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dsrc/sku.0/sys.server/compiled/game/script/conversation/barada.script
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// ======================================================================
//
// barada.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/barada";
// ======================================================================
// Script Conditions
// ======================================================================
boolean barada_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean barada_condition_completedBarada (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest(player, "quest/jabba_barada_v2"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean barada_condition_completedPorcellus (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest(player, "quest/jabba_porcellus"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean barada_condition_findingParts (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "quest/jabba_barada_v2", "suspiciousParts"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean barada_condition_killingCompetition (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "quest/jabba_barada_v2", "PodRaceVillainy"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean barada_condition_readyToReturn (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "quest/jabba_barada_v2", "readyToReturn"))
{
return true;
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void barada_action_grantBaradaQuest (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest (player, "quest/jabba_barada_v2");
}
// ----------------------------------------------------------------------
void barada_action_sendBaradaDoneSignal (obj_id player, obj_id npc)
{
faceTo(npc, player);
groundquests.sendSignal (player, "doneWithBarada");
groundquests.grantQuest(player, "pointer_bib_fortuna");
}
// ----------------------------------------------------------------------
void barada_action_clearPointer (obj_id player, obj_id npc)
{
faceTo(npc, player);
groundquests.sendSignal(player, "found_barada");
}
// ----------------------------------------------------------------------
void barada_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int barada_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Porcellus says you're good. He told you I needed help? I do. Someone with a steady hand and steady nerves. Is that you?
//-- [RESPONSE NOTE]
//-- PLAYER: Yeah, that's me.
if (response == "s_13")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
//-- NPC: Good, good. Let's get started then. Valarian's racers are cheating. There's no way they're building better vehicles than me. Find out what they're doing.
string_id message = new string_id (c_stringFile, "s_15");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Isn't pod racing illegal?
boolean hasResponse0 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What do you need me to do?
boolean hasResponse1 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.barada.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No. That's not me at all.
if (response == "s_40")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
//-- NPC: Then what are you standing around here for? It's dangerous here. I mean look at us. You might wanna find an exit.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int barada_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good, good. Let's get started then. Valarian's racers are cheating. There's no way they're building better vehicles than me. Find out what they're doing.
//-- [RESPONSE NOTE]
//-- PLAYER: Isn't pod racing illegal?
if (response == "s_17")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
//-- NPC: What are you, some kind of Imperial spy? Everything we do around here is illegal. Unless you really are an Imperial spy, in which case I was kidding. No, wait, Jabba's paid off the Imperials, so it doesn't matter. What were we talking about?
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Where do you hold these pod races?
boolean hasResponse0 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I just need to know what to do.
boolean hasResponse1 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_26");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.barada.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What do you need me to do?
if (response == "s_36")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
barada_action_grantBaradaQuest (player, npc);
//-- NPC: Find some of Valarian's pod racers and see what they have.
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int barada_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What are you, some kind of Imperial spy? Everything we do around here is illegal. Unless you really are an Imperial spy, in which case I was kidding. No, wait, Jabba's paid off the Imperials, so it doesn't matter. What were we talking about?
//-- [RESPONSE NOTE]
//-- PLAYER: Where do you hold these pod races?
if (response == "s_26")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
//-- NPC: Don't concern yourself with everything at once. All you need to know is what I want you to do, and then I just need you to do it.
string_id message = new string_id (c_stringFile, "s_28");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What should I do?
boolean hasResponse0 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't like this. I'm leaving.
boolean hasResponse1 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.barada.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I just need to know what to do.
if (response == "s_34")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
barada_action_grantBaradaQuest (player, npc);
//-- NPC: Find some of Valarian's pod racers and see what they have.
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int barada_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Don't concern yourself with everything at once. All you need to know is what I want you to do, and then I just need you to do it.
//-- [RESPONSE NOTE]
//-- PLAYER: What should I do?
if (response == "s_30")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
barada_action_grantBaradaQuest (player, npc);
//-- NPC: Find some of Valarian's pod racers and see what they have.
string_id message = new string_id (c_stringFile, "s_38");
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't like this. I'm leaving.
if (response == "s_32")
{
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
//-- NPC: Then what are you standing around here for? It's dangerous here. I mean look at us. You might wanna find an exit.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.barada.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.barada");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.barada");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (barada_condition_completedBarada (player, npc))
{
barada_action_facePlayer (player, npc);
//-- NPC: I heard through the grapevine that Lady Valarian is really mad at the loss of her pod racer champion. Well done!
string_id message = new string_id (c_stringFile, "s_4");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (barada_condition_readyToReturn (player, npc))
{
barada_action_sendBaradaDoneSignal (player, npc);
//-- NPC: This is fantastic. I'm going to give you this. It's a customization kit for your vehicle. We have hundreds of them lying around, so I don't really feel bad about giving you one. Oh, I should have kept that last part to myself, shouldn't I? Oh well. Hey, go see Bib Fortuna. He's got something to talk to you about.
string_id message = new string_id (c_stringFile, "s_23");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (barada_condition_killingCompetition (player, npc))
{
barada_action_facePlayer (player, npc);
//-- NPC: I thought I sent you out to take care of our competition. You know, 'take care'...do I have to spell it out for you?
string_id message = new string_id (c_stringFile, "s_20");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (barada_condition_findingParts (player, npc))
{
barada_action_facePlayer (player, npc);
//-- NPC: Have you found any more of those suspicious engine parts Valarian's been using?
string_id message = new string_id (c_stringFile, "s_19");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (barada_condition_completedPorcellus (player, npc))
{
barada_action_clearPointer (player, npc);
//-- NPC: Porcellus says you're good. He told you I needed help? I do. Someone with a steady hand and steady nerves. Is that you?
string_id message = new string_id (c_stringFile, "s_11");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yeah, that's me.
boolean hasResponse0 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No. That's not me at all.
boolean hasResponse1 = false;
if (barada_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.barada.branchId", 5);
npcStartConversation (player, npc, "barada", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (barada_condition__defaultCondition (player, npc))
{
//-- NPC: I'm not sure what you're doing in my garage, but you better go do it somewhere else.
string_id message = new string_id (c_stringFile, "s_44");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "barada")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.barada.branchId");
if (branchId == 5 && barada_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && barada_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && barada_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && barada_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.barada.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================