Merge branch 'master' into 'master'

Master



See merge request !12
This commit is contained in:
DarthArgus
2015-10-26 10:43:55 -04:00
11 changed files with 159 additions and 148 deletions
+2 -2
View File
@@ -47,8 +47,8 @@ if(WIN32)
elseif(UNIX)
find_package(Curses REQUIRED)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG -DDEBUG_LEVEL=2 -DPRODUCTION=0 -g -pipe -O0 -Wall -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DDEBUG_LEVEL=0 -DPRODUCTION=1 -march=native -pipe -mtune=native -O2 -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_FORTIFY_SOURCE=2 -fstack-protector -D_DEBUG -DDEBUG_LEVEL=2 -DPRODUCTION=0 -g -pipe -O0 -Wall -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_FORTIFY_SOURCE=2 -fstack-protector -DDEBUG_LEVEL=0 -DPRODUCTION=1 -march=native -pipe -mtune=native -O2 -Wno-overloaded-virtual -Wno-missing-braces -Wno-unused-private-field -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -Wno-unused-const-variable -Wno-unknown-warning-option")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -D_GLIBCXX_USE_CXX11_ABI=0")
add_definitions(-DLINUX -D_REENTRANT -Dlinux -D_USING_STL -D__STL_NO_BAD_ALLOC -D_GNU_SOURCE -D_XOPEN_SOURCE=500)
@@ -97,8 +97,6 @@ GenericAPICore::~GenericAPICore()
delete (*iter).second;
}
m_pending.empty();
while(m_outCount > 0)
{
delete m_outboundQueue.front().second;
@@ -979,39 +979,37 @@ void CentralServer::receiveMessage(const MessageDispatch::Emitter & source, cons
GameServerConnection *g = const_cast<GameServerConnection *>(safe_cast<GameServerConnection const *>(&source));
FATAL(ConfigCentralServer::getValidateBuildVersionNumber() && strcmp(ApplicationVersion::getInternalVersion(), c.getBuildVersionNumber().c_str()),
("Build version number mismatch: central server (%s), remote server %s (%s)", ApplicationVersion::getInternalVersion(), g->getRemoteAddress().c_str(), c.getBuildVersionNumber().c_str())
);
if (g != nullptr) {
// a game server (or db process) has connected...
addGameServer(g);
FATAL(ConfigCentralServer::getValidateBuildVersionNumber() && strcmp(ApplicationVersion::getInternalVersion(), c.getBuildVersionNumber().c_str()),
("Build version number mismatch: central server (%s), remote server %s (%s)",
ApplicationVersion::getInternalVersion(), g->getRemoteAddress().c_str(), c.getBuildVersionNumber().c_str()));
//Send connection server data
ConnectionServerConnectionList::iterator i = m_connectionServerConnections.begin();
for(; i != m_connectionServerConnections.end(); ++i)
{
if ((*i)->getGameServicePort() != 0)
// a game server (or db process) has connected...
addGameServer(g);
//Send connection server data
ConnectionServerConnectionList::iterator i = m_connectionServerConnections.begin();
for (; i != m_connectionServerConnections.end(); ++i)
{
ConnectionServerAddress csa((*i)->getGameServiceAddress(), (*i)->getGameServicePort());
g->send(csa, true);
if ((*i)->getGameServicePort() != 0)
{
ConnectionServerAddress csa((*i)->getGameServiceAddress(), (*i)->getGameServicePort());
g->send(csa, true);
}
}
}
std::set<ChatServerConnection *>::const_iterator chatIter;
for(chatIter = m_chatServerConnections.begin(); chatIter != m_chatServerConnections.end(); ++chatIter)
{
if((*chatIter)->getGameServicePort())
std::set<ChatServerConnection *>::const_iterator chatIter;
for (chatIter = m_chatServerConnections.begin(); chatIter != m_chatServerConnections.end(); ++chatIter)
{
ChatServerOnline cso((*chatIter)->getRemoteAddress(), (*chatIter)->getGameServicePort());
g->send(cso, true);
if ((*chatIter)->getGameServicePort())
{
ChatServerOnline cso((*chatIter)->getRemoteAddress(), (*chatIter)->getGameServicePort());
g->send(cso, true);
}
}
}
if (g != NULL)
{
//DEBUG_REPORT_LOG(true, ("CentralServer: Sending CustomerServiceServerGameServerServiceAddress to game server (%s:%d) pid(%i)\n", g->getRemoteAddress().c_str(), g->getRemotePort(), g->getProcessId()));
const GenericValueTypeMessage<std::pair<std::string, unsigned short> > address("CustomerServiceServerGameServerServiceAddress", std::make_pair(s_customerServiceServerGameServerServiceAddress.first, s_customerServiceServerGameServerServiceAddress.second));
g->send(address, true);
}
}
@@ -2571,53 +2569,60 @@ void CentralServer::removeConnectionServerConnection(const ConnectionServerConne
*/
void CentralServer::removeGameServer(GameServerConnection const *gameServer)
{
uint32 const pid = gameServer->getProcessId();
LOG("ServerStartup", ("Game Server %lu went down", pid));
//@todo this whole function needs a re-write.
