mirror of
https://github.com/SWG-Source/dsrc.git
synced 2026-07-13 22:01:04 -04:00
ffe807b980cfbad0a36639558baec1cbb6abcfb6
xp.VAR_TOP_GROUP stores the GROUP object ID when the top attacker is in a group, not an individual player. The isPlayer() guard in addRareLoot() was then failing immediately, preventing any RLS chest from spawning whenever players were grouped. Pick a random member of the group as the RLS recipient, consistent with how other group loot mechanics work in the codebase. Fixes #343
…
SWG Source DSRC/Script Repo
This repo was forked from Stella Bellum. Please credit them (notably Cekis) if you use any of the work here.
Pull requests are welcome and encouraged
Languages
Java
99.9%
Perl
0.1%