mirror of
https://github.com/SWG-Source/src.git
synced 2026-07-28 22:15:49 -04:00
readd missing generated code
This commit is contained in:
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+542
@@ -28,4 +28,546 @@
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//!!!BEGIN GENERATED LOADOBJECT
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void SwgSnapshot::loadBattlefieldMarkerObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_battlefieldMarkerObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newBattlefieldMarkerObject(NetworkId const & objectId)
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{
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m_battlefieldMarkerObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadBuildingObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_buildingObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newBuildingObject(NetworkId const & objectId)
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{
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m_buildingObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadCellObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_cellObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::newCellObject(NetworkId const & objectId)
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{
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m_cellObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::loadCityObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_cityObjectBuffer.addEmptyRow(objectId);
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loadUniverseObject(session,objectId);
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}
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void SwgSnapshot::newCityObject(NetworkId const & objectId)
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{
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m_cityObjectBuffer.addEmptyRow(objectId);
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newUniverseObject(objectId);
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}
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void SwgSnapshot::loadCreatureObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_creatureObjectBuffer.addEmptyRow(objectId);
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loadAttributes(session,objectId);
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loadSkills(session,objectId);
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loadCommands(session,objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newCreatureObject(NetworkId const & objectId)
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{
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m_creatureObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadFactoryObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_factoryObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newFactoryObject(NetworkId const & objectId)
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{
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m_factoryObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadGuildObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_guildObjectBuffer.addEmptyRow(objectId);
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loadUniverseObject(session,objectId);
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}
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void SwgSnapshot::newGuildObject(NetworkId const & objectId)
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{
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m_guildObjectBuffer.addEmptyRow(objectId);
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newUniverseObject(objectId);
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}
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void SwgSnapshot::loadHarvesterInstallationObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_harvesterInstallationObjectBuffer.addEmptyRow(objectId);
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loadInstallationObject(session,objectId);
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}
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void SwgSnapshot::newHarvesterInstallationObject(NetworkId const & objectId)
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{
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m_harvesterInstallationObjectBuffer.addEmptyRow(objectId);
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newInstallationObject(objectId);
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}
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void SwgSnapshot::loadInstallationObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_installationObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newInstallationObject(NetworkId const & objectId)
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{
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m_installationObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadIntangibleObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_intangibleObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::newIntangibleObject(NetworkId const & objectId)
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{
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m_intangibleObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::loadManufactureInstallationObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_manufactureInstallationObjectBuffer.addEmptyRow(objectId);
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loadInstallationObject(session,objectId);
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}
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void SwgSnapshot::newManufactureInstallationObject(NetworkId const & objectId)
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{
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m_manufactureInstallationObjectBuffer.addEmptyRow(objectId);
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newInstallationObject(objectId);
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}
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void SwgSnapshot::loadManufactureSchematicObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_manufactureSchematicObjectBuffer.addEmptyRow(objectId);
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loadIntangibleObject(session,objectId);
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}
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void SwgSnapshot::newManufactureSchematicObject(NetworkId const & objectId)
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{
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m_manufactureSchematicObjectBuffer.addEmptyRow(objectId);
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newIntangibleObject(objectId);
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}
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void SwgSnapshot::loadMissionObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_missionObjectBuffer.addEmptyRow(objectId);
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loadIntangibleObject(session,objectId);
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}
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void SwgSnapshot::newMissionObject(NetworkId const & objectId)
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{
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m_missionObjectBuffer.addEmptyRow(objectId);
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newIntangibleObject(objectId);
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}
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void SwgSnapshot::loadPlanetObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_planetObjectBuffer.addEmptyRow(objectId);
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loadUniverseObject(session,objectId);
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}
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void SwgSnapshot::newPlanetObject(NetworkId const & objectId)
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{
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m_planetObjectBuffer.addEmptyRow(objectId);
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newUniverseObject(objectId);
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}
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void SwgSnapshot::loadPlayerObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_playerObjectBuffer.addEmptyRow(objectId);
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loadIntangibleObject(session,objectId);
