remove the fortify source flag, things feel more stable without

This commit is contained in:
DarthArgus
2015-11-05 22:56:06 -06:00
parent b8a34bc8cc
commit 390394a9f3
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -47,8 +47,8 @@ if(WIN32)
elseif(UNIX)
find_package(Curses REQUIRED)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_FORTIFY_SOURCE=2 -fstack-protector -D_DEBUG -DDEBUG_LEVEL=2 -DPRODUCTION=0 -g -pipe -O0 -Wall -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_FORTIFY_SOURCE=2 -fstack-protector -DDEBUG_LEVEL=0 -DPRODUCTION=1 -march=native -pipe -mtune=native -O2 -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG -DDEBUG_LEVEL=2 -DPRODUCTION=0 -g -pipe -O0 -Wall -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DDEBUG_LEVEL=0 -DPRODUCTION=1 -march=native -pipe -mtune=native -O2 -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -D_GLIBCXX_USE_CXX11_ABI=0")
add_definitions(-DLINUX -D_REENTRANT -Dlinux -D_USING_STL -D__STL_NO_BAD_ALLOC -D_GNU_SOURCE -D_XOPEN_SOURCE=500)
@@ -1135,7 +1135,7 @@ void ServerProceduralTerrainAppearance::addChunk (Chunk* const chunk, const int
UNREF (result);
DEBUG_FATAL (!result, (""));
result = m_chunksCreatedThisFrame->insert (key).second;
DEBUG_FATAL (!result, ("Failed to insert chunk into map for chunks created per frame"));
DEBUG_WARNING(!result, ("Failed to insert chunk into map for chunks created per frame"));
++m_chunksGeneratedThisFrame;
//-- add to sphere tree