This commit is contained in:
DarthArgus
2016-09-30 10:43:54 -05:00
parent add10d9723
commit 1b87fd8b0e
4 changed files with 262 additions and 210 deletions
@@ -17,6 +17,8 @@
#include "serverNetworkMessages/TaskSpawnProcess.h"
#include "sharedNetwork/NetworkHandler.h"
#include "sharedFoundation/CrcConstexpr.hpp"
// ======================================================================
PlanetManager::PlanetRec::PlanetRec() :
@@ -85,48 +87,55 @@ void PlanetManager::addGameServerForScene(const std::string &sceneId, GameServer
void PlanetManager::receiveMessage(const MessageDispatch::Emitter &source , const MessageDispatch::MessageBase & message)
{
if(message.isType("PlanetObjectIdMessage")) //@todo: Is this message actually used anymore?
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
PlanetObjectIdMessage msg(ri);
// Message identifies the PlanetObject that belongs to a particular planet
ServerListType::iterator i=m_servers.find(msg.getSceneId());
if (i==m_servers.end())
const uint32 messageType = message.getType();
switch (messageType) {
case constcrc("PlanetObjectIdMessage") : //@todo: Is this message actually used anymore?
{
WARNING_STRICT_FATAL(true,("Got unexpected PlanetObjectIdMessage for %s.\n",msg.getSceneId().c_str()));
return;
}
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
PlanetObjectIdMessage msg(ri);
(*i).second.m_planetObjectId=msg.getPlanetObject();
// Not needed because all UniverseObjects are proxied.
// CentralServer::getInstance().proxyOnAllServersForScene(msg.getPlanetObject(),msg.getSceneId());
}
else if(message.isType("PlanetServerConnectionClosed"))
{
const PlanetServerConnection * c = static_cast<const PlanetServerConnection *>(&source); //lint !e826 Suspiscious pointer-to-pointer conversion (area too small)
ServerListType::iterator i = m_servers.begin();
for (; i != m_servers.end(); ++i)
{
if (i->second.m_connection == c)
// Message identifies the PlanetObject that belongs to a particular planet
ServerListType::iterator i=m_servers.find(msg.getSceneId());
if (i==m_servers.end())
{
m_servers.erase(i);
break;
WARNING_STRICT_FATAL(true,("Got unexpected PlanetObjectIdMessage for %s.\n",msg.getSceneId().c_str()));
return;
}
}
if (ConfigCentralServer::getRequestDbSaveOnPlanetServerCrash())
(*i).second.m_planetObjectId=msg.getPlanetObject();
// Not needed because all UniverseObjects are proxied.
// CentralServer::getInstance().proxyOnAllServersForScene(msg.getPlanetObject(),msg.getSceneId());
break;
}
case constcrc("PlanetServerConnectionClosed") :
{
GameNetworkMessage const msg("CentralRequestSave");
CentralServer::getInstance().sendToDBProcess(msg, true);
}
const PlanetServerConnection * c = static_cast<const PlanetServerConnection *>(&source); //lint !e826 Suspiscious pointer-to-pointer conversion (area too small)
ServerListType::iterator i = m_servers.begin();
for (; i != m_servers.end(); ++i)
{
if (i->second.m_connection == c)
{
m_servers.erase(i);
break;
}
}
CentralServer::getInstance().startPlanetServer(CentralServer::getInstance().getHostForScene(c->getSceneId()), c->getSceneId(), ConfigCentralServer::getPlanetServerRestartDelayTimeSeconds());
}
else
{
WARNING_STRICT_FATAL(true,("Planet Manager got unexpected message.\n"));
if (ConfigCentralServer::getRequestDbSaveOnPlanetServerCrash())
{
GameNetworkMessage const msg("CentralRequestSave");
CentralServer::getInstance().sendToDBProcess(msg, true);
}
CentralServer::getInstance().startPlanetServer(CentralServer::getInstance().getHostForScene(c->getSceneId()), c->getSceneId(), ConfigCentralServer::getPlanetServerRestartDelayTimeSeconds());
break;
}
default :
{
WARNING_STRICT_FATAL(true,("Planet Manager got unexpected message.\n"));
break;
}
}
}
@@ -15,6 +15,8 @@
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "StationPlayersCollectorConnection.h"
#include "sharedFoundation/CrcConstexpr.hpp"
