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The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
SWG Source DSRC/Script Repo
This repo was forked from Stella Bellum. Please credit them (notably Cekis) if you use any of the work here.
Pull requests are welcome and encouraged
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