auto makes me happy

This commit is contained in:
DarthArgus
2016-12-15 03:02:02 +00:00
parent 3bdc77a5d2
commit 897dda2600
2 changed files with 55 additions and 48 deletions
@@ -220,7 +220,7 @@ void Persister::onFrameBarrierReached()
{
ServerSnapshotMap delayedSaves;
for (ServerSnapshotMap::iterator i=m_newCharacterSnapshots.begin(); i!=m_newCharacterSnapshots.end(); ++i)
for (auto i=m_newCharacterSnapshots.begin(); i!=m_newCharacterSnapshots.end(); ++i)
{
if (m_newCharacterLock.find(i->first)==m_newCharacterLock.end())
{
@@ -298,6 +298,7 @@ void Persister::startSave(void)
LOG("Database",("Sending DatabaseSaveStart network message to Central."));
DatabaseSaveStart const startSaveMessage;
DatabaseProcess::getInstance().sendToCentralServer(startSaveMessage, true);
// record metrics data
m_lastSaveTotalObjectCount=m_objectSnapshotMap.size();
m_lastSaveNewObjectCount=m_newObjectCount;
@@ -307,7 +308,7 @@ void Persister::startSave(void)
// delete any characters for this save cycle
if (m_charactersToDeleteNextSaveCycle && m_charactersToDeleteThisSaveCycle)
{
for (CharactersToDeleteType::const_iterator iter = m_charactersToDeleteThisSaveCycle->begin(); iter != m_charactersToDeleteThisSaveCycle->end(); ++iter)
for (auto iter = m_charactersToDeleteThisSaveCycle->begin(); iter != m_charactersToDeleteThisSaveCycle->end(); ++iter)
{
DeleteCharacterCustomPersistStep *cps = new DeleteCharacterCustomPersistStep(iter->first, iter->second);
getSnapshotForObject(iter->second, 0)->addCustomPersistStep(cps);
@@ -385,7 +386,7 @@ void Persister::startSave(void)
*/
Snapshot * Persister::getSnapshotForObject(const NetworkId &networkId, uint32 serverId)
{
ObjectSnapshotMap::const_iterator i=m_objectSnapshotMap.find(networkId);
auto i = m_objectSnapshotMap.find(networkId);
if (i!=m_objectSnapshotMap.end())
{
NOT_NULL(i->second);
@@ -403,7 +404,7 @@ Snapshot * Persister::getSnapshotForObject(const NetworkId &networkId, uint32 se
bool Persister::hasDataForObject(const NetworkId &objectId) const
{
ObjectSnapshotMap::const_iterator i=m_objectSnapshotMap.find(objectId);
auto i=m_objectSnapshotMap.find(objectId);
return (i!=m_objectSnapshotMap.end());
}
@@ -422,15 +423,19 @@ Snapshot *Persister::getSnapshotForServer(uint32 serverId)
}
else
{
ServerSnapshotMap::const_iterator j=m_currentSnapshots.find(serverId);
auto j=m_currentSnapshots.find(serverId);
if (j==m_currentSnapshots.end())
{
Snapshot *snap = makeSnapshot(DB::ModeQuery::mode_UPDATE);
m_currentSnapshots[serverId]=snap;
if (!m_arbitraryGameDataSnapshot)
if (!m_arbitraryGameDataSnapshot) {
m_arbitraryGameDataSnapshot = snap;
}
return snap;
}
else
{
@@ -450,10 +455,7 @@ Snapshot *Persister::getCommoditiesSnapshot(uint32 serverId)
}
else
{
ServerSnapshotMap::const_iterator j;
j=m_currentSnapshots.find(serverId);
auto j = m_currentSnapshots.find(serverId);
if (j==m_currentSnapshots.end())
{
Snapshot *snap = makeCommoditiesSnapshot(DB::ModeQuery::mode_INSERT);
@@ -512,7 +514,6 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa
{
UNREF(serverId);
// DEBUG_REPORT_LOG (true,("Recieved new object message for %s\n",objectId.getValueString().c_str()));
if (m_objectSnapshotMap.find(objectId)!=m_objectSnapshotMap.end())
{
DEBUG_WARNING(true,("Database received multiple new object messages for object %s",objectId.getValueString().c_str()));
@@ -521,7 +522,7 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa
Snapshot *snap=nullptr;
PendingCharactersType::iterator chardata=m_pendingCharacters.find(objectId);
auto chardata=m_pendingCharacters.find(objectId);
if (chardata!=m_pendingCharacters.end())
{
// Object is a new character
@@ -549,12 +550,12 @@ void Persister::newObject(uint32 serverId, const NetworkId &objectId, int templa
// Add the object to the appropriate snapshot
snap=nullptr;
{
ObjectSnapshotMap::const_iterator j=m_objectSnapshotMap.find(container);
auto j = m_objectSnapshotMap.find(container);
if (j!=m_objectSnapshotMap.end() && j->second->getMode() == DB::ModeQuery::mode_INSERT)
snap = j->second;
else
{
ServerSnapshotMap::const_iterator i=m_newObjectSnapshots.find(serverId);
auto i = m_newObjectSnapshots.find(serverId);
if (i==m_newObjectSnapshots.end())
{
snap=makeSnapshot(DB::ModeQuery::mode_INSERT);
@@ -585,7 +586,7 @@ void Persister::endBaselines(const NetworkId &objectId, uint32 serverId)
//TODO: This is a hack until we remove frame boundaries and have "end frame" messages from the game server. Apparently the game
// server can split baselines across frame boundaries, so we can't assume we have all the data for a character when we hit a
// frame bounday.
