol/ep3_loot_hydra.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_lifeblood systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_loot_liquidsilver systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_liquidsilver.iff object/weapon/ranged/pistol/ep3_loot_liquidsilver.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_loot_mark systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3_loot_mark.iff object/weapon/ranged/carbine/ep3_loot_mark.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 100
|
|
slot resource 0 receiver_assembly copper 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_necrosis systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_necrosis.iff object/weapon/melee/special/ep3_loot_necrosis.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_loot_nullifier systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3_loot_nullifier.iff object/weapon/ranged/rifle/ep3_loot_nullifier.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_quadranium 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_pestilence systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_pestilence.iff object/weapon/melee/polearm/ep3_loot_pestilence.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel_quadranium 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_loot_poisonspike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_poisonspike.iff object/weapon/melee/polearm/ep3_loot_poisonspike.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_loot_quicktrigger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_quicktrigger.iff object/weapon/ranged/pistol/ep3_loot_quicktrigger.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_carbonite 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_loot_retaliation systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3_loot_retaliation.iff object/weapon/ranged/rifle/ep3_loot_retaliation.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_loot_retribution systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3_loot_retribution.iff object/weapon/ranged/carbine/ep3_loot_retribution.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_rhodium 100
|
|
slot resource 0 receiver_assembly copper 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_loot_rhiss systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_rhiss.iff object/weapon/ranged/pistol/ep3_loot_rhiss.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_duralloy 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_loot_rilctur systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/ep3_loot_rilctur.iff object/weapon/ranged/carbine/ep3_loot_rilctur.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 45 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel_neutronium 100
|
|
slot resource 0 receiver_assembly copper 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_ripper systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/ep3_loot_ripper.iff object/weapon/melee/sword/ep3_loot_ripper.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_loot_sharpshooter systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/ep3_loot_sharpshooter.iff object/weapon/ranged/rifle/ep3_loot_sharpshooter.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_sickle systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/ep3_loot_sickle.iff object/weapon/melee/2h_sword/ep3_loot_sickle.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 65 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_loot_silencer systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_silencer.iff object/weapon/ranged/pistol/ep3_loot_silencer.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly iron_kammris 85
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_loot_soulstinger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/special/ep3_loot_soulstinger.iff object/weapon/melee/special/ep3_loot_soulstinger.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_loot_strike systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/ep3_loot_strike.iff object/weapon/melee/polearm/ep3_loot_strike.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 55 0 45
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 balance_tabs copper_polysteel 12
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon heavy weapon_appearance_loot_void systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/ep3_loot_void.iff object/weapon/ranged/heavy/ep3_loot_void.iff 40 450 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly steel 150
|
|
slot resource 0 receiver_assembly copper 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_2h_sword_avatar_wke_toothpick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel_carbonite 60
|
|
slot resource 0 grip aluminum_phrik 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
slot template 0 geonosian_sword_core object/tangible/component/weapon/geonosian_sword_core.iff 1
|
|
weapon melee weapon_appearance_baton_avatar_trando_stun_stick systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 grip_unit steel 28
|
|
slot resource 0 conductive_strike_face copper_polysteel 18
|
|
slot resource 0 power_cell_brackets metal 10
|
|
slot resource 0 charge_accumulator crystalline_byrothsis 8
|
|
slot template 0 shock_pulsor object/tangible/component/item/electronic_power_conditioner.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_avatar_wke_heartlance systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 staff_shaft steel 60
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 22
|
|
slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_avatar_wke_spiritblade systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 3 weapon_crafting object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket iron 60
|
|
slot resource 0 grip petrochem_inert_polymer 30
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_avatar_trandoshan systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_avatar_trando.iff object/weapon/ranged/carbine/carbine_avatar_trando.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_linksteel 100
|
|
slot resource 0 receiver_assembly metal_nonferrous 45
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_heavy_avatar_acid_beam systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_avatar_acid_beam.iff object/weapon/ranged/heavy/heavy_avatar_acid_beam.iff 40 450 800 1100 0 0 0 0 0 0 kinetic acid -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel 150
|
|
slot resource 0 receiver_assembly aluminum 40
