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149 lines
34 KiB
SQL
Executable File
149 lines
34 KiB
SQL
Executable File
key level minscale maxscale mindrainmodifier maxdrainmodifier minfaucetmodifier maxfaucetmodifier minhealth maxhealth minstrength maxstrength minconstitution maxconstitution minaction maxaction minquickness maxquickness minstamina maxstamina minmind maxmind minfocus maxfocus minwillpower maxwillpower defaultweapon attackspeed xp scripts objvars faction fleepercent clothes equipment mindamage maxdamage tohitchance species utterance
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s i f f f f f f i i i i i i i i i i i i i i i i i i s f i s s s i s s i i f s s
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Artisan 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 rich_standard.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Businessman 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 rich_no_jacket.iff 10 20 0.25 species_choices_all.iff business.stf
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Commoner 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 poor_standard.iff 10 20 0.25 species_choices_all.iff common.stf
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Criminal 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 mercenary_standard.iff 10 20 0.25 species_choices_all.iff thug.stf
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Entertainer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Farmer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Info broker 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Scientist 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Slave 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Slicer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff business.stf
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Spacer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Thug 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Wastrel 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Brawler 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 poor_standard.iff 10 20 0.25 species_choices_all.iff business.stf
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Network Leader 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Outlaw 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Roughneck 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Scoundrel 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff business.stf
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Technician 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Bothan diplomat 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff thug.stf
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Bothan information broker 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Specialist noncom 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Area Coordinator 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Bodyguard 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Explorer 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Fringer 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Gambler 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Procurement Specialist 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Imperial noncom 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Slavemaster 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Comm operator 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Hunter 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Industrial spy 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Medic 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Rogue 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Bombardier 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Command security guard 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Detention security guard 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Gunner 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Lance Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Private 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Signalman 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Trooper 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Lance Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Pilot 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Scout 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Trooper 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Corporal 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Lance Bombardier 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Special missions engineer 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Common thief 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Interrogator 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Staff Corporal 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Staff Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Warrant Officer II 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Sharpshooter 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Staff Corporal 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Staff Sergeant 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Master Sergeant 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Sergeant Major 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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SpecOps trooper 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Thief 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Master Sergeant 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Warrant Officer II 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Guerrilla 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Heavy Weapons Specialist 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Infiltrator 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Marine 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Mercenary 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Pathfinder 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Technician 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Warrant Officer I 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Wilderness 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Sergeant Major 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Warrant Officer I 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Master Thief 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Second Lieutenant 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Smuggler 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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First Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Second Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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First Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Senior Guerrilla 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Senior Heavy Weapons Specialist 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Senior Infiltrator 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Senior Marine 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Senior Pathfinder 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Senior Technician 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Senior Wilderness Trooper 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Captain 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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CompForce trooper 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Major 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Captain 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Sergeant 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Lieutenant-Colonel 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Alliance Intelligence Case Officer 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Major-General 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Master Sergeant 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Pirate 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_medium.iff 10 20 0.25 species_choices_all.iff thug.stf
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Sharpshooter 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Terrorist 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Colonel 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Lieutenant 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Lieutenant-Colonel 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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High Colonel 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Veteran CompForce trooper 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Colonel 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Senior Lieutenant 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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SpecOps Agent 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Brigadier-General 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Brigadier-General 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Captain 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Commando 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Commando 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Pirate lieutenant 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_medium.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Major-General 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Major 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Major-General 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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SpyNet operative 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Lieutenant-General 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Colonel 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Lieutenant-General 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Pirate leader 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_hard.iff 10 20 0.25 species_choices_all.iff artisan.stf
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SpecOps Alliance Free Agent 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Assassin 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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High General 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Bounty Hunter 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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High General 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Surface Marshal 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Surface Marshal 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Teras Kasi Master 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Lesser Prophet of the Dark Side 85 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Imperial Inquisitor 100 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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Prophet of the Dark Side 100 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf
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Senior Prophet of the Dark Side 115 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf
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Master Prophet of the Dark Side 130 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf
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Emperor's Hand 150 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf
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MysticNerfHerder 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 unarmed 0.5 1 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 1 1 0.25 species_choices_all.iff thug.stf
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