//-----------------------------------------------------------------------
StationPlayersCollectorConnection::StationPlayersCollectorConnection(const std::string & a, const unsigned short p) :
@@ -55,13 +57,19 @@ void StationPlayersCollectorConnection::onReceive(const Archive::ByteStream & me
const GameNetworkMessage msg(ri);
ri = message.begin();
if(msg.isType("OnSPCharacterProfileMessage"))
{
}
else if(msg.isType("ConGenericMessage"))
const uint32 messageType = msg.getType();
if(messageType == constcrc("ConGenericMessage"))
{
ConGenericMessage con(ri);
ConsoleConnection::onCommandComplete(con.getMsg(), static_cast<int>(con.getMsgId()));
} else {
if(messageType == constcrc("OnSPCharacterProfileMessage"))
{
DEBUG_WARNING(true, ("StationPlayersCollectorConnection called with unimplemented message type OnSPCharacterProfileMessage."));
} else {
DEBUG_WARNING(true, ("StationPlayersCollectorConnection called with unknown/unused message type."));
}
}
}
@@ -24,6 +24,8 @@
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "TransferServerConnection.h"
#include "sharedFoundation/CrcConstexpr.hpp"
//-----------------------------------------------------------------------
TransferServerConnection::TransferServerConnection(const std::string & a, const unsigned short p) :
@@ -65,132 +67,153 @@ void TransferServerConnection::onReceive(const Archive::ByteStream & message)
Archive::ReadIterator ri = message.begin();
const GameNetworkMessage msg(ri);
ri = message.begin();
const uint32 messageType = msg.getType();
if(msg.isType("UploadCharacterMessage"))
{
const UploadCharacterMessage ucm(ri);
CentralServer::getInstance().sendToGameServer(ucm.getFromGameServerId(), ucm, true);
LOG("TransferServerConnection", ("Received character data for SUID %lu for character object %s on game server %d", ucm.getStationId(), ucm.getFromCharacterId().getValueString().c_str(), ucm.getFromGameServerId()));
}
else if(msg.isType("CharacterTransferStatusMessage"))
{
const CharacterTransferStatusMessage ctsm(ri);
CentralServer::getInstance().sendToGameServer(ctsm.getGameServerId(), ctsm, true);
}
else if(msg.isType("TransferRequestCharacterList"))
{
// simply forward the request to any available login server
const GenericValueTypeMessage<TransferCharacterData> request(ri);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
}
else if(msg.isType("TransferRequestMoveValidation"))
{
const TransferRequestMoveValidation request(ri);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
LOG("CustomerService", ("CharacterTransfer: Received TransferRequestMoveValidation : %s on %s to %s on %s. Forwarding request to LoginServer.", request.getSourceCharacter().c_str(), request.getSourceGalaxy().c_str(), request.getDestinationCharacter().c_str(), request.getDestinationGalaxy().c_str()));
}
else if(msg.isType("TransferRequestKickConnectedClients"))
{
GenericValueTypeMessage<std::pair<unsigned int, unsigned int> > const request(ri);
// disconnect any clients with a connection to SWG services
GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", request.getValue().first);
GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", request.getValue().second);
CentralServer::getInstance().sendToAllLoginServers(kickSource);
CentralServer::getInstance().sendToAllLoginServers(kickDestination);
CentralServer::getInstance().sendToAllConnectionServers(kickSource, true);
CentralServer::getInstance().sendToAllConnectionServers(kickDestination, true);
}
else if(msg.isType("TransferGetCharacterDataFromLoginServer"))
{
const GenericValueTypeMessage<TransferCharacterData> getCharacterData(ri);
// The transfer server has received a move request. The request doesn't
// contain the source id of the character, character's container or scene
// information. The LoginServer can retrieve the character ID for the
// source station id + character name contained in character data.