|
|
slot resource 0 grip_assembly metal 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_avatar_trando_special systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_avatar_trando_special.iff object/weapon/ranged/pistol/pistol_avatar_trando_special.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_avatar_laser_trando systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_avatar_laser_trando.iff object/weapon/ranged/rifle/rifle_avatar_laser_trando.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_linksteel 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_wookiee_bowcaster systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3/pistol_wookiee_bowcaster.iff object/weapon/ranged/pistol/ep3/pistol_wookiee_bowcaster.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_ion_stunner systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3/pistol_ion_stunner.iff object/weapon/ranged/pistol/ep3/pistol_ion_stunner.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_neutronium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_loot_blackfalcon systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/ep3_loot_blackfalcon.iff object/weapon/ranged/pistol/ep3_loot_blackfalcon.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 47 0 25
|
|
slot resource 0 frame_assembly aluminum_chromium 85
|
|
slot resource 0 receiver_assembly copper_mythra 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_faux_bowcaster systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_faux_bowcaster.iff object/weapon/ranged/rifle/rifle_faux_bowcaster.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_linksteel 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_trando_hunter_crafted systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/ep3/rifle_trando_hunter_crafted.iff object/weapon/ranged/rifle/ep3/rifle_trando_hunter_crafted.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly aluminum_linksteel 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_avatar_loot_barrel.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_lightning_heavy systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 10 weapon_crafting object/weapon/ranged/rifle/rifle_lightning_heavy.iff object/weapon/ranged/rifle/rifle_lightning_heavy.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_duralloy 175
|
|
slot resource 0 receiver_assembly iron_colat 70
|
|
slot resource 0 conduction_mass copper 28
|
|
slot resource 0 pulse_insulator ore_siliclastic 45
|
|
slot resource 0 shock_buffer petrochem_inert_polymer 100
|
|
slot resource 0 grip_assembly chemical 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_specops_bothan_carbine systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly iron_plumbum 100
|
|
slot resource 0 receiver_assembly metal_ferrous 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_2h_sword_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/som_2h_sword_obsidian.iff object/weapon/melee/2h_sword/som_2h_sword_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
|
|
slot resource 0 sword_core_jacket steel_carbonite 120
|
|
slot resource 0 grip aluminum_linksteel 60
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/2h_obsid_sword_core.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_bandit systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/som_sword_mustafar_bandit.iff object/weapon/melee/sword/som_sword_mustafar_bandit.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
|
|
slot resource 0 sword_core_jacket steel_neutronium 120
|
|
slot resource 0 grip aluminum_titanium 60
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/1h_bandit_sword_core.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_2h_sword_tulrus systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/som_2h_sword_tulrus.iff object/weapon/melee/2h_sword/som_2h_sword_tulrus.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
|
|
slot resource 0 sword_core_jacket steel_duralloy 120
|
|
slot resource 0 grip iron_colat 60
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/2h_tulrus_sword_core.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_republic_sfor systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/carbine/som_carbine_republic_sfor.iff object/weapon/ranged/carbine/som_carbine_republic_sfor.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_ditanium 100
|
|
slot resource 0 receiver_assembly aluminum 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/carbine_coil_sfor.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_disrupter systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/som_disruptor_pistol.iff object/weapon/ranged/pistol/som_disruptor_pistol.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_ditanium 85
|
|
slot resource 0 receiver_assembly copper_platinite 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/pistol_coil_dist.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_ion_relic systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/som_ion_relic_pistol.iff object/weapon/ranged/pistol/som_ion_relic_pistol.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly iron_kammris 85
|
|
slot resource 0 receiver_assembly copper_polysteel 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/pistol_coil_ion.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_lance_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/som_lance_obsidian.iff object/weapon/melee/polearm/som_lance_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
|
|
slot resource 0 sword_core_jacket steel_carbonite 120
|
|
slot resource 0 grip copper_polysteel 60
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/obsid_lance_core.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_lance_xandank systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/som_lance_xandank.iff object/weapon/melee/polearm/som_lance_xandank.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
|
|
slot resource 0 sword_core_jacket steel_ditanium 120
|
|
slot resource 0 grip copper_mythra 60
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/tulrus_lance_core.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon heavy weapon_appearance_heavy_lava_cannon systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 10 weapon_crafting object/weapon/ranged/heavy/som_lava_cannon.iff object/weapon/ranged/heavy/som_lava_cannon.iff 40 450 800 1100 0 0 0 0 0 0 energy heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_carbonite 150
|
|
