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dsrc/sku.0/sys.server/compiled/game/datatables/npc_customization/npc.tab
T
2018-03-26 01:21:00 +01:00

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key level minscale maxscale mindrainmodifier maxdrainmodifier minfaucetmodifier maxfaucetmodifier minhealth maxhealth minstrength maxstrength minconstitution maxconstitution minaction maxaction minquickness maxquickness minstamina maxstamina minmind maxmind minfocus maxfocus minwillpower maxwillpower defaultweapon attackspeed xp scripts objvars faction fleepercent clothes equipment mindamage maxdamage tohitchance species utterance
s i f f f f f f i i i i i i i i i i i i i i i i i i s f i s s s i s s i i f s s
Artisan 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 rich_standard.iff 10 20 0.25 species_choices_all.iff artisan.stf
Businessman 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 rich_no_jacket.iff 10 20 0.25 species_choices_all.iff business.stf
Commoner 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 poor_standard.iff 10 20 0.25 species_choices_all.iff common.stf
Criminal 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 mercenary_standard.iff 10 20 0.25 species_choices_all.iff thug.stf
Entertainer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Farmer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Info broker 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Scientist 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Slave 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Slicer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff business.stf
Spacer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Thug 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Wastrel 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff artisan.stf
Brawler 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 poor_standard.iff 10 20 0.25 species_choices_all.iff business.stf
Network Leader 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Outlaw 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Roughneck 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff artisan.stf
Scoundrel 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff business.stf
Technician 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Bothan diplomat 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff thug.stf
Bothan information broker 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Specialist noncom 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Area Coordinator 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Bodyguard 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Explorer 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Fringer 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Gambler 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Procurement Specialist 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Imperial noncom 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Slavemaster 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Comm operator 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Hunter 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Industrial spy 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Medic 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Rogue 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Bombardier 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Command security guard 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Detention security guard 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Gunner 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Lance Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Private 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Signalman 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Trooper 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Lance Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Pilot 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Scout 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Trooper 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Corporal 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Lance Bombardier 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Special missions engineer 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Common thief 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Interrogator 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Staff Corporal 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Staff Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Warrant Officer II 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Sharpshooter 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Staff Corporal 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Staff Sergeant 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Master Sergeant 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Sergeant Major 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
SpecOps trooper 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Thief 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Master Sergeant 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Warrant Officer II 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Guerrilla 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Heavy Weapons Specialist 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Infiltrator 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Marine 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Mercenary 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Pathfinder 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Technician 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Warrant Officer I 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Wilderness 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Sergeant Major 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Warrant Officer I 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Master Thief 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Second Lieutenant 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Smuggler 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
First Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Second Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
First Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Senior Guerrilla 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Senior Heavy Weapons Specialist 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Senior Infiltrator 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Senior Marine 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Senior Pathfinder 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Senior Technician 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Senior Wilderness Trooper 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Captain 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
CompForce trooper 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Major 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Captain 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Sergeant 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Lieutenant-Colonel 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Alliance Intelligence Case Officer 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Major-General 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Master Sergeant 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Pirate 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_medium.iff 10 20 0.25 species_choices_all.iff thug.stf
Sharpshooter 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Terrorist 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Colonel 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Lieutenant 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Lieutenant-Colonel 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
High Colonel 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Veteran CompForce trooper 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Colonel 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Senior Lieutenant 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
SpecOps Agent 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Brigadier-General 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Brigadier-General 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Captain 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Commando 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Commando 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Pirate lieutenant 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_medium.iff 10 20 0.25 species_choices_all.iff artisan.stf
Major-General 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Major 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Major-General 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
SpyNet operative 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Lieutenant-General 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Colonel 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Lieutenant-General 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Pirate leader 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_hard.iff 10 20 0.25 species_choices_all.iff artisan.stf
SpecOps Alliance Free Agent 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Assassin 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
High General 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Bounty Hunter 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
High General 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Surface Marshal 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Surface Marshal 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Teras Kasi Master 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Lesser Prophet of the Dark Side 85 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Imperial Inquisitor 100 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
Prophet of the Dark Side 100 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
Senior Prophet of the Dark Side 115 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
Master Prophet of the Dark Side 130 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
Emperor's Hand 150 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
MysticNerfHerder 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 unarmed 0.5 1 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 1 1 0.25 species_choices_all.iff thug.stf