Added localizationArchive library

This commit is contained in:
Anonymous
2014-01-14 06:47:25 -07:00
parent c55243bd19
commit 8f294ddc83
9 changed files with 161 additions and 0 deletions
+1
View File
@@ -2,5 +2,6 @@
add_subdirectory(archive)
add_subdirectory(fileInterface)
add_subdirectory(localization)
add_subdirectory(localizationArchive)
add_subdirectory(unicode)
add_subdirectory(unicodeArchive)
@@ -0,0 +1,11 @@
cmake_minimum_required(VERSION 2.8)
project(localizationArchive)
if(WIN32)
add_definitions(/D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include/public)
add_subdirectory(src)
@@ -0,0 +1 @@
#include "../../src/shared/FirstLocalizationArchive.h"
@@ -0,0 +1 @@
#include "../../src/shared/StringIdArchive.h"
@@ -0,0 +1,29 @@
set(SHARED_SOURCES
shared/FirstLocalizationArchive.h
shared/StringIdArchive.cpp
shared/StringIdArchive.h
)
if(WIN32)
set(PLATFORM_SOURCES
win32/FirstLocalizationArchive.cpp
)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/win32)
else()
set(PLATFORM_SOURCES "")
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/shared
${SWG_EXTERNALS_SOURCE_DIR}/ours/library/archive/include
${SWG_EXTERNALS_SOURCE_DIR}/ours/library/localization/include
${SWG_EXTERNALS_SOURCE_DIR}/ours/library/unicode/include
)
add_library(localizationArchive
${SHARED_SOURCES}
${PLATFORM_SOURCES}
)
@@ -0,0 +1,23 @@
//======================================================================
//
// FirstLocalizationArchive.h
// copyright (c) 2002 Sony Online Entertainment
//
//======================================================================
#ifndef INCLUDED_FirstLocalizationArchive_H
#define INCLUDED_FirstLocalizationArchive_H
//======================================================================
#ifdef WIN32
// C4702 unreachable code
#pragma warning (disable:4702)
#endif
#include "Unicode.h"
#include "Archive/Archive.h"
//======================================================================
#endif
@@ -0,0 +1,57 @@
//======================================================================
//
// StringIdArchive.cpp
// copyright (c) 2002 Sony Online Entertainment
//
//======================================================================
#include "localizationArchive/FirstLocalizationArchive.h"
#include "localizationArchive/StringIdArchive.h"
#include "StringId.h"
#include "Archive/Archive.h"
#include "Archive/ByteStream.h"
//======================================================================
namespace Archive
{
/**
* Retrieves a StringId from the a data buffer.
*
* @param source the source buffer
*/
void get(ReadIterator & source, StringId & target)
{
unsigned long index = 0;
std::string table;
std::string name;
Archive::get(source, table);
Archive::get(source, index);
Archive::get(source, name);
target.setTable (table);
target.setText (name);
//-- getting the index over the wire is potentially problematic
target.setTextIndex (0);
}
//----------------------------------------------------------------------
/**
* Add a StringId to a data buffer.
*
* @param target the buffer to fill
*/
void put(ByteStream & target, const StringId & source)
{
Archive::put(target, source.getTable ());
Archive::put(target, source.getTextIndex ());
Archive::put(target, source.getText ());
}
}
//======================================================================
@@ -0,0 +1,28 @@
// StringIdArchive.h
// copyright 2001 Verant Interactive
#ifndef _INCLUDED_StringIdArchive_H
#define _INCLUDED_StringIdArchive_H
//-----------------------------------------------------------------------
class StringId;
namespace Archive
{
class ReadIterator;
class ByteStream;
}
//-----------------------------------------------------------------------
namespace Archive
{
void get(ReadIterator & source, StringId & target);
void put(ByteStream & target, const StringId & source);
}
//-----------------------------------------------------------------------
#endif
@@ -0,0 +1,10 @@
//======================================================================
//
// FirstLocalizationArchive.cpp
// copyright (c) 2002 Sony Online Entertainment
//
//======================================================================
#include "localizationArchive/FirstLocalizationArchive.h"
//======================================================================