slot resource 0 receiver_assembly iron_kammris 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/lava_cannon_coil.iff 1
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon directional weapon_appearance_heavy_republic_flamer systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 10 weapon_crafting object/weapon/ranged/heavy/som_republic_flamer.iff object/weapon/ranged/heavy/som_republic_flamer.iff 40 450 800 1100 0 0 0 0 0 0 energy heat -1 -1 directional directional 1 1 100 100 20 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_duralloy 150
|
|
slot resource 0 receiver_assembly iron_kammris 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/flamer_coil.iff 1
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_dp23 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/som_rifle_dp23.iff object/weapon/ranged/rifle/som_rifle_dp23.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly aluminum_linksteel 130
|
|
slot resource 0 receiver_assembly metal_nonferrous 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/rifle_coil_dp23.iff 1
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_disrupter systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/rifle/som_rifle_mustafar_disruptor.iff object/weapon/ranged/rifle/som_rifle_mustafar_disruptor.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly aluminum_phrik 130
|
|
slot resource 0 receiver_assembly copper 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/rifle_coil_dist.iff 1
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_sword_obsidian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/som_sword_obsidian.iff object/weapon/melee/sword/som_sword_obsidian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 60 0 50
|
|
slot resource 0 sword_core_jacket steel_carbonite 120
|
|
slot resource 0 grip petrochem_inert_polymer 60
|
|
slot template 0 advanced_core object/tangible/component/weapon/mustafar/1h_obsid_sword_core.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_slug systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_slug.iff object/weapon/ranged/carbine/carbine_slug.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 100
|
|
slot resource 0 receiver_assembly aluminum_linksteel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_gaderiffi_elite systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/baton/baton_gaderiffi_elite.iff object/weapon/melee/baton/baton_gaderiffi_elite.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 reactive_striking_surface aluminum_titanium 120
|
|
slot resource 0 power_cell_brackets copper_polysteel 60
|
|
slot resource 0 grip_unit petrochem_inert_polymer 28
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_tusken_elite systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_tusken_elite.iff object/weapon/ranged/rifle/rifle_tusken_elite.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly aluminum_titanium 130
|
|
slot resource 0 receiver_assembly aluminum_chromium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_heroic_sd systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_heroic_sd.iff object/weapon/ranged/carbine/carbine_heroic_sd.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_ditanium 100
|
|
slot resource 0 receiver_assembly iron_polonium 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_polearm_heroic_sd systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/polearm_heroic_sd.iff object/weapon/melee/polearm/polearm_heroic_sd.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 lance_shaft steel_carbonite 120
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 60
|
|
slot resource 0 grip_unit petrochem_inert_polymer 28
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_heroic_sd systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_heroic_sd.iff object/weapon/ranged/pistol/pistol_heroic_sd.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 38 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_ditanium 85
|
|
slot resource 0 receiver_assembly copper_platinite 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_dd6 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_dd6.iff object/weapon/ranged/pistol/pistol_dd6.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 38 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_duralloy 85
|
|
slot resource 0 receiver_assembly copper_polysteel 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_heroic_exar systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_heroic_exar.iff object/weapon/ranged/pistol/pistol_heroic_exar.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_duralloy 85
|
|
slot resource 0 receiver_assembly copper_platinite 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_kun_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_kun_massassi.iff object/weapon/ranged/carbine/carbine_kun_massassi.iff 40 450 800 1100 0 0 0 0 0 0 energy cold -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_duralloy 100
|
|
slot resource 0 receiver_assembly iron_kammris 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_2h_sword_kun_massassi systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff 40 450 800 1100 0 0 0 0 0 0 kinetic cold -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 sword_core_jacket steel_duralloy 120
|
|
slot resource 0 grip petrochem_inert_polymer 60
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_ee3_bounty systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_bounty_ee3.iff object/weapon/ranged/carbine/carbine_bounty_ee3.iff 40 450 800 1100 0 0 0 0 0 0 energy heat -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_carbonite 100
|
|
slot resource 0 receiver_assembly copper_polysteel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_dc15_bounty systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_bounty_dc15.iff object/weapon/ranged/rifle/rifle_bounty_dc15.iff 40 450 800 1100 0 0 0 0 0 0 energy cold -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_carbonite 130
|
|
slot resource 0 receiver_assembly copper_polysteel 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_bowcaster_master systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_bowcaster_master.iff object/weapon/ranged/rifle/rifle_bowcaster_master.iff 40 120 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly aluminum_titanium 130
|
|
