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remove the 64 bit bindables, and move that workaround to a sbtc branch because that server's data is screwed up
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@@ -181,7 +181,7 @@ void ClientConnection::validateClient(const std::string &id, const std::string &
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authOK = true;
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parentAccount = api.getString("mainAccount");
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childAccounts = api.getStringMap64("subAccounts");
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childAccounts = api.getStringMap("subAccounts");
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if (!ConfigLoginServer::getUseOldSuidGenerator()) {
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user_id = static_cast<StationId>(api.getNullableValue<StationId>("user_id"));
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@@ -32,7 +32,7 @@ class CharacterNameLocator : public ObjectLocator
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struct CharacterNameRow
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{
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DB::BindableNetworkId character_id;
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DB::BindableInt64 character_station_id;
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DB::BindableLong character_station_id;
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DB::BindableString<127> character_name;
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DB::BindableString<127> character_full_name;
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DB::BindableInt64 character_create_time;
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