Files
dsrc/sku.0/sys.server/compiled/game/script/library/luck.java
T
TekaohandGitHub 5c2e112349 Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
2019-04-18 18:31:52 -05:00

55 lines
1.6 KiB
Java
Executable File

package script.library;
import script.obj_id;
import script.prose_package;
import script.string_id;
public class luck extends script.base_script
{
public luck()
{
}
public static boolean isLucky(obj_id player) throws InterruptedException
{
return isLucky(player, 0.10f, true);
}
public static boolean isLucky(obj_id player, float mod) throws InterruptedException
{
return isLucky(player, mod, true);
}
public static boolean isLucky(obj_id player, float mod, boolean showFlyText) throws InterruptedException
{
if (!isPlayer(player))
{
return false;
}
int level = getLevel(player);
int cap = level * 5;
float chance = rand(1, (cap * 1000));
chance /= 1000.0f;
float luck = getSkillStatisticModifier(player, "luck");
float luckBonus = getEnhancedSkillStatisticModifierUncapped(player, "luck_modified");
luck += luckBonus;
if (luck > cap)
{
luck = cap;
}
luck *= mod;
if (chance < luck)
{
if (showFlyText)
{
showLuckyFlyText(player);
}
return true;
}
return false;
}
public static void showLuckyFlyText(obj_id player) throws InterruptedException
{
prose_package pp = new prose_package();
pp = prose.setStringId(pp, new string_id("system_msg", "lucky_fly_text"));
showFlyTextPrivateProseWithFlags(player, player, pp, 1.5f, colors.GOLD, FLY_TEXT_FLAG_IS_LUCKY);
}
}