slot resource 0 receiver_assembly steel_duralloy 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon directional weapon_appearance_heavy_carbonite_rifle systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_carbonite_rifle.iff object/weapon/ranged/heavy/heavy_carbonite_rifle.iff 40 450 800 1100 0 0 0 0 0 0 energy cold -1 -1 directional directional 1 1 100 100 20 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 150
|
|
slot resource 0 receiver_assembly iron_kammris 40
|
|
slot resource 0 grip_assembly metal 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon component weapon_core_melee_basic systems.crafting.weapon.core.crafting_new_weapon_core_melee 50 weapon 3 weapon_crafting object/tangible/component/weapon/core/weapon_core_melee_basic.iff object/tangible/component/weapon/core/weapon_core_melee_basic.iff 22 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 18 40 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly chemical 15
|
|
slot resource 0 thermal_control_unit metal 25
|
|
slot template 0 weapon_reinforcement object/tangible/component/weapon/new_weapon_comp_reinforcement_core_base.iff 1
|
|
weapon component weapon_core_melee_standard systems.crafting.weapon.core.crafting_new_weapon_core_melee 50 weapon 5 weapon_crafting object/tangible/component/weapon/core/weapon_core_melee_standard.iff object/tangible/component/weapon/core/weapon_core_melee_standard.iff 36 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 42 72 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly petrochem_inert 35
|
|
slot resource 0 thermal_control_unit metal_nonferrous 45
|
|
slot resource 0 power_cell_brackets metal_ferrous 65
|
|
slot template 0 weapon_reinforcement object/tangible/component/weapon/new_weapon_comp_reinforcement_core_base.iff 1
|
|
slot template 1 melee_enhancement_one object/tangible/component/weapon/new_weapon/enhancement_melee_slot_one_base.iff 1
|
|
weapon component weapon_core_melee_advanced systems.crafting.weapon.core.crafting_new_weapon_core_melee 50 weapon 9 weapon_crafting object/tangible/component/weapon/core/weapon_core_melee_advanced.iff object/tangible/component/weapon/core/weapon_core_melee_advanced.iff 44 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 74 90 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly petrochem_inert_polymer 55
|
|
slot resource 0 thermal_control_unit copper_desh 95
|
|
slot resource 0 power_cell_brackets steel_duralloy 85
|
|
slot resource 0 charge_accumulator iron_bronzium 35
|
|
slot template 0 weapon_reinforcement object/tangible/component/weapon/new_weapon_comp_reinforcement_core_base.iff 1
|
|
slot template 1 elemental_component object/tangible/component/weapon/new_weapon/elemental_base.iff 1
|
|
slot template 1 melee_enhancement_one object/tangible/component/weapon/new_weapon/enhancement_melee_slot_one_base.iff 1
|
|
slot template 1 melee_enhancement_two object/tangible/component/weapon/new_weapon/enhancement_melee_slot_two_base.iff 1
|
|
slot template 1 weapon_power_bit object/tangible/component/weapon/new_weapon/power_bit.iff 1
|
|
weapon component weapon_core_ranged_basic systems.crafting.weapon.core.crafting_new_weapon_core 50 weapon 3 weapon_crafting object/tangible/component/weapon/core/weapon_core_ranged_basic.iff object/tangible/component/weapon/core/weapon_core_ranged_basic.iff 22 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 18 40 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly chemical 15
|
|
slot resource 0 thermal_control_unit metal 25
|
|
slot template 0 weapon_gas_cartridge object/tangible/component/weapon/new_weapon_comp_gas_cartridge_base.iff 1
|
|
weapon component weapon_core_ranged_standard systems.crafting.weapon.core.crafting_new_weapon_core 50 weapon 5 weapon_crafting object/tangible/component/weapon/core/weapon_core_ranged_standard.iff object/tangible/component/weapon/core/weapon_core_ranged_standard.iff 36 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 42 72 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly petrochem_inert 35
|
|
slot resource 0 thermal_control_unit metal_nonferrous 45
|
|
slot resource 0 pulse_insulator metal_ferrous 75
|
|
slot template 0 weapon_gas_cartridge object/tangible/component/weapon/new_weapon_comp_gas_cartridge_base.iff 1
|
|
slot template 1 ranged_enhancement_one object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_one_base.iff 1
|
|
weapon component weapon_core_ranged_advanced systems.crafting.weapon.core.crafting_new_weapon_core 50 weapon 9 weapon_crafting object/tangible/component/weapon/core/weapon_core_ranged_advanced.iff object/tangible/component/weapon/core/weapon_core_ranged_advanced.iff 44 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 74 90 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly petrochem_inert_polymer 55
|
|
slot resource 0 thermal_control_unit copper_polysteel 95
|
|
slot resource 0 pulse_insulator steel_carbonite 85
|
|
slot resource 0 charge_accumulator gemstone_crystalline 12
|
|
slot template 0 weapon_gas_cartridge object/tangible/component/weapon/new_weapon_comp_gas_cartridge_base.iff 1
|
|
slot template 1 elemental_chamber object/tangible/component/weapon/new_weapon/elemental_base.iff 1
|
|
slot template 1 ranged_enhancement_one object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_one_base.iff 1
|
|
slot template 1 ranged_enhancement_two object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_two_base.iff 1
|
|
slot template 1 weapon_power_bit object/tangible/component/weapon/new_weapon/power_bit.iff 1
|
|
weapon component weapon_core_heavy_standard systems.crafting.weapon.core.crafting_new_weapon_core 50 weapon 6 weapon_crafting object/tangible/component/weapon/core/weapon_core_heavy_standard.iff object/tangible/component/weapon/core/weapon_core_heavy_standard.iff 36 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 54 72 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly petrochem_inert 65
|
|
slot resource 0 thermal_control_unit metal_nonferrous 115
|
|
slot resource 0 pulse_insulator metal_ferrous 95
|
|
slot template 0 weapon_gas_cartridge object/tangible/component/weapon/new_weapon_comp_gas_cartridge_base.iff 1
|
|
slot template 0 elemental_chamber object/tangible/component/weapon/new_weapon/elemental_heavy.iff 1
|
|
slot template 1 ranged_enhancement_one object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_one_base.iff 1
|
|
weapon component weapon_core_heavy_advanced systems.crafting.weapon.core.crafting_new_weapon_core 50 weapon 9 weapon_crafting object/tangible/component/weapon/core/weapon_core_heavy_advanced.iff object/tangible/component/weapon/core/weapon_core_heavy_advanced.iff 44 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/core/ 0 0 0 0 74 90 0 0 0 0 4 10 0 10