// Forward the request to the login server. It will respond and the
// message can be routed back to the transfer server for further
// processing
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(getCharacterData));
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: received TransferGetCharacterDataFromLoginServer : %s)", getCharacterData.getValue().toString().c_str()));
}
else if(msg.isType("TransferGetLoginLocationData"))
{
GenericValueTypeMessage<TransferCharacterData> getLoginData(ri);
CentralServer::getInstance().sendToDBProcess(getLoginData, true);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferGetLoginLocationData for %s\n", getLoginData.getValue().getSourceCharacterName().c_str()));
}
else if(msg.isType("TransferLoginCharacterToSourceServer"))
{
const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
if(connectionServer)
switch(msgType) {
case constcrc("UploadCharacterMessage") :
{
connectionServer->send(loginCharacter, true);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToSourceServer request from Transfer Server. Sendint request to ConnectionServer : %s\n", loginCharacter.getValue().toString().c_str()));
const UploadCharacterMessage ucm(ri);
CentralServer::getInstance().sendToGameServer(ucm.getFromGameServerId(), ucm, true);
LOG("TransferServerConnection", ("Received character data for SUID %lu for character object %s on game server %d", ucm.getStationId(), ucm.getFromCharacterId().getValueString().c_str(), ucm.getFromGameServerId()));
break;
}
else
case constcrc("CharacterTransferStatusMessage") :
{
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Couldn't find a connection server to satisfy the transfer request for %s\n", loginCharacter.getValue().toString().c_str()));
const CharacterTransferStatusMessage ctsm(ri);
CentralServer::getInstance().sendToGameServer(ctsm.getGameServerId(), ctsm, true);
break;
}
}
else if(msg.isType("TransferLoginCharacterToDestinationServer"))
{
const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToDestinationServer request from Transfer Server for %s\n", loginCharacter.getValue().toString().c_str()));
ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
if(connectionServer)
case constcrc("TransferRequestCharacterList") :
{
connectionServer->send(loginCharacter, true);
// simply forward the request to any available login server
const GenericValueTypeMessage<TransferCharacterData> request(ri);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
break;
}
case constcrc("TransferRequestMoveValidation") :
{
const TransferRequestMoveValidation request(ri);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
LOG("CustomerService", ("CharacterTransfer: Received TransferRequestMoveValidation : %s on %s to %s on %s. Forwarding request to LoginServer.", request.getSourceCharacter().c_str(), request.getSourceGalaxy().c_str(), request.getDestinationCharacter().c_str(), request.getDestinationGalaxy().c_str()));
break;
}
case constcrc("TransferRequestKickConnectedClients") :
{
GenericValueTypeMessage<std::pair<unsigned int, unsigned int> > const request(ri);
// disconnect any clients with a connection to SWG services
GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", request.getValue().first);
GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", request.getValue().second);
CentralServer::getInstance().sendToAllLoginServers(kickSource);
CentralServer::getInstance().sendToAllLoginServers(kickDestination);
CentralServer::getInstance().sendToAllConnectionServers(kickSource, true);
CentralServer::getInstance().sendToAllConnectionServers(kickDestination, true);
break;
}
case constcrc("TransferGetCharacterDataFromLoginServer") :
{
const GenericValueTypeMessage<TransferCharacterData> getCharacterData(ri);
// The transfer server has received a move request. The request doesn't
// contain the source id of the character, character's container or scene
// information. The LoginServer can retrieve the character ID for the
// source station id + character name contained in character data.
// Forward the request to the login server. It will respond and the
// message can be routed back to the transfer server for further
// processing
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(getCharacterData));
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: received TransferGetCharacterDataFromLoginServer : %s)", getCharacterData.getValue().toString().c_str()));
break;
}
case constcrc("TransferGetLoginLocationData") :
{
GenericValueTypeMessage<TransferCharacterData> getLoginData(ri);
CentralServer::getInstance().sendToDBProcess(getLoginData, true);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferGetLoginLocationData for %s\n", getLoginData.getValue().getSourceCharacterName().c_str()));
break;
}
case constcrc("TransferLoginCharacterToSourceServer") :
{
const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
if(connectionServer)
{
connectionServer->send(loginCharacter, true);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToSourceServer request from Transfer Server. Sendint request to ConnectionServer : %s\n", loginCharacter.getValue().toString().c_str()));
}
else
{
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Couldn't find a connection server to satisfy the transfer request for %s\n", loginCharacter.getValue().toString().c_str()));
}
break;