PendingCharactersType::iterator chardata=m_pendingCharacters.find(objectId);
auto chardata=m_pendingCharacters.find(objectId);
if (chardata!=m_pendingCharacters.end())
{
m_pendingCharacters.erase(chardata);
@@ -601,7 +602,7 @@ void Persister::endBaselines(const NetworkId &objectId, uint32 serverId)
void Persister::saveCompleted(Snapshot *completedSnapshot)
{
SnapshotListType::iterator i=std::remove(m_savingSnapshots.begin(),m_savingSnapshots.end(),completedSnapshot);
auto i=std::remove(m_savingSnapshots.begin(),m_savingSnapshots.end(),completedSnapshot);
if (i!=m_savingSnapshots.end())
{
m_savingSnapshots.erase(i, m_savingSnapshots.end());
@@ -641,11 +642,13 @@ void Persister::saveCompleted(Snapshot *completedSnapshot)
}
else
{
SnapshotListType::iterator j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot);
auto j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot);
DEBUG_FATAL(i==m_savingCharacterSnapshots.end(),("Programmer bug: SaveCompleted() called with a snapshot that wasn't in m_savingSnapshots or m_savingCharacterSnapshots."));
m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end());
if (j != m_savingCharacterSnapshots.end()) {
m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end());
}
if (completedSnapshot != nullptr) {
delete completedSnapshot;
@@ -671,14 +674,14 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
switch(messageType) {
case constcrc("FlagObjectForDeleteMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
FlagObjectForDeleteMessage m(ri);
handleDeleteMessage(sourceGameServer, m.getId(),m.getReason(),m.getImmediate(),m.getDemandLoadedContainer(),m.getCascadeReason());
break;
}
case constcrc("CreateObjectByCrcMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
CreateObjectByCrcMessage t(ri);
// DEBUG_REPORT_LOG(true,("Got CreateObjectByCrcMessage for %s\n", t.getId().getValueString().c_str()));
newObject(sourceGameServer, t.getId(), t.getCrc(), t.getObjectType(), t.getContainer());
@@ -686,14 +689,14 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("EndBaselinesMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
EndBaselinesMessage t(ri);
endBaselines(t.getId(),sourceGameServer);
break;
}
case constcrc("DeltasMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
DeltasMessage msg(ri);
handleDeltasMessage(sourceGameServer,msg);
@@ -701,7 +704,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("BaselinesMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
BaselinesMessage msg(ri);
handleBaselinesMessage(sourceGameServer,msg);
@@ -709,7 +712,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("UpdateObjectPositionMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
UpdateObjectPositionMessage msg(ri);
getSnapshotForObject(msg.getNetworkId(), sourceGameServer)->handleUpdateObjectPosition(msg);
@@ -717,7 +720,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("AddCharacterMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
AddCharacterMessage ocm(ri);
DEBUG_REPORT_LOG(true, ("Got AddCharacterMessage for object %s.\n",ocm.getObjectId().getValueString().c_str()));
@@ -731,7 +734,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("MessageToMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
MessageToMessage m(ri);
handleMessageTo (sourceGameServer, m.getData());
@@ -739,7 +742,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("MessageToAckMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
MessageToAckMessage m(ri);
handleMessageToAck (sourceGameServer, m.getMessageId());
@@ -747,7 +750,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("ServerDeleteCharacterMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ServerDeleteCharacterMessage m(ri);
deleteCharacter(m.getStationId(), m.getCharacterId());
@@ -755,7 +758,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("RenameCharacterMessageEx") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
RenameCharacterMessageEx msg(ri);
renameCharacter(sourceGameServer, static_cast<int8>(msg.getRenameCharacterMessageSource()), msg.getStationId(), msg.getCharacterId(), msg.getNewName(), msg.getOldName(), msg.getLastNameChangeOnly(), msg.getRequestedBy(), nullptr);
@@ -763,7 +766,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("UnloadedPlayerMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
UnloadedPlayerMessage msg(ri);
unloadCharacter(msg.getPlayerId(),sourceGameServer);
@@ -771,7 +774,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("MoveToPlayer") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
moveToPlayer(sourceGameServer, msg.getValue().first, msg.getValue().second, -1, false, false);
@@ -779,7 +782,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("MoveToPlayerBankMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