|
|
slot resource 0 frame_assembly petrochem_inert_polymer 85
|
|
slot resource 0 thermal_control_unit aluminum_linksteel 155
|
|
slot resource 0 pulse_insulator steel_carbonite 115
|
|
slot resource 0 charge_accumulator gemstone_crystalline 22
|
|
slot template 0 weapon_gas_cartridge object/tangible/component/weapon/new_weapon_comp_gas_cartridge_base.iff 1
|
|
slot template 0 elemental_chamber object/tangible/component/weapon/new_weapon/elemental_heavy.iff 1
|
|
slot template 1 ranged_enhancement_one object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_one_base.iff 1
|
|
slot template 1 ranged_enhancement_two object/tangible/component/weapon/new_weapon/enhancement_ranged_slot_two_base.iff 1
|
|
slot template 1 weapon_power_bit object/tangible/component/weapon/new_weapon/power_bit.iff 1
|
|
weapon component new_weapon_comp_elemental_heat systems.crafting.weapon.core.crafting_comp_elemental 50 weapon 4 weapon_crafting object/tangible/component/weapon/new_weapon/elemental_heat.iff object/tangible/component/weapon/new_weapon/elemental_heat.iff 38 120 1 1 0 0 0 0 0 0 heat 0 1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/
|
|
slot resource 0 module_assembly petrochem_inert_polymer 10
|
|
slot resource 0 circuitry_substrate ore_carbonate_alantium 5
|
|
slot resource 0 gas_containment_unit aluminum_titanium 8
|
|
slot resource 0 reactant_source gas_reactive_skevon 16
|
|
weapon component new_weapon_comp_elemental_cold systems.crafting.weapon.core.crafting_comp_elemental 50 weapon 4 weapon_crafting object/tangible/component/weapon/new_weapon/elemental_cold.iff object/tangible/component/weapon/new_weapon/elemental_cold.iff 38 120 1 1 0 0 0 0 0 0 cold 0 1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/
|
|
slot resource 0 module_assembly petrochem_inert_polymer 10
|
|
slot resource 0 circuitry_substrate ore_carbonate_ostrine 5
|
|
slot resource 0 gas_containment_unit aluminum_chromium 8
|
|
slot resource 0 reactant_source gas_reactive_eleton 16
|
|
weapon component new_weapon_comp_elemental_acid systems.crafting.weapon.core.crafting_comp_elemental 50 weapon 4 weapon_crafting object/tangible/component/weapon/new_weapon/elemental_acid.iff object/tangible/component/weapon/new_weapon/elemental_acid.iff 38 120 1 1 0 0 0 0 0 0 acid 0 1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/
|
|
slot resource 0 module_assembly petrochem_inert_polymer 10
|
|
slot resource 0 circuitry_substrate ore_carbonate_varium 5
|
|
slot resource 0 gas_containment_unit aluminum_phrik 8
|
|
slot resource 0 reactant_source gas_reactive_tolium 16
|
|
weapon component new_weapon_comp_elemental_electric systems.crafting.weapon.core.crafting_comp_elemental 50 weapon 4 weapon_crafting object/tangible/component/weapon/new_weapon/elemental_electric.iff object/tangible/component/weapon/new_weapon/elemental_electric.iff 38 120 1 1 0 0 0 0 0 0 electric 0 1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/
|
|
slot resource 0 module_assembly petrochem_inert_polymer 10
|
|
slot resource 0 circuitry_substrate ore_carbonate_chromite 5
|
|
slot resource 0 gas_containment_unit aluminum_duralumin 8
|
|
slot resource 0 reactant_source gas_reactive_methane 16
|
|
weapon component new_weapon_comp_elemental_heavy systems.crafting.weapon.core.crafting_comp_elemental 50 weapon 4 weapon_crafting object/tangible/component/weapon/new_weapon/elemental_heavy.iff object/tangible/component/weapon/new_weapon/elemental_heavy.iff 38 120 1 1 0 0 0 0 0 0 none 0 1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/
|
|
slot resource 0 module_assembly petrochem_inert_polymer 10
|
|
slot resource 0 circuitry_substrate ore_carbonate 5
|
|
slot resource 0 gas_containment_unit aluminum_linksteel 8
|
|
slot resource 0 reactant_source gas_reactive 16
|
|
weapon component weapon_power_bit systems.crafting.weapon.core.crafting_comp_power_bit 0 weapon 2 weapon_crafting object/tangible/component/weapon/new_weapon/power_bit.iff object/tangible/component/weapon/new_weapon/power_bit.iff 21 120 1 1 0 0 0 0 0 0 none -1 -1 component component 0 0 sys.server/compiled/game/object/draft_schematic/weapon/component/ 0 0 0 0 0 0 0 136 0 35 0 0 0 0
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|
slot template 0 power_bit_modifier object/tangible/component/reverse_engineering/modifier_bit.iff 1
|
|
slot template 0 power_bit_value object/tangible/component/reverse_engineering/base_power_bit.iff 1
|
|
weapon component new_weapon_comp_gas_cartridge systems.crafting.weapon.core.crafting_comp_gas_cartridge 50 weapon 3 weapon_crafting object/tangible/component/weapon/new_weapon_comp_gas_cartridge.iff object/tangible/component/weapon/new_weapon_comp_gas_cartridge.iff 21 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 15
|
|
slot resource 0 module_assembly petrochem_inert 25
|
|
slot resource 0 gas_containment_unit metal 20
|
|
slot resource 0 reactant_source gas_reactive 15
|
|
weapon component new_weapon_comp_gas_cartridge_advanced systems.crafting.weapon.core.crafting_comp_gas_cartridge 50 weapon 5 weapon_crafting object/tangible/component/weapon/new_weapon_comp_gas_cartridge_advanced.iff object/tangible/component/weapon/new_weapon_comp_gas_cartridge_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 8 20 0 30
|
|
slot resource 0 module_assembly petrochem_inert_polymer 35
|
|
slot resource 0 xciter_circuitry copper_diatium 20
|
|
slot resource 0 circuitry_substrate ore_carbonate_ostrine 20
|
|
slot resource 0 gas_containment_unit aluminum_phrik 38
|
|
slot resource 0 reactant_source gas_reactive_irolunn 30
|
|
weapon component new_weapon_comp_scope systems.crafting.weapon.core.crafting_comp_scope 50 weapon 5 weapon_crafting object/tangible/component/weapon/scope_weapon_advanced.iff object/tangible/component/weapon/scope_weapon_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 3 10 0 10
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|
slot resource 0 scope_shell aluminum_chromium 18
|
|
slot resource 0 shock_proofing_and_gasket_seals petrochem_inert_polymer 10
|
|
slot resource 0 scope_bracket aluminum_linksteel 12
|
|
slot resource 0 light_accumulators crystalline_green_diamond 8
|
|
slot resource 0 targeting_aid_circuitry copper_polysteel 5
|
|
weapon component new_weapon_comp_stock systems.crafting.weapon.core.crafting_comp_stock 50 weapon 3 weapon_crafting object/tangible/component/weapon/stock_advanced.iff object/tangible/component/weapon/stock_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 3 10 0 10