NOT_NULL(gameServer);
std::map<uint32, GameServerConnection *>::iterator const i = m_gameServerConnections.find(pid);
if (i == m_gameServerConnections.end())
return;
for (std::vector<GameServerConnection *>::iterator ii = m_gameServerConnectionsList.begin(); ii != m_gameServerConnectionsList.end();)
if (gameServer != nullptr)
{
if ((*ii) == i->second)
ii = m_gameServerConnectionsList.erase(ii);
else
++ii;
uint32 const pid = gameServer->getProcessId();
LOG("ServerStartup", ("Game Server %lu went down", pid));
//@todo this whole function needs a re-write.
NOT_NULL(gameServer);
std::map<uint32, GameServerConnection *>::iterator const i = m_gameServerConnections.find(pid);
if (i == m_gameServerConnections.end())
return;
for (std::vector<GameServerConnection *>::iterator ii = m_gameServerConnectionsList.begin(); ii != m_gameServerConnectionsList.end();)
{
if ((*ii) == i->second)
ii = m_gameServerConnectionsList.erase(ii);
else
++ii;
}
m_gameServerConnections.erase(i);
/** @todo: this is slow, find a better way (probably by creating reverse
* lookup table(s))
*/
if (pid == m_dbProcessServerProcessId)
{
DEBUG_REPORT_LOG(true, ("Database process died -- Central will exit and let the cluster restart\n"));
m_done = true;
return; //lint !e527 Unreachable
}
DEBUG_WARNING(true, ("Game server %lu crashed", pid));
for (SceneGameMap::iterator j = m_gameServers.begin(); j != m_gameServers.end();)
{
if ((*j).second == gameServer)
m_gameServers.erase(j++);
else
++j;
}
UniverseManager::getInstance().onGameServerDisconnect(*gameServer);
PlanetManager::onGameServerDisconnect(gameServer);
CharacterCreationTracker::getInstance().onGameServerDisconnect(pid);
ClusterWideDataManagerList::onGameServerDisconnect(pid);
ExcommunicateGameServerMessage const excommunicateMessage(pid, 0, "");
sendToAllGameServersExceptDBProcess(excommunicateMessage, true);
}
m_gameServerConnections.erase(i);
/** @todo: this is slow, find a better way (probably by creating reverse
* lookup table(s))
*/
if (pid == m_dbProcessServerProcessId)
else
{
DEBUG_REPORT_LOG(true, ("Database process died -- Central will exit and let the cluster restart\n"));
m_done = true;
return; //lint !e527 Unreachable
DEBUG_WARNING(true, ("A game server crashed but our process ID ptr is null."));
}
DEBUG_WARNING(true, ("Game server %lu crashed", pid));
for (SceneGameMap::iterator j = m_gameServers.begin(); j != m_gameServers.end();)
{
if ((*j).second == gameServer)
m_gameServers.erase(j++);
else
++j;
}
UniverseManager::getInstance().onGameServerDisconnect(*gameServer);
PlanetManager::onGameServerDisconnect(gameServer);
CharacterCreationTracker::getInstance().onGameServerDisconnect(pid);
ClusterWideDataManagerList::onGameServerDisconnect(pid);
ExcommunicateGameServerMessage const excommunicateMessage(pid, 0, "");
sendToAllGameServersExceptDBProcess(excommunicateMessage, true);
}
//-----------------------------------------------------------------------
@@ -1810,72 +1810,75 @@ void ChatServer::removeAvatarFromRoom(const NetworkId & id, const ChatAvatarId &
ChatServer::fileLog(s_enableChatRoomLogs, "ChatServer", "removeAvatarFromRoom() id(%s) avatarName(%s) roomName(%s)", id.getValueString().c_str(), avatarName.getFullName().c_str(), roomName.c_str());
const ChatAvatar * avatar = getAvatarByNetworkId(id);
ChatAvatarId removerId;
makeAvatarId(*avatar, removerId);
size_t pos = roomName.rfind(".");
std::string leaf;
if(pos != std::string::npos)
{
leaf = toLower(roomName.substr(pos));
}
//REPORT_LOG(true, ("removeAvatarFromRoom()\n"));
if(avatar)
{
bool removeAvatar = false;
if(avatarName == removerId)
if (avatar != nullptr) {
ChatAvatarId removerId;
makeAvatarId(*avatar, removerId);
size_t pos = roomName.rfind(".");
std::string leaf;
if (pos != std::string::npos)
{
// avatar is attempting to remove self from the room
if(leaf != ".system")
removeAvatar = true;
leaf = toLower(roomName.substr(pos));
}
else if(isGod(id))
