Files
dsrc/sku.0/sys.server/compiled/game/script/fishing/controller.java
T

65 lines
2.2 KiB
Java

package script.fishing;
import script.dictionary;
import script.library.fishing;
import script.location;
import script.obj_id;
public class controller extends script.base_script {
public controller()
{
}
/*
* The purpose of the controller is really only to spawn and setup the master object
* Everything fishing related that is stored or updated should be going in the master object via messageTo fishing.getMasterFishingObject()
*/
public static final String CONTROLLER = "object/tangible/ground_spawning/patrol_waypoint.iff";
public int OnInitialize(obj_id self) throws InterruptedException {
setName(self, "Fishing Controller");
location selfLoc = getLocation(self);
obj_id objects[] = getObjectsInRange(selfLoc, 0.1f);
boolean exists = false;
if (objects != null || objects.length > 0)
{
for (obj_id object : objects) {
if ((getTemplateName(object)).equals(CONTROLLER)) {
exists = true;
}
}
}
if (!exists)
{
createMasterObject(self);
}
return SCRIPT_CONTINUE;
}
// Make sure CSRs can't take the master object on a stroll down Amidala's Beach when they should be home doing their homework
public int OnAboutToBeTransferred(obj_id self, obj_id destContainer, obj_id transferer) throws InterruptedException {
sendSystemMessageTestingOnly(transferer, "You cannot move this item!");
return SCRIPT_OVERRIDE;
}
public int createMasterObject(obj_id self, dictionary params) throws InterruptedException {
createMasterObject(self);
return SCRIPT_CONTINUE;
}
/**
* createMasterObject
* Spawns the fishing master object and persists it to the database
* We need to persist this object because it contains records of fishing (e.g. leaderboard)
* and should not be deleted at restart (that would be very bad)
*/
public void createMasterObject(obj_id self) throws InterruptedException {
obj_id object = createObject(CONTROLLER, getLocation(self));
attachScript(object, "fishing.master_object");
persistObject(object);
}
}