|
|
slot resource 0 lining wood_deciduous_corellia 35
|
|
slot resource 0 butt_cap_and_receiver_attachment_point aluminum_linksteel 15
|
|
slot resource 0 frame_attachment steel_duralloy 15
|
|
weapon component new_weapon_comp_reinforcement_core systems.crafting.weapon.core.crafting_comp_reinforcement_core 50 weapon 3 weapon_crafting object/tangible/component/weapon/new_weapon_comp_reinforcement_core.iff object/tangible/component/weapon/new_weapon_comp_reinforcement_core.iff 21 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 15
|
|
slot resource 0 reinforcement_base petrochem_inert 25
|
|
slot resource 0 reinforcement_material metal 20
|
|
slot resource 0 reinforcement_attachment gas_reactive 15
|
|
weapon component new_weapon_comp_reinforcement_core_advanced systems.crafting.weapon.core.crafting_comp_reinforcement_core 50 weapon 4 weapon_crafting object/tangible/component/weapon/new_weapon_comp_reinforcement_core_advanced.iff object/tangible/component/weapon/new_weapon_comp_reinforcement_core_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 8 20 0 30
|
|
slot resource 0 reinforcement_base petrochem_inert_polymer 35
|
|
slot resource 0 reinforcement_material copper_diatium 20
|
|
slot resource 0 lining ore_carbonate_ostrine 20
|
|
slot resource 0 reinforcement_attachment aluminum_phrik 38
|
|
weapon component new_weapon_comp_blade_vibro_unit systems.crafting.weapon.core.crafting_comp_vibro_unit 50 weapon 3 weapon_crafting object/tangible/component/weapon/vibro_unit.iff object/tangible/component/weapon/vibro_unit.iff 21 60 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 10
|
|
slot resource 0 module_housing steel 35
|
|
slot resource 0 ultrasonic_vibration_generator fuel_petrochem_solid 15
|
|
slot resource 0 conductive_circuits copper 8
|
|
weapon component new_weapon_comp_blade_vibro_unit_advanced systems.crafting.weapon.core.crafting_comp_vibro_unit 50 weapon 3 weapon_crafting object/tangible/component/weapon/vibro_unit_advanced.iff object/tangible/component/weapon/vibro_unit_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 6 15 0 15
|
|
slot resource 0 module_housing copper_desh 40
|
|
slot resource 0 ultrasonic_vibration_generator petrochem_fuel_solid_type3 25
|
|
slot resource 0 conductive_circuits copper_platinite 15
|
|
weapon component new_weapon_comp_blaster_pistol_barrel systems.crafting.weapon.core.crafting_comp_barrel_blaster 50 weapon 5 weapon_crafting object/tangible/component/weapon/blaster_pistol_barrel.iff object/tangible/component/weapon/blaster_pistol_barrel.iff 21 60 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 10
|
|
slot resource 0 emitter_nozzle metal 20
|
|
slot resource 0 actuating_blaster_module metal 16
|
|
slot resource 0 barrel_to_receiver_coupling metal 12
|
|
slot resource 0 prismatic_crystal gemstone 3
|
|
slot resource 0 barrel_shroud metal 8
|
|
weapon component new_weapon_comp_blaster_pistol_barrel_advanced systems.crafting.weapon.core.crafting_comp_barrel_blaster 50 weapon 5 weapon_crafting object/tangible/component/weapon/blaster_pistol_barrel_advanced.iff object/tangible/component/weapon/blaster_pistol_barrel_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 6 15 0 15
|
|
slot resource 0 emitter_nozzle steel_rhodium 26
|
|
slot resource 0 actuating_blaster_module steel_duralloy 20
|
|
slot resource 0 barrel_to_receiver_coupling metal 18
|
|
slot resource 0 prismatic_crystal armophous_ryll 6
|
|
slot resource 0 barrel_shroud metal 12
|
|
weapon component new_weapon_comp_blaster_rifle_barrel systems.crafting.weapon.core.crafting_comp_barrel_blaster 50 weapon 5 weapon_crafting object/tangible/component/weapon/blaster_rifle_barrel.iff object/tangible/component/weapon/blaster_rifle_barrel.iff 21 60 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 10
|
|
slot resource 0 emitter_nozzle metal 25
|
|
slot resource 0 actuating_blaster_module metal 18
|
|
slot resource 0 barrel_to_receiver_coupling metal 20
|
|
slot resource 0 prismatic_crystal gemstone_crystalline 6
|
|
slot resource 0 barrel_shroud metal 12
|
|
weapon component new_weapon_comp_blaster_rifle_barrel_advanced systems.crafting.weapon.core.crafting_comp_barrel_blaster 50 weapon 5 weapon_crafting object/tangible/component/weapon/blaster_rifle_barrel_advanced.iff object/tangible/component/weapon/blaster_rifle_barrel_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 6 15 0 15
|
|
slot resource 0 emitter_nozzle steel_rhodium 45
|
|
slot resource 0 actuating_blaster_module steel_duralloy 36
|
|
slot resource 0 barrel_to_receiver_coupling steel_duranium 34
|
|
slot resource 0 prismatic_crystal armophous_ryll 12
|
|
slot resource 0 barrel_shroud metal 18
|
|
weapon component new_weapon_comp_projectile_pistol_barrel systems.crafting.weapon.core.crafting_comp_barrel_projectile 50 weapon 3 weapon_crafting object/tangible/component/weapon/projectile_pistol_barrel.iff object/tangible/component/weapon/projectile_pistol_barrel.iff 21 60 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 10
|
|
slot resource 0 lining steel 48
|
|
slot resource 0 bore metal 21
|
|
slot resource 0 barrel_shroud metal 12
|
|
weapon component new_weapon_comp_projectile_pistol_barrel_advanced systems.crafting.weapon.core.crafting_comp_barrel_projectile 50 weapon 3 weapon_crafting object/tangible/component/weapon/projectile_pistol_barrel_advanced.iff object/tangible/component/weapon/projectile_pistol_barrel_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 6 15 0 15
|
|
slot resource 0 lining steel_duralloy 60
|
|
slot resource 0 bore iron_plumbum 22
|
|
slot resource 0 barrel_shroud iron_axidite 18
|
|
weapon component new_weapon_comp_projectile_rifle_barrel systems.crafting.weapon.core.crafting_comp_barrel_projectile 50 weapon 3 weapon_crafting object/tangible/component/weapon/projectile_rifle_barrel.iff object/tangible/component/weapon/projectile_rifle_barrel.iff 21 60 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 4 10 0 10
|
|
slot resource 0 lining steel 55
|
|
slot resource 0 bore metal 26
|
|
slot resource 0 barrel_shroud metal 12
|
|
weapon component new_weapon_comp_projectile_rifle_barrel_advanced systems.crafting.weapon.core.crafting_comp_barrel_projectile 50 weapon 3 weapon_crafting object/tangible/component/weapon/projectile_rifle_barrel_advanced.iff object/tangible/component/weapon/projectile_rifle_barrel_advanced.iff 42 120 1 1 0 0 0 0 0 0 none -1 -1 component component 1 1 sys.server/compiled/game/object/draft_schematic/weapon/component/ 6 15 0 15
