mirror of
https://github.com/SWG-Source/src.git
synced 2026-09-11 23:45:01 -04:00
remove unused vars
This commit is contained in:
@@ -2764,7 +2764,6 @@ void CentralServer::run(void)
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if (curTime > nextLoadingLogTime)
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{
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nextLoadingLogTime = curTime + 10000;
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std::string planets;
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for (std::set<std::string>::const_iterator i=getInstance().m_planetsWaitingForPreload.begin(); i!=getInstance().m_planetsWaitingForPreload.end(); ++i)
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LOG("Preload",("Waiting for planet %s",i->c_str()));
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}
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@@ -272,8 +272,6 @@ void LoginServerConnection::onReceive(const Archive::ByteStream & message)
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unsigned pos = req.getCommandString().find( " " );
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pos = pos == std::string::npos ? req.getCommandString().length() : pos;
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std::string command = req.getCommandString().substr( 0, pos );
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CentralCSHandler::getInstance().handle( req, getProcessId() );
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@@ -771,7 +771,6 @@ void ChatInterface::ConnectPlayer(unsigned int suid, const std::string & charact
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return;
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}
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std::string canonicalName = makeCanonicalName(characterName);
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static const std::string game("SOE+SWG");
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IGNORE_RETURN(pendingAvatars.insert(std::make_pair(characterName, networkId)));
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@@ -304,7 +304,6 @@ m_voiceChatIdMap()
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const std::string getGameCode = ConfigChatServer::getGameCode();
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const std::string getGatewayServerIP = ConfigChatServer::getGatewayServerIP();
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const std::string getBackupGatewayServerIP = ConfigChatServer::getBackupGatewayServerIP();
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chatInterface = new ChatInterface(getGameCode, getGatewayServerIP, ConfigChatServer::getGatewayServerPort(), ConfigChatServer::getRegistrarHost(), static_cast<unsigned short>(ConfigChatServer::getRegistrarPort()));
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@@ -1179,9 +1178,6 @@ void ChatServer::createRoom(const NetworkId & id, const unsigned int sequence, c
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Unicode::String wideRoomAddress;
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splitRoomName(tmpRoomName, wideRoomName, wideRoomAddress);
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std::string narrowRoomName = Unicode::wideToNarrow(wideRoomName);
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std::string narrowRoomAddress = Unicode::wideToNarrow(wideRoomAddress);
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Unicode::String wideTitle = Unicode::narrowToWide(title);
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roomParams.setRoomName(ChatUnicodeString(wideRoomName.data(), wideRoomName.size()));
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@@ -141,7 +141,6 @@ void ConnectionServerConnection::onReceive(const Archive::ByteStream & message)
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//printf("!Sending via the shortcut\n");
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cri = c.getByteStream().begin();
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static const std::string gameType("SWG");
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if(cm.isType("ChatInstantMessageToCharacter"))
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{
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// deliver IM to character
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@@ -173,8 +172,6 @@ void ConnectionServerConnection::onReceive(const Archive::ByteStream & message)
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{
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cri = c.getByteStream().begin();
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static const std::string gameType("SWG");
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if(cm.isType("ChatDeleteAllPersistentMessages"))
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{
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PROFILER_AUTO_BLOCK_DEFINE("ConnectionServer - ChatDeleteAllPersistentMessages");
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@@ -671,8 +671,6 @@ AuctionMarket::~AuctionMarket()
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AuctionLocation *AuctionMarket::CreateLocation(const NetworkId & ownerId, const std::string & locationString, int entranceCharge)
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{
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std::string locationId;
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NetworkId loc_id = GetLocationId(locationString);
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AuctionLocation *auctionLocation = new AuctionLocation(loc_id, locationString, ownerId, 0, zeroNetworkId, 0, m_gameTime, 0, ACTIVE, true, entranceCharge);
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@@ -1802,7 +1800,6 @@ void AuctionMarket::AddBid(const AddBidMessage &message)
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const AuctionBid *previousBid = auction->GetPreviousBid();
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NetworkId previousBidder = zeroNetworkId;
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int previousBidAmount = 0;
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std::string previousBidderName;
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int maxProxyBid = message.GetMaxProxyBid();
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int salesTaxAmount = 0;
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NetworkId bankId = zeroNetworkId;
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@@ -539,8 +539,6 @@ void ClientConnection::onConnectionOverflowing (const unsigned int bytesPending
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{
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char errbuf[1024];
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snprintf(errbuf, sizeof(errbuf), "Connection overflow from server to client, %d bytes. Disconnected.", bytesPending);
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std::string name("Connection overflow server->client");
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std::string desc(errbuf);
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LOG("Network", ("Disconnect: Client connection overflowing. %d bytes pending", bytesPending));
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std::vector<std::pair<std::string, int> >::const_iterator i;
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@@ -70,8 +70,6 @@ void LoggingServerApiObserver::log(const LogMessage & msg)
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}
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msgText = splittext.substr(splittext.find(":") + 1);
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std::string u = Unicode::wideToNarrow(msg.getUnicodeAttach());
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// If there is ANY Unicode, send the whole log as Unicode. If there is ONLY non-Unicode, then send the log non-Unicode.
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@@ -50,7 +50,6 @@ PlanetConnection & PlanetConnection::operator = (const PlanetConnection & rhs)
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void PlanetConnection::receive(const Archive::ByteStream & message)
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{
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static const std::string localName = NetworkHandler::getHostName();
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Archive::ReadIterator r(message);
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GameNetworkMessage m(r);
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Vendored
-3
@@ -1078,8 +1078,6 @@ void CSAssistGameAPIcore::OnConnectLB(unsigned track, unsigned result, std::stri
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}
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if (result == CSASSIST_RESULT_TIMEOUT)
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{
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//fprintf(stderr, "OnConnectLB: result=timeout\n");
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std::string connectString = wideToNarrow(m_identityGame) + ":" + wideToNarrow(m_identityServer);
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GetLBHost();
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if (connectRequest && connectResponse)
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SubmitRequest(connectRequest, connectResponse);
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@@ -1091,7 +1089,6 @@ void CSAssistGameAPIcore::OnConnectLB(unsigned track, unsigned result, std::stri
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if (connectRequest && connectResponse)
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SubmitRequest(connectRequest, connectResponse);
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}
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//fprintf(stderr, "debug: OnConnectLB(): Now m_connectState=%u\n", m_connectState);
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}
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//-------------------------------------------------------------
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@@ -488,7 +488,6 @@ namespace CSHandlerNamespace
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if(!container)
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return;
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char stringbuffer[CSHandlerNamespace::largeBufferSize];
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std::vector<Unicode::String> objList;
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for (ContainerConstIterator iter(container->begin());
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iter != container->end(); ++iter)
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{
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@@ -827,7 +826,6 @@ CS_CMD( get_player_items )
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{
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int item_num = 0;
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std::vector<Unicode::String> objList;
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for (ContainerConstIterator iter(inventoryContainer->begin());
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iter != inventoryContainer->end(); ++iter)
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{
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