readd missing generated code

This commit is contained in:
CodeCodon
2015-07-12 14:55:53 -05:00
parent 864d5090f8
commit 0e3901ece9
6 changed files with 16906 additions and 0 deletions
@@ -28,4 +28,546 @@
//!!!BEGIN GENERATED LOADOBJECT
void SwgSnapshot::loadBattlefieldMarkerObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_battlefieldMarkerObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newBattlefieldMarkerObject(NetworkId const & objectId)
{
m_battlefieldMarkerObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadBuildingObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_buildingObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newBuildingObject(NetworkId const & objectId)
{
m_buildingObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadCellObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_cellObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::newCellObject(NetworkId const & objectId)
{
m_cellObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::loadCityObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_cityObjectBuffer.addEmptyRow(objectId);
loadUniverseObject(session,objectId);
}
void SwgSnapshot::newCityObject(NetworkId const & objectId)
{
m_cityObjectBuffer.addEmptyRow(objectId);
newUniverseObject(objectId);
}
void SwgSnapshot::loadCreatureObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_creatureObjectBuffer.addEmptyRow(objectId);
loadAttributes(session,objectId);
loadSkills(session,objectId);
loadCommands(session,objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newCreatureObject(NetworkId const & objectId)
{
m_creatureObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadFactoryObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_factoryObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newFactoryObject(NetworkId const & objectId)
{
m_factoryObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadGuildObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_guildObjectBuffer.addEmptyRow(objectId);
loadUniverseObject(session,objectId);
}
void SwgSnapshot::newGuildObject(NetworkId const & objectId)
{
m_guildObjectBuffer.addEmptyRow(objectId);
newUniverseObject(objectId);
}
void SwgSnapshot::loadHarvesterInstallationObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_harvesterInstallationObjectBuffer.addEmptyRow(objectId);
loadInstallationObject(session,objectId);
}
void SwgSnapshot::newHarvesterInstallationObject(NetworkId const & objectId)
{
m_harvesterInstallationObjectBuffer.addEmptyRow(objectId);
newInstallationObject(objectId);
}
void SwgSnapshot::loadInstallationObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_installationObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newInstallationObject(NetworkId const & objectId)
{
m_installationObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadIntangibleObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_intangibleObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::newIntangibleObject(NetworkId const & objectId)
{
m_intangibleObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::loadManufactureInstallationObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_manufactureInstallationObjectBuffer.addEmptyRow(objectId);
loadInstallationObject(session,objectId);
}
void SwgSnapshot::newManufactureInstallationObject(NetworkId const & objectId)
{
m_manufactureInstallationObjectBuffer.addEmptyRow(objectId);
newInstallationObject(objectId);
}
void SwgSnapshot::loadManufactureSchematicObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_manufactureSchematicObjectBuffer.addEmptyRow(objectId);
loadIntangibleObject(session,objectId);
}
void SwgSnapshot::newManufactureSchematicObject(NetworkId const & objectId)
{
m_manufactureSchematicObjectBuffer.addEmptyRow(objectId);
newIntangibleObject(objectId);
}
void SwgSnapshot::loadMissionObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_missionObjectBuffer.addEmptyRow(objectId);
loadIntangibleObject(session,objectId);
}
void SwgSnapshot::newMissionObject(NetworkId const & objectId)
{
m_missionObjectBuffer.addEmptyRow(objectId);
newIntangibleObject(objectId);
}
void SwgSnapshot::loadPlanetObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_planetObjectBuffer.addEmptyRow(objectId);
loadUniverseObject(session,objectId);
}
void SwgSnapshot::newPlanetObject(NetworkId const & objectId)
{
m_planetObjectBuffer.addEmptyRow(objectId);
newUniverseObject(objectId);
}
void SwgSnapshot::loadPlayerObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_playerObjectBuffer.addEmptyRow(objectId);
loadIntangibleObject(session,objectId);
}
void SwgSnapshot::newPlayerObject(NetworkId const & objectId)
{
m_playerObjectBuffer.addEmptyRow(objectId);
newIntangibleObject(objectId);
}
void SwgSnapshot::loadPlayerQuestObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_playerQuestObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newPlayerQuestObject(NetworkId const & objectId)
{
m_playerQuestObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadResourceContainerObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_resourceContainerObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newResourceContainerObject(NetworkId const & objectId)
{