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}
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void SwgSnapshot::newPlayerObject(NetworkId const & objectId)
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{
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m_playerObjectBuffer.addEmptyRow(objectId);
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newIntangibleObject(objectId);
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}
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void SwgSnapshot::loadPlayerQuestObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_playerQuestObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newPlayerQuestObject(NetworkId const & objectId)
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{
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m_playerQuestObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadResourceContainerObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_resourceContainerObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newResourceContainerObject(NetworkId const & objectId)
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{
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m_resourceContainerObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadShipObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_shipObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newShipObject(NetworkId const & objectId)
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{
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m_shipObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadStaticObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_staticObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::newStaticObject(NetworkId const & objectId)
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{
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m_staticObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::loadTangibleObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_tangibleObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::newTangibleObject(NetworkId const & objectId)
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{
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m_tangibleObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::loadUniverseObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_universeObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::newUniverseObject(NetworkId const & objectId)
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{
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m_universeObjectBuffer.addEmptyRow(objectId);
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}
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void SwgSnapshot::loadVehicleObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_vehicleObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newVehicleObject(NetworkId const & objectId)
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{
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m_vehicleObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadWeaponObject(DB::Session *session, NetworkId const & objectId)
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{
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UNREF(session);
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m_weaponObjectBuffer.addEmptyRow(objectId);
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loadTangibleObject(session,objectId);
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}
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void SwgSnapshot::newWeaponObject(NetworkId const & objectId)
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{
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m_weaponObjectBuffer.addEmptyRow(objectId);
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newTangibleObject(objectId);
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}
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void SwgSnapshot::loadObject(DB::Session *session,const Tag &typeId, const NetworkId &objectId)
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{
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switch(typeId)
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{
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case ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag:
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loadBattlefieldMarkerObject(session,objectId);
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break;
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case ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag:
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loadBuildingObject(session,objectId);
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break;
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case ServerCellObjectTemplate::ServerCellObjectTemplate_tag:
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loadCellObject(session,objectId);
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break;
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case ServerCityObjectTemplate::ServerCityObjectTemplate_tag:
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loadCityObject(session,objectId);
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break;
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case ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag:
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loadCreatureObject(session,objectId);
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break;
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case ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag:
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loadFactoryObject(session,objectId);
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break;
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case ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag:
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loadGuildObject(session,objectId);
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break;
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case ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag:
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loadHarvesterInstallationObject(session,objectId);
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break;
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case ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag:
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loadInstallationObject(session,objectId);
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break;
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case ServerIntangibleObjectTemplate::ServerIntangibleObjectTemplate_tag:
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loadIntangibleObject(session,objectId);
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break;
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case ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag:
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loadManufactureInstallationObject(session,objectId);
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break;
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case ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag:
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loadManufactureSchematicObject(session,objectId);
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break;
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case ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag:
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loadMissionObject(session,objectId);
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break;
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case ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag:
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loadPlanetObject(session,objectId);
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break;
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case ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag:
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loadPlayerObject(session,objectId);
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break;
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case ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag:
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loadPlayerQuestObject(session,objectId);
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break;