//REPORT_LOG(true, ("removeAvatarFromRoom()\n"));
if (avatar)
{
removeAvatar = true;
}
else
{
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
if(r)
bool removeAvatar = false;
if (avatarName == removerId)
{
// if the avatar is the room owner, remove the target
if( r->getRoomData().owner == removerId )
{
// avatar is attempting to remove self from the room
if (leaf != ".system")
removeAvatar = true;
}
// if the avatar is the room creator, remove the target
else if( r->getRoomData().creator == removerId )
}
else if (isGod(id))
{
removeAvatar = true;
}
else
{
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
if (r)
{
removeAvatar = true;
}
// if the avatar is a moderator, remove the target
else
{
/*MLSTODO if(r->getRoom())
// if the avatar is the room owner, remove the target
if (r->getRoomData().owner == removerId)
{
AvatarIterator i = r->getRoom()->getFirstModerator();
for(; !i.outOfBounds(); ++i)
{
ChatAvatarId tmpAvatarId;
makeAvatarId(*(*i), tmpAvatarId);
if(tmpAvatarId == removerId)
{
removeAvatar = true;
break;
}
}
removeAvatar = true;
}
// if the avatar is the room creator, remove the target
else if (r->getRoomData().creator == removerId)
{
removeAvatar = true;
}
// if the avatar is a moderator, remove the target
else
{
/*MLSTODO if(r->getRoom())
{
AvatarIterator i = r->getRoom()->getFirstModerator();
for(; !i.outOfBounds(); ++i)
{
ChatAvatarId tmpAvatarId;
makeAvatarId(*(*i), tmpAvatarId);
if(tmpAvatarId == removerId)
{
removeAvatar = true;
break;
}
}
}
*/
}
*/
}
}
}
if(removeAvatar)
{
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
const NetworkId &id = getNetworkIdByAvatarId(avatarName);
if (r)
if (removeAvatar)
{
leaveRoom(id, 0, r->getRoomData().id);
const ChatServerRoomOwner * r = instance().chatInterface->getRoomByName(roomName);
const NetworkId &id = getNetworkIdByAvatarId(avatarName);
if (r)
{
leaveRoom(id, 0, r->getRoomData().id);
}
}
}
}
@@ -113,7 +113,12 @@ CSAssistGameAPIcore::CSAssistGameAPIcore(CSAssistGameAPI *api, const char *serve
///////////////////////////////////////////
// populate server list
int size = ::strlen(serverList);
int size = 0;
if (serverList != nullptr) {
size = ::strlen(serverList);
}
if (!serverList || (size <= 0))
{
fprintf(stderr, "CSASsistGameAPIcore()::serverList==NULL! aborting...\n");
@@ -151,10 +156,10 @@ CSAssistGameAPIcore::CSAssistGameAPIcore(CSAssistGameAPI *api, const char *serve
m_serverList.push_back(sid);
}
//fprintf(stderr, "res=%d, p=%s, host=%s, port=%d, size=%d\n", res, p, host, port, m_serverList.size());
delete p;
delete [] p;
}
delete host;
delete buf;
delete [] buf;
m_curServer = m_serverList.begin();
GetLBHost();
//
@@ -97,8 +97,6 @@ GenericAPICore::~GenericAPICore()
delete (*iter).second;
}
m_pending.empty();
while(m_outCount > 0)
{
delete m_outboundQueue.front().second;
@@ -81,8 +81,6 @@ GenericAPICore::~GenericAPICore()
delete (*iter).second;
}
m_pending.empty();
while(m_outCount > 0)
{
delete m_outboundQueue.front().second;
@@ -542,7 +542,7 @@ void UdpConnection::ProcessRawPacket(const UdpManager::PacketHistoryEntry *e)
wantCrc = UdpMisc::GetValue32(crcPtr);
break;
}
if (wantCrc != actualCrc)
if (wantCrc != actualCrc && mUdpManager != nullptr)
{
mConnectionStats.crcRejectedPackets++;
mUdpManager->IncrementCrcRejectedPackets();
@@ -383,14 +383,18 @@ UdpPlatformAddress &UdpPlatformAddress::operator=(const UdpPlatformAddress &e)
char *UdpPlatformAddress::GetAddress(char *buffer, int bufferLen) const
{
if (bufferLen < 16)
{
*buffer = 0;
return(buffer);
}
assert(buffer != NULL);
sprintf(buffer, "%d.%d.%d.%d", mData[0], mData[1], mData[2], mData[3]);
return(buffer);
if (buffer != nullptr) {
if (bufferLen < 16)
{
*buffer = 0;
return(buffer);
}
assert(buffer != NULL);
sprintf(buffer, "%d.%d.%d.%d", mData[0], mData[1], mData[2], mData[3]);
return(buffer);
}
return nullptr;
}
void UdpPlatformAddress::SetAddress(const char *address)
@@ -87,10 +87,10 @@