m_resourceContainerObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadShipObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_shipObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newShipObject(NetworkId const & objectId)
{
m_shipObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadStaticObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_staticObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::newStaticObject(NetworkId const & objectId)
{
m_staticObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::loadTangibleObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_tangibleObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::newTangibleObject(NetworkId const & objectId)
{
m_tangibleObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::loadUniverseObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_universeObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::newUniverseObject(NetworkId const & objectId)
{
m_universeObjectBuffer.addEmptyRow(objectId);
}
void SwgSnapshot::loadVehicleObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_vehicleObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newVehicleObject(NetworkId const & objectId)
{
m_vehicleObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadWeaponObject(DB::Session *session, NetworkId const & objectId)
{
UNREF(session);
m_weaponObjectBuffer.addEmptyRow(objectId);
loadTangibleObject(session,objectId);
}
void SwgSnapshot::newWeaponObject(NetworkId const & objectId)
{
m_weaponObjectBuffer.addEmptyRow(objectId);
newTangibleObject(objectId);
}
void SwgSnapshot::loadObject(DB::Session *session,const Tag &typeId, const NetworkId &objectId)
{
switch(typeId)
{
case ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag:
loadBattlefieldMarkerObject(session,objectId);
break;
case ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag:
loadBuildingObject(session,objectId);
break;
case ServerCellObjectTemplate::ServerCellObjectTemplate_tag:
loadCellObject(session,objectId);
break;
case ServerCityObjectTemplate::ServerCityObjectTemplate_tag:
loadCityObject(session,objectId);
break;
case ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag:
loadCreatureObject(session,objectId);
break;
case ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag:
loadFactoryObject(session,objectId);
break;
case ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag:
loadGuildObject(session,objectId);
break;
case ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag:
loadHarvesterInstallationObject(session,objectId);
break;
case ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag:
loadInstallationObject(session,objectId);
break;
case ServerIntangibleObjectTemplate::ServerIntangibleObjectTemplate_tag:
loadIntangibleObject(session,objectId);
break;
case ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag:
loadManufactureInstallationObject(session,objectId);
break;
case ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag:
loadManufactureSchematicObject(session,objectId);
break;
case ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag:
loadMissionObject(session,objectId);
break;
case ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag:
loadPlanetObject(session,objectId);
break;
case ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag:
loadPlayerObject(session,objectId);
break;
case ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag:
loadPlayerQuestObject(session,objectId);
break;
case ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag:
loadResourceContainerObject(session,objectId);
break;
case ServerShipObjectTemplate::ServerShipObjectTemplate_tag:
loadShipObject(session,objectId);
break;
case ServerStaticObjectTemplate::ServerStaticObjectTemplate_tag:
loadStaticObject(session,objectId);
break;
case ServerTangibleObjectTemplate::ServerTangibleObjectTemplate_tag:
loadTangibleObject(session,objectId);
break;
case ServerUniverseObjectTemplate::ServerUniverseObjectTemplate_tag:
loadUniverseObject(session,objectId);
break;
case ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag:
loadVehicleObject(session,objectId);
break;
case ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag:
loadWeaponObject(session,objectId);
break;
default:
WARNING(true,("Attempt to load object %s from the database. It has unknown type %i.",objectId.getValueString().c_str(),typeId));
}
}
void SwgSnapshot::newObject(NetworkId const & objectId, int templateId, Tag typeId)
{
m_objectTableBuffer.newObject(objectId, templateId, typeId);
switch(typeId)
{
case ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag:
newBattlefieldMarkerObject(objectId);
break;
case ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag:
newBuildingObject(objectId);
break;
case ServerCellObjectTemplate::ServerCellObjectTemplate_tag:
newCellObject(objectId);
break;
case ServerCityObjectTemplate::ServerCityObjectTemplate_tag:
newCityObject(objectId);
break;
case ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag:
newCreatureObject(objectId);
break;
case ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag:
newFactoryObject(objectId);
break;
case ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag:
newGuildObject(objectId);
break;
case ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag:
newHarvesterInstallationObject(objectId);
break;
case ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag:
newInstallationObject(objectId);
break;
