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Update CreatureObject.cpp
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@@ -14542,7 +14542,7 @@ bool CreatureObject::processExpertiseRequest(std::vector<std::string> const &add
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const SkillObject *skill = SkillManager::getInstance().getSkill(s);
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if(skill)
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{
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int tier = ExpertiseManager::getExpertiseTier(s);
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int tier = ExpertiseManager::getExpertiseTier(s); // this should be only dec/inst
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if(tier != z)
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{
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continue; //skip over this skill - we didn't match the tier level. we'll catch it next loop through.
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