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final part of fix: move saving of buffers into SwgSnapshot - it crashes if called from the parent class
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@@ -87,14 +87,6 @@ bool Snapshot::saveToDB(DB::Session *session)
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return false;
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}
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for (BufferListType::iterator buffer=m_bufferList.begin(); buffer!=m_bufferList.end(); ++buffer)
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{
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if (! (*buffer)->save(session)) {
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m_isBeingSaved = false;
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return false;
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}
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}
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for (step=m_customStepList.begin(); step !=m_customStepList.end(); ++step)
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{
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NOT_NULL(*step);
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@@ -163,6 +163,42 @@ bool SwgSnapshot::saveToDB(DB::Session *session)
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if (! (m_objectTableBuffer.save(session)))
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return false;
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m_battlefieldMarkerObjectBuffer.save(session);
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m_battlefieldParticipantBuffer.save(session);
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m_buildingObjectBuffer.save(session);
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m_bountyHunterTargetBuffer.save(session);
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m_cellObjectBuffer.save(session);
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m_cityObjectBuffer.save(session);
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m_creatureObjectBuffer.save(session);
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m_experienceBuffer.save(session);
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m_factoryObjectBuffer.save(session);
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m_guildObjectBuffer.save(session);
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m_harvesterInstallationObjectBuffer.save(session);
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m_installationObjectBuffer.save(session);
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m_intangibleObjectBuffer.save(session);
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m_locationBuffer.save(session);
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m_manufactureInstallationObjectBuffer.save(session);
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m_manufactureSchematicAttributeBuffer.save(session);
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m_manufactureSchematicObjectBuffer.save(session);
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m_messageBuffer.save(session);
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m_missionObjectBuffer.save(session);
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m_objvarBuffer.save(session);
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m_planetObjectBuffer.save(session);
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m_playerObjectBuffer.save(session);
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m_playerQuestObjectBuffer.save(session);
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m_propertyListBuffer.save(session);
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m_resourceContainerObjectBuffer.save(session);
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m_resourceTypeBuffer.save(session);
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m_scriptBuffer.save(session);
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m_shipObjectBuffer.save(session);
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m_staticObjectBuffer.save(session);
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m_tangibleObjectBuffer.save(session);
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m_universeObjectBuffer.save(session);
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m_vehicleObjectBuffer.save(session);
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m_waypointBuffer.save(session);
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m_weaponObjectBuffer.save(session);
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if (! (Snapshot::saveToDB(session)))
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return false;
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