|
|
slot resource 0 lining steel_quadranium 65
|
|
slot resource 0 bore iron_plumbum 32
|
|
slot resource 0 barrel_shroud iron_axidite 18
|
|
weapon heavy weapon_appearance_heavy_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_mandalorian.iff object/weapon/ranged/heavy/heavy_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic electric -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_neutronium 150
|
|
slot resource 0 receiver_assembly iron_axidite 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_heavy_shotgun systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_rebel.iff object/weapon/ranged/heavy/heavy_rebel.iff 40 450 800 1100 0 0 0 0 0 0 kinetic kinetic -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_duralloy 150
|
|
slot resource 0 receiver_assembly iron_colat 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_sword_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_mandalorian.iff object/weapon/melee/sword/sword_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel_duralloy 120
|
|
slot resource 0 grip petrochem_inert_polymer 60
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_sword_rebel systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_rebel.iff object/weapon/melee/sword/sword_rebel.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel_duranium 120
|
|
slot resource 0 grip petrochem_inert_polymer 60
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_mandalorian.iff object/weapon/ranged/pistol/pistol_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_ditanium 85
|
|
slot resource 0 receiver_assembly copper_mythra 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_rebel systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_rebel.iff object/weapon/ranged/pistol/pistol_rebel.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_thoranium 85
|
|
slot resource 0 receiver_assembly copper_codoan 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_mandalorian.iff object/weapon/ranged/carbine/carbine_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_carbonite 100
|
|
slot resource 0 receiver_assembly copper_polysteel 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_mandalorian systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_mandalorian.iff object/weapon/ranged/rifle/rifle_mandalorian.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_quadranium 130
|
|
slot resource 0 receiver_assembly copper_thallium 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_rebel systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_rebel.iff object/weapon/ranged/rifle/rifle_rebel.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
|
|
slot resource 0 frame_assembly steel_cubirian 130
|
|
slot resource 0 receiver_assembly copper_beyrllius 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_a280 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_a280.iff object/weapon/ranged/rifle/rifle_a280.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_cubirian 130
|
|
slot resource 0 receiver_assembly copper_beyrllius 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_eweb systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_eweb.iff object/weapon/ranged/rifle/rifle_eweb.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_cubirian 130
|
|
slot resource 0 receiver_assembly copper_beyrllius 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_punch_dagger systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/punch_dagger.iff object/weapon/melee/special/punch_dagger.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
|
|
slot resource 0 grip_unit metal_ferrous 18
|
|
slot resource 0 strike_face steel 8
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal 8
|
|
slot resource 0 power_cell_socket copper 4
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_polearm_magnaguard_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_staff_magna_guard.iff object/weapon/melee/polearm/lance_staff_magna_guard.iff 40 450 800 1100 0 0 0 0 0 0 kinetic electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 lance_shaft aluminum_phrik 120
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 60
|
|
slot resource 0 grip_unit petrochem_inert_polymer 28
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon pistol weapon_appearance_pistol_westar_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/pistol/pistol_westar_34.iff object/weapon/ranged/pistol/pistol_westar_34.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_duralloy 85
|
|
slot resource 0 receiver_assembly copper_platinite 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_westar_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_westar_m5.iff object/weapon/ranged/rifle/rifle_westar_m5.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_cubirian 130
|
|
slot resource 0 receiver_assembly copper_beyrllius 70
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_knuckler_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/special/pvp_bf_knuckler.iff object/weapon/melee/special/pvp_bf_knuckler.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 grip_unit metal_ferrous 18
|
|
slot resource 0 strike_face steel 8
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal 8
|
|
slot resource 0 power_cell_socket copper 4
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_ngant_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_pvp_ngant.iff object/weapon/ranged/carbine/carbine_pvp_ngant.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_duralloy 100
|
|
slot resource 0 receiver_assembly iron_kammris 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_heavy_cr1_pvp systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff 40 450 800 1100 0 0 0 0 0 0 kinetic cold -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 500 0 400
|
|
slot resource 0 frame_assembly steel 150
|
|
slot resource 0 receiver_assembly iron 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 launch_tubes steel 170
|
|
slot resource 0 shell_handling_unit steel_neutronium 225
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_sword_pvp_bf systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 4 weapon_crafting object/weapon/melee/sword/sword_pvp_bf_01.iff object/weapon/melee/sword/sword_pvp_bf_01.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 sword_core_jacket steel_ditanium 120
|
|
slot resource 0 grip petrochem_inert_polymer 60
