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https://github.com/SWG-Source/src.git
synced 2026-08-01 01:16:03 -04:00
Server account lot size now a config value.
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@@ -491,6 +491,8 @@ void ConfigServerGame::install(void)
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KEY_STRING (serverLoadLevel, "heavy");
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KEY_INT (maxHousingLots, 10);
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if (data->baseDecayRate <= 1.0f)
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data->baseDecayRate = 1.0f;
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@@ -575,6 +575,8 @@ class ConfigServerGame
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bool useOldSuidGenerator;
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const char * serverLoadLevel;
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int maxHousingLots;
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};
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private:
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@@ -1061,6 +1063,8 @@ class ConfigServerGame
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static bool getUseOldSuidGenerator();
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static const char * getServerLoadLevel();
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static int getMaxHousingLots();
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};
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//-----------------------------------------------------------------------
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@@ -3702,4 +3706,11 @@ inline const char *ConfigServerGame::getServerLoadLevel()
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return data->serverLoadLevel;
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}
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//-----------------------------------------------------------------------
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inline int ConfigServerGame::getMaxHousingLots(void)
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{
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return data->maxHousingLots;
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}
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#endif
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@@ -193,9 +193,6 @@ const SharedObjectTemplate * CreatureObject::m_defaultSharedTemplate = nullptr;
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//----------------------------------------------------------------------
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// The max number of lots available to a player. This value is also defined in base_class.java
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static const int HOUSING_MAX_LOTS = 10;
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// Slot names
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static const ConstCharCrcLowerString DATAPAD_SLOT_NAME("datapad");
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@@ -869,6 +866,8 @@ CreatureObject::CreatureObject(const ServerCreatureObjectTemplate* newTemplate)
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IGNORE_RETURN(g_creatureList.insert(this));
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ObjectTracker::addCreature();
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m_maxHousingLots = ConfigServerGame::getMaxHousingLots();
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}
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//-----------------------------------------------------------------------
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@@ -11915,7 +11914,7 @@ void CreatureObject::runMissionCreationQueue()
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int CreatureObject::getMaxNumberOfLots() const
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{
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return HOUSING_MAX_LOTS;
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return m_maxHousingLots;
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}
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//----------------------------------------------------------------------
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@@ -1013,6 +1013,9 @@ private:
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Archive::AutoDeltaVector<WearableEntry> m_wearableAppearanceData; // Vector for our appearance items.
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Archive::AutoDeltaVariable<NetworkId> m_decoyOrigin; // The OID of the player whom we copied for this decoy creature.
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// The max number of lots available to a player. This value is also defined in base_class.java
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int m_maxHousingLots;
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};
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//----------------------------------------------------------------------
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@@ -55,6 +55,7 @@ namespace ScriptMethodsPlayerAccountNamespace
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jboolean JNICALL isIgnoring(JNIEnv *env, jobject self, jlong player, jstring who);
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jboolean JNICALL adjustLotCount(JNIEnv *env, jobject self, jlong player, jint adjustment);
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jint JNICALL getAccountNumLots(JNIEnv *env, jobject self, jlong player);
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jint JNICALL getMaxHousingLots(JNIEnv *env, jobject self);
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jint JNICALL getGameFeatureBits(JNIEnv *env, jobject self, jlong player);
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jint JNICALL getSubscriptionFeatureBits(JNIEnv *env, jobject self, jlong player);
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jboolean JNICALL isUsingAdminLogin(JNIEnv *env, jobject self, jlong player);
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@@ -91,6 +92,7 @@ const JNINativeMethod NATIVES[] = {
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JF("_isIgnoring", "(JLjava/lang/String;)Z", isIgnoring),
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JF("_adjustLotCount", "(JI)Z", adjustLotCount),
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JF("_getAccountNumLots", "(J)I", getAccountNumLots),
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JF("_getMaxHousingLots", "()I", getMaxHousingLots),
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JF("_getGameFeatureBits", "(J)I", getGameFeatureBits),
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JF("_getSubscriptionFeatureBits", "(J)I", getSubscriptionFeatureBits),
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JF("_isUsingAdminLogin", "(J)Z", isUsingAdminLogin),
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@@ -199,6 +201,15 @@ jint JNICALL ScriptMethodsPlayerAccountNamespace::getAccountNumLots(JNIEnv *env,
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// ----------------------------------------------------------------------
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jint JNICALL ScriptMethodsPlayerAccountNamespace::getMaxHousingLots(JNIEnv *env, jobject self)
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{
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UNREF(env);
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UNREF(self);
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return ConfigServerGame::getMaxHousingLots();
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}
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// ----------------------------------------------------------------------
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jint JNICALL ScriptMethodsPlayerAccountNamespace::getGameFeatureBits(JNIEnv *env, jobject self, jlong player)
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{
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CreatureObject *playerObject = 0;
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