case ServerIntangibleObjectTemplate::ServerIntangibleObjectTemplate_tag:
newIntangibleObject(objectId);
break;
case ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag:
newManufactureInstallationObject(objectId);
break;
case ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag:
newManufactureSchematicObject(objectId);
break;
case ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag:
newMissionObject(objectId);
break;
case ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag:
newPlanetObject(objectId);
break;
case ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag:
newPlayerObject(objectId);
break;
case ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag:
newPlayerQuestObject(objectId);
break;
case ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag:
newResourceContainerObject(objectId);
break;
case ServerShipObjectTemplate::ServerShipObjectTemplate_tag:
newShipObject(objectId);
break;
case ServerStaticObjectTemplate::ServerStaticObjectTemplate_tag:
newStaticObject(objectId);
break;
case ServerTangibleObjectTemplate::ServerTangibleObjectTemplate_tag:
newTangibleObject(objectId);
break;
case ServerUniverseObjectTemplate::ServerUniverseObjectTemplate_tag:
newUniverseObject(objectId);
break;
case ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag:
newVehicleObject(objectId);
break;
case ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag:
newWeaponObject(objectId);
break;
default:
WARNING(true,("Attempt to create object %s. It has unknown type %i.",objectId.getValueString().c_str(),typeId));
}
}
void SwgSnapshot::registerTags()
{
m_battlefieldMarkerObjectBuffer.addTag(ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerBattlefieldMarkerObjectTemplate::ServerBattlefieldMarkerObjectTemplate_tag);
m_buildingObjectBuffer.addTag(ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerBuildingObjectTemplate::ServerBuildingObjectTemplate_tag);
m_cellObjectBuffer.addTag(ServerCellObjectTemplate::ServerCellObjectTemplate_tag);
m_cityObjectBuffer.addTag(ServerCityObjectTemplate::ServerCityObjectTemplate_tag);
m_universeObjectBuffer.addTag(ServerCityObjectTemplate::ServerCityObjectTemplate_tag);
m_creatureObjectBuffer.addTag(ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerCreatureObjectTemplate::ServerCreatureObjectTemplate_tag);
m_factoryObjectBuffer.addTag(ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerFactoryObjectTemplate::ServerFactoryObjectTemplate_tag);
m_guildObjectBuffer.addTag(ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag);
m_universeObjectBuffer.addTag(ServerGuildObjectTemplate::ServerGuildObjectTemplate_tag);
m_harvesterInstallationObjectBuffer.addTag(ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag);
m_installationObjectBuffer.addTag(ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerHarvesterInstallationObjectTemplate::ServerHarvesterInstallationObjectTemplate_tag);
m_installationObjectBuffer.addTag(ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerInstallationObjectTemplate::ServerInstallationObjectTemplate_tag);
m_intangibleObjectBuffer.addTag(ServerIntangibleObjectTemplate::ServerIntangibleObjectTemplate_tag);
m_manufactureInstallationObjectBuffer.addTag(ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag);
m_installationObjectBuffer.addTag(ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerManufactureInstallationObjectTemplate::ServerManufactureInstallationObjectTemplate_tag);
m_manufactureSchematicObjectBuffer.addTag(ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag);
m_intangibleObjectBuffer.addTag(ServerManufactureSchematicObjectTemplate::ServerManufactureSchematicObjectTemplate_tag);
m_missionObjectBuffer.addTag(ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag);
m_intangibleObjectBuffer.addTag(ServerMissionObjectTemplate::ServerMissionObjectTemplate_tag);
m_planetObjectBuffer.addTag(ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag);
m_universeObjectBuffer.addTag(ServerPlanetObjectTemplate::ServerPlanetObjectTemplate_tag);
m_playerObjectBuffer.addTag(ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag);
m_intangibleObjectBuffer.addTag(ServerPlayerObjectTemplate::ServerPlayerObjectTemplate_tag);
m_playerQuestObjectBuffer.addTag(ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerPlayerQuestObjectTemplate::ServerPlayerQuestObjectTemplate_tag);
m_resourceContainerObjectBuffer.addTag(ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerResourceContainerObjectTemplate::ServerResourceContainerObjectTemplate_tag);
m_shipObjectBuffer.addTag(ServerShipObjectTemplate::ServerShipObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerShipObjectTemplate::ServerShipObjectTemplate_tag);
m_staticObjectBuffer.addTag(ServerStaticObjectTemplate::ServerStaticObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerTangibleObjectTemplate::ServerTangibleObjectTemplate_tag);
m_universeObjectBuffer.addTag(ServerUniverseObjectTemplate::ServerUniverseObjectTemplate_tag);
m_vehicleObjectBuffer.addTag(ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerVehicleObjectTemplate::ServerVehicleObjectTemplate_tag);
m_weaponObjectBuffer.addTag(ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag);
m_tangibleObjectBuffer.addTag(ServerWeaponObjectTemplate::ServerWeaponObjectTemplate_tag);
}
//!!!END GENERATED LOADOBJECT
File diff suppressed because it is too large Load Diff