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Multi-client logging should be thrown to debug to reduce it ;-)
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@@ -1328,7 +1328,7 @@ void ConnectionServer::addToConnectedMap(uint32 suid, ClientConnection *cconn) {
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if (i == connectedMap.end()) {
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connectedMap[suid] = cconn;
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} else {
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WARNING(true, ("Attempt made to log in an additional character from the same account"));
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DEBUG_WARNING(true, ("Attempt made to log in an additional character from the same account"));
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connectedMap[suid] = cconn;
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}
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