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case ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag:
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loadResourceContainerObject(session,objectId);
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break;
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case ServerShipObjectTemplate::ServerShipObjectTemplate_tag:
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loadShipObject(session,objectId);
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break;
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case ServerStaticObjectTemplate::ServerStaticObjectTemplate_tag:
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loadStaticObject(session,objectId);
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break;
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case ServerTangibleObjectTemplate::ServerTangibleObjectTemplate_tag:
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loadTangibleObject(session,objectId);
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break;
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case ServerUniverseObjectTemplate::ServerUniverseObjectTemplate_tag:
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loadUniverseObject(session,objectId);
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break;
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case ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag:
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||||
loadVehicleObject(session,objectId);
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||||
break;
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||||
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||||
case ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag:
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loadWeaponObject(session,objectId);
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||||
break;
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||||
default:
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||||
WARNING(true,("Attempt to load object %s from the database. It has unknown type %i.",objectId.getValueString().c_str(),typeId));
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||||
}
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}
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||||
void SwgSnapshot::newObject(NetworkId const & objectId, int templateId, Tag typeId)
|
||||
{
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||||
m_objectTableBuffer.newObject(objectId, templateId, typeId);
|
||||
switch(typeId)
|
||||
{
|
||||
case ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag:
|
||||
newBattlefieldMarkerObject(objectId);
|
||||
break;
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||||
|
||||
case ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag:
|
||||
newBuildingObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerCellObjectTemplate::ServerCellObjectTemplate_tag:
|
||||
newCellObject(objectId);
|
||||
break;
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||||
|
||||
case ServerCityObjectTemplate::ServerCityObjectTemplate_tag:
|
||||
newCityObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag:
|
||||
newCreatureObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag:
|
||||
newFactoryObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag:
|
||||
newGuildObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag:
|
||||
newHarvesterInstallationObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag:
|
||||
newInstallationObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerIntangibleObjectTemplate::ServerIntangibleObjectTemplate_tag:
|
||||
newIntangibleObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag:
|
||||
newManufactureInstallationObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag:
|
||||
newManufactureSchematicObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag:
|
||||
newMissionObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag:
|
||||
newPlanetObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag:
|
||||
newPlayerObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag:
|
||||
newPlayerQuestObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag:
|
||||
newResourceContainerObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerShipObjectTemplate::ServerShipObjectTemplate_tag:
|
||||
newShipObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerStaticObjectTemplate::ServerStaticObjectTemplate_tag:
|
||||
newStaticObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerTangibleObjectTemplate::ServerTangibleObjectTemplate_tag:
|
||||
newTangibleObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerUniverseObjectTemplate::ServerUniverseObjectTemplate_tag:
|
||||
newUniverseObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag:
|
||||
newVehicleObject(objectId);
|
||||
break;
|
||||
|
||||
case ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag:
|
||||
newWeaponObject(objectId);
|
||||
break;
|
||||
|
||||
default:
|
||||
WARNING(true,("Attempt to create object %s. It has unknown type %i.",objectId.getValueString().c_str(),typeId));
|
||||
}
|
||||
}
|
||||
|
||||
void SwgSnapshot::registerTags()
|
||||
{
|
||||
m_battlefieldMarkerObjectBuffer.addTag(ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag);
|
||||
m_buildingObjectBuffer.addTag(ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag);
|
||||
m_cellObjectBuffer.addTag(ServerCellObjectTemplate::ServerCellObjectTemplate_tag);
|
||||
m_cityObjectBuffer.addTag(ServerCityObjectTemplate::ServerCityObjectTemplate_tag);
|
||||
m_universeObjectBuffer.addTag(ServerCityObjectTemplate::ServerCityObjectTemplate_tag);
|
||||
m_creatureObjectBuffer.addTag(ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag);
|
||||
m_factoryObjectBuffer.addTag(ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag);
|
||||
m_guildObjectBuffer.addTag(ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag);
|
||||
m_universeObjectBuffer.addTag(ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag);
|
||||
m_harvesterInstallationObjectBuffer.addTag(ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag);
|
||||
m_installationObjectBuffer.addTag(ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag);
|
||||
m_installationObjectBuffer.addTag(ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag);
|
||||
m_intangibleObjectBuffer.addTag(ServerIntangibleObjectTemplate::ServerIntangibleObjectTemplate_tag);
|
||||
m_manufactureInstallationObjectBuffer.addTag(ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag);
|
||||
m_installationObjectBuffer.addTag(ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag);
|
||||
m_manufactureSchematicObjectBuffer.addTag(ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag);
|
||||
m_intangibleObjectBuffer.addTag(ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag);
|
||||
m_missionObjectBuffer.addTag(ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag);
|
||||
m_intangibleObjectBuffer.addTag(ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag);
|
||||
m_planetObjectBuffer.addTag(ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag);
|
||||
m_universeObjectBuffer.addTag(ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag);
|
||||
m_playerObjectBuffer.addTag(ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag);
|
||||
m_intangibleObjectBuffer.addTag(ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag);
|
||||
m_playerQuestObjectBuffer.addTag(ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag);
|
||||
m_resourceContainerObjectBuffer.addTag(ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag);
|
||||
m_shipObjectBuffer.addTag(ServerShipObjectTemplate::ServerShipObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerShipObjectTemplate::ServerShipObjectTemplate_tag);
|
||||
m_staticObjectBuffer.addTag(ServerStaticObjectTemplate::ServerStaticObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerTangibleObjectTemplate::ServerTangibleObjectTemplate_tag);
|
||||
m_universeObjectBuffer.addTag(ServerUniverseObjectTemplate::ServerUniverseObjectTemplate_tag);
|
||||
m_vehicleObjectBuffer.addTag(ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag);
|
||||
m_weaponObjectBuffer.addTag(ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag);
|
||||
m_tangibleObjectBuffer.addTag(ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag);
|
||||
}
|
||||
|
||||
//!!!END GENERATED LOADOBJECT
|
||||
|
||||
+6083
File diff suppressed because it is too large
Load Diff
+1341
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user