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
weapon melee weapon_appearance_2h_sword_pvp_bf systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 50
|
|
slot resource 0 grip_unit metal_ferrous 180
|
|
slot resource 0 strike_face steel 60
|
|
slot resource 0 vibro_unit_and_power_cell_brackets metal 24
|
|
slot resource 0 power_cell_socket copper 15
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon rifle weapon_appearance_rifle_deathtroopers systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/rifle/rifle_deathtroopers.iff object/weapon/ranged/rifle/rifle_deathtroopers.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_cubirian 135
|
|
slot resource 0 receiver_assembly copper_beyrllius 66
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 32
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_dh_18a systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_dh18a_gcw.iff object/weapon/ranged/pistol/pistol_dh18a_gcw.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
|
|
slot resource 0 frame_assembly steel_quadranium 85
|
|
slot resource 0 receiver_assembly iron_plumbum 40
|
|
slot resource 0 grip_assembly petrochem_inert 28
|
|
slot resource 0 inducer copper_diatium 10
|
|
slot template 0 barrel_pistol_blaster object/tangible/component/weapon/blaster_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_tc22 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/rifle/rifle_tc22_blaster.iff object/weapon/ranged/rifle/rifle_tc22_blaster.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
|
|
slot resource 0 frame_assembly steel_ditanium 150
|
|
slot resource 0 receiver_assembly iron_polonium 85
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism crystalline_gallinorian 15
|
|
slot resource 0 thermal_control_unit ore_carbonate_alantium 30
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon heavy weapon_appearance_heavy_pulse_cannon systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/heavy/heavy_pulse_cannon.iff object/weapon/ranged/heavy/heavy_pulse_cannon.iff 40 450 800 1100 0 0 0 0 0 0 kinetic heat -1 -1 heavy heavy 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
|
|
slot resource 0 frame_assembly steel 150
|
|
slot resource 0 receiver_assembly iron 40
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism gemstone_crystalline 45
|
|
slot resource 0 thermal_control_unit ore_carbonate 20
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_heavy_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_polearm_gcw_gand_shockprod systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 40
|
|
slot resource 0 lance_shaft aluminum_phrik 120
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 60
|
|
slot resource 0 grip_unit petrochem_inert_polymer 28
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon carbine weapon_appearance_carbine_gcw_charric systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_charric.iff object/weapon/ranged/carbine/carbine_charric.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 52 0 30
|
|
slot resource 0 frame_assembly steel_ditanium 100
|
|
slot resource 0 receiver_assembly aluminum 45
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 28
|
|
slot template 0 barrel_rifle_blaster object/tangible/component/weapon/blaster_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon rifle weapon_appearance_rifle_jinkins_j1 systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 9 weapon_crafting object/weapon/ranged/rifle/jinkins_j1_rifle.iff object/weapon/ranged/rifle/jinkins_j1_rifle.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 rifle rifle 1 1 100 100 64 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
|
|
slot resource 0 frame_assembly steel_ditanium 150
|
|
slot resource 0 receiver_assembly iron_polonium 85
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 20
|
|
slot resource 0 enhanced_cooling_mechanism crystalline_gallinorian 15
|
|
slot resource 0 thermal_control_unit ore_carbonate_alantium 30
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon carbine weapon_appearance_carbine_e5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e5_legend.iff object/weapon/ranged/carbine/carbine_e5_legend.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
|
|
slot resource 0 frame_assembly steel_carbonite 100
|
|
slot resource 0 receiver_assembly copper_polysteel 65
|
|
slot resource 0 grip_assembly petrochem_inert_polymer 65
|
|
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon pistol weapon_appearance_pistol_fwg5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_fwg5_legendary.iff object/weapon/ranged/pistol/pistol_fwg5_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
|
|
slot resource 0 frame_assembly steel_quadranium 100
|
|
slot resource 0 receiver_assembly iron_plumbum 65
|
|
slot resource 0 grip_assembly petrochem_inert 65
|
|
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
|
|
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
|
|
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
|
|
weapon melee weapon_appearance_2h_maul_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 grip_unit petrochem_inert 40
|
|
slot resource 0 strike_face steel_ditanium 75
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 85
|
|
slot template 0 power_cell_socket copper_codoan 30
|
|
slot resource 0 power_cell_socket copper_codoan 30
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
weapon melee weapon_appearance_stun_baton_legendary systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun_legendary.iff object/weapon/melee/baton/baton_stun_legendary.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
|
|
slot resource 0 sword_core_jacket steel_ditanium 120
|
|
slot resource 0 charge_accumulator crystalline_byrothsis 20
|
|
slot resource 0 grip petrochem_inert_polymer 40
|
|
slot resource 0 power_cell_socket copper_codoan 60
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
weapon melee weapon_appearance_lance_energy_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister_legendary.iff object/weapon/melee/polearm/lance_nightsister_legendary.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
|
|
slot resource 0 lance_shaft aluminum_phrik 100
|
|
slot resource 0 charge_accumulator crystalline_byrothsis 20
|
|
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 80
|
|
slot resource 0 grip_unit petrochem_inert_polymer 35
|
|
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
|
|
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
|