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dsrc/sku.0/sys.server/compiled/game/script/library/session.scriptlib
T

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// these are also defined in LfgCharacterData.cpp so ***MUST*** be kept in sync
const int ACTIVITY_NONE = 0;
const int ACTIVITY_PVE = 1;
const int ACTIVITY_PVP = 2;
const int ACTIVITY_CRAFTING = 4;
const int ACTIVITY_ENTERTAINED = 8;
const int ACTIVITY_BEEN_ENTERTAINED = 16;
const int ACTIVITY_ACCESS_BAZAAR = 32;
const int ACTIVITY_MISSION_TERMINAL = 64;
const int ACTIVITY_SPACE_LAUNCH = 128;
const int ACTIVITY_DECORATE = 256;
const int ACTIVITY_OWNER_ACCESS_VENDOR = 512;
const int ACTIVITY_OTHER_ACCESS_VENDOR = 1024;
const int ACTIVITY_ACCESS_HARVESTER = 2048;
const int ACTIVITY_ACCESS_FACTORY = 4096;
const int ACTIVITY_ACCESS_STRUCTURE = 8192;
const int ACTIVITY_FISHING = 16384;
void logActivity(obj_id player, int activityType)
{
_logActivity(player, activityType);
}