moveToPlayer(sourceGameServer, msg.getValue().first, msg.getValue().second, -1, true, false);
@@ -787,7 +790,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("MoveToPlayerDatapadMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, int> > msg(ri);
moveToPlayer(sourceGameServer, msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second, false, true);
@@ -795,7 +798,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("FixLoadWith") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, int> > msg(ri);
fixLoadWith(sourceGameServer, msg.getValue().first.first, msg.getValue().first.second, msg.getValue().second);
@@ -803,7 +806,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("ClusterShutdownMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<bool> msg(ri);
m_clusterShuttingDown = msg.getValue();
@@ -811,7 +814,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("StartSaveMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<NetworkId > msg(ri);
userRequestedSave(sourceGameServer, msg.getValue());
@@ -819,7 +822,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("RestoreHouseMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
restoreHouse(msg.getValue().first, msg.getValue().second);
@@ -827,7 +830,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("RestoreCharacterMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
restoreCharacter(msg.getValue().first, msg.getValue().second);
@@ -835,7 +838,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("UndeleteItemMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, std::string> > msg(ri);
LOG("CustomerService", ("undeleteItem %s request from %s", msg.getValue().first.getValueString().c_str(), msg.getValue().second.c_str()));
@@ -844,7 +847,7 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("MoveToPlayerMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, std::string> > msg(ri);
LOG("CustomerService", ("moveToPlayer %s, %s request from %s", msg.getValue().first.first.getValueString().c_str(), msg.getValue().first.second.getValueString().c_str(), msg.getValue().second.c_str()));
@@ -863,14 +866,14 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("AddResourceTypeMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
AddResourceTypeMessage msg(ri);
handleAddResourceTypeMessage(sourceGameServer, msg);
break;
}
case constcrc("BountyHunterTargetMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
BountyHunterTargetMessage msg(ri);
getSnapshotForServer(sourceGameServer)->handleBountyHunterTargetMessage(msg);
break;
@@ -907,28 +910,28 @@ void Persister::receiveMessage(const MessageDispatch::Emitter & source, const Me
}
case constcrc("GetMoneyFromOfflineObjectMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GetMoneyFromOfflineObjectMessage msg(ri);
getMoneyFromOfflineObject(sourceGameServer, msg.getSourceObject(), msg.getAmount(), msg.getReplyTo(), msg.getSuccessCallback(), msg.getFailCallback(), msg.getPackedDictionary());
break;
}
case constcrc("PurgeCompleteMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<StationId> msg(ri);
handlePurgeCompleteMessage(sourceGameServer, msg.getValue());
break;
}
case constcrc("DBCSRequestMessage" ) :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
DBCSRequestMessage const msg( ri );
handleCSRequest( msg );
break;
}
case constcrc("UndeleteItemForCsMessage") :
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
auto ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<std::pair<std::pair<NetworkId, NetworkId>, std::string>, bool> > undeleteRequest(ri);
handleCsUndelete(undeleteRequest.getValue().first.first.first,
undeleteRequest.getValue().first.first.second,
@@ -990,7 +993,7 @@ void Persister::addCharacter(uint32 stationId, const NetworkId &characterObject,
m_pendingCharacters[characterObject]=temp;
//TODO: remove this hack: match up create and end messages because we can't count on having all the data at a frame bounday
NewCharacterLockType::iterator i=m_newCharacterLock.find(creationGameServer);
auto i=m_newCharacterLock.find(creationGameServer);
UNREF(i);
DEBUG_FATAL(i!=m_newCharacterLock.end(),("Programmer bug: got an addCharacter from server %i before we received EndBaselines from the previous addCharacter. Indicates we're getting network messages out of order.\n",creationGameServer));
m_newCharacterLock.insert(creationGameServer);
@@ -21,7 +21,11 @@ TaskSaveSnapshot::TaskSaveSnapshot(Snapshot *snapshot) : m_snapshot(snapshot)
bool TaskSaveSnapshot::process(DB::Session *session)
{
return (m_snapshot->saveToDB(session));
if (session != nullptr) {
return (m_snapshot->saveToDB(session));
}
return false;
}
// ----------------------------------------------------------------------