}
case constcrc("TransferLoginCharacterToDestinationServer") :
{
const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToDestinationServer request from Transfer Server for %s\n", loginCharacter.getValue().toString().c_str()));
ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
if(connectionServer)
{
connectionServer->send(loginCharacter, true);
}
break;
}
case constcrc("ToggleAvatarLoginStatus") :
{
ToggleAvatarLoginStatus toggle(ri);
LOG("CustomerService", ("CharacterTransfer: Received ToggleAvatarLoginStatus for station ID %d, Character Object %s", toggle.getStationId(), toggle.getCharacterId().getValueString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(toggle));
break;
}
case constcrc("TransferRequestNameValidation") :
{
GenericValueTypeMessage<TransferCharacterData> request(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferRequestNameValidation from TransferServer. Forwarding request to a random GameServer. %s", request.getValue().toString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToRandomGameServer(request));
break;
}
case constcrc("TransferRenameCharacter") :
{
GenericValueTypeMessage<TransferCharacterData> renameRequest(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferRenameCharacter. Sending rename request to game database. %s", renameRequest.getValue().toString().c_str()));
// send first portion of request to DBProcess , wait for response
CentralServer::getInstance().sendToDBProcess(renameRequest, true);
break;
}
case constcrc("TransferAccountRequestLoginServer") :
{
// got message to transfer a character from one account to another - have to update in loginServer
GenericValueTypeMessage<TransferAccountData> accountTransferRequest(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferAccountRequestLoginServer from station ID %d to station ID %d", accountTransferRequest.getValue().getSourceStationId(), accountTransferRequest.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(accountTransferRequest));
break;
}
case constcrc("RequestChatTransferAvatar") :
{
GenericValueTypeMessage<TransferCharacterData> chatTransferAvatar(ri);
LOG("CustomerService", ("CharacterTransfer: Received RequestChatTransferAvatar from TransferServer. Forward request to ChatServer. %s", chatTransferAvatar.getValue().toString().c_str()));
CentralServer::getInstance().broadcastToChatServers(chatTransferAvatar);
break;
}
case constcrc("DeleteFailedTransfer") :
{
GenericValueTypeMessage<TransferCharacterData> deleteCharacter(ri);
LOG("CustomerService", ("CharacterTransfer: received request to delete a character for a failed transfer. %s", deleteCharacter.getValue().toString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(deleteCharacter));
break;
}
case constcrc("TransferClosePseudoClientConnection") :
{
GenericValueTypeMessage<unsigned int> closeRequest(ri);
CentralServer::getInstance().sendToAllConnectionServers(closeRequest, true);
break;
}
case constcrc("ConGenericMessage") :
{
ConGenericMessage con(ri);
ConsoleConnection::onCommandComplete(con.getMsg(), static_cast<int>(con.getMsgId()));
break;
}
}
else if(msg.isType("ToggleAvatarLoginStatus"))
{
ToggleAvatarLoginStatus toggle(ri);
LOG("CustomerService", ("CharacterTransfer: Received ToggleAvatarLoginStatus for station ID %d, Character Object %s", toggle.getStationId(), toggle.getCharacterId().getValueString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(toggle));
}
else if(msg.isType("TransferRequestNameValidation"))
{
GenericValueTypeMessage<TransferCharacterData> request(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferRequestNameValidation from TransferServer. Forwarding request to a random GameServer. %s", request.getValue().toString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToRandomGameServer(request));
}
else if(msg.isType("TransferRenameCharacter"))
{
GenericValueTypeMessage<TransferCharacterData> renameRequest(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferRenameCharacter. Sending rename request to game database. %s", renameRequest.getValue().toString().c_str()));
// send first portion of request to DBProcess , wait for response
CentralServer::getInstance().sendToDBProcess(renameRequest, true);
}
else if(msg.isType("TransferAccountRequestLoginServer"))
{
// got message to transfer a character from one account to another - have to update in loginServer
GenericValueTypeMessage<TransferAccountData> accountTransferRequest(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferAccountRequestLoginServer from station ID %d to station ID %d", accountTransferRequest.getValue().getSourceStationId(), accountTransferRequest.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(accountTransferRequest));
}
else if(msg.isType("RequestChatTransferAvatar"))
{
GenericValueTypeMessage<TransferCharacterData> chatTransferAvatar(ri);
LOG("CustomerService", ("CharacterTransfer: Received RequestChatTransferAvatar from TransferServer. Forward request to ChatServer. %s", chatTransferAvatar.getValue().toString().c_str()));
CentralServer::getInstance().broadcastToChatServers(chatTransferAvatar);
}
else if(msg.isType("DeleteFailedTransfer"))
{
GenericValueTypeMessage<TransferCharacterData> deleteCharacter(ri);
LOG("CustomerService", ("CharacterTransfer: received request to delete a character for a failed transfer. %s", deleteCharacter.getValue().toString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(deleteCharacter));
}
else if(msg.isType("TransferClosePseudoClientConnection"))
{
GenericValueTypeMessage<unsigned int> closeRequest(ri);
CentralServer::getInstance().sendToAllConnectionServers(closeRequest, true);
}
else if(msg.isType("ConGenericMessage"))
{
ConGenericMessage con(ri);
ConsoleConnection::onCommandComplete(con.getMsg(), static_cast<int>(con.getMsgId()));
}
}
@@ -18,6 +18,8 @@
#include "serverNetworkMessages/SetUniverseAuthoritativeMessage.h"
#include "sharedLog/Log.h"
#include "sharedFoundation/CrcConstexpr.hpp"
// ======================================================================
UniverseManager::UniverseManager() :
@@ -47,62 +49,72 @@ UniverseManager::~UniverseManager()
void UniverseManager::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message)
{
if(message.isType("CentralGameServerDbProcessServerProcessId"))
{
DEBUG_REPORT_LOG(true, ("dbProcess connected\n"));
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CentralGameServerDbProcessServerProcessId d(ri);
const GameServerConnection * g = static_cast<const GameServerConnection *>(&source); //lint !e826 Suspicious pointer-to-pointer conversion
NOT_NULL(g);
onDatabaseProcessConnect(*g);
}
else if (message.isType("CreateDynamicRegionCircleMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateDynamicRegionCircleMessage msg(ri);
if (!m_databaseAuthoritative)
CentralServer::getInstance().sendToGameServer(m_universeProcess, msg, true);
}
else if (message.isType("CreateDynamicRegionRectangleMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateDynamicRegionRectangleMessage msg(ri);
if (!m_databaseAuthoritative)
CentralServer::getInstance().sendToGameServer(m_universeProcess, msg, true);
}
else if (message.isType("CreateGroupMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateGroupMessage msg(ri);
if (!m_databaseAuthoritative)
CentralServer::getInstance().sendToGameServer(m_universeProcess, msg, true);
}
else if (message.isType("ChangeUniverseProcessMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ChangeUniverseProcessMessage msg(ri);
uint32 processId = static_cast<uint32>(msg.getId());
if (!m_databaseAuthoritative && CentralServer::getInstance().getGameServer(processId))
const uint32 messageType = mesage.getType();
switch(messageType) {
case constcrc("CentralGameServerDbProcessServerProcessId") :
{
m_universeProcess = processId;
DEBUG_REPORT_LOG(true, ("Changing our Universe process to %lu\n",m_universeProcess));
LOG("Universe", ("Changing our Universe process to %i\n",m_universeProcess));
DEBUG_REPORT_LOG(true, ("dbProcess connected\n"));
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CentralGameServerDbProcessServerProcessId d(ri);
SetUniverseAuthoritativeMessage authMsg(m_universeProcess);
CentralServer::getInstance().sendToAllGameServers(authMsg,true);
const GameServerConnection * g = static_cast<const GameServerConnection *>(&source); //lint !e826 Suspicious pointer-to-pointer conversion
NOT_NULL(g);
onDatabaseProcessConnect(*g);
break;
}
}
else if (message.isType("GameServerUniverseLoadedMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GameServerUniverseLoadedMessage d(ri);
UNREF(d);
case constcrc("CreateDynamicRegionCircleMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateDynamicRegionCircleMessage msg(ri);
if (!m_databaseAuthoritative)
CentralServer::getInstance().sendToGameServer(m_universeProcess, msg, true);
break;
}
case constcrc("CreateDynamicRegionRectangleMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateDynamicRegionRectangleMessage msg(ri);
if (!m_databaseAuthoritative)
CentralServer::getInstance().sendToGameServer(m_universeProcess, msg, true);
break;
}
case constcrc("CreateGroupMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateGroupMessage msg(ri);
if (!m_databaseAuthoritative)
CentralServer::getInstance().sendToGameServer(m_universeProcess, msg, true);
break;
}
case constcrc("ChangeUniverseProcessMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ChangeUniverseProcessMessage msg(ri);
uint32 processId = static_cast<uint32>(msg.getId());
if (!m_databaseAuthoritative && CentralServer::getInstance().getGameServer(processId))
{
m_universeProcess = processId;
DEBUG_REPORT_LOG(true, ("Changing our Universe process to %lu\n",m_universeProcess));
LOG("Universe", ("Changing our Universe process to %i\n",m_universeProcess));
const GameServerConnection * g = static_cast<const GameServerConnection *>(&source); //lint !e826 Suspicious pointer-to-pointer conversion
NOT_NULL(g);
// DEBUG_REPORT_LOG(true,("m_serversLoadingUniverse->erase(%lu);\n",g->getProcessId()));
IGNORE_RETURN(m_serversLoadingUniverse->erase(g->getProcessId()));
SetUniverseAuthoritativeMessage authMsg(m_universeProcess);
CentralServer::getInstance().sendToAllGameServers(authMsg,true);
}
break;
}
case constcrc("GameServerUniverseLoadedMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GameServerUniverseLoadedMessage d(ri);
UNREF(d);
const GameServerConnection * g = static_cast<const GameServerConnection *>(&source); //lint !e826 Suspicious pointer-to-pointer conversion
NOT_NULL(g);
// DEBUG_REPORT_LOG(true,("m_serversLoadingUniverse->erase(%lu);\n",g->getProcessId()));
IGNORE_RETURN(m_serversLoadingUniverse->erase(g->getProcessId()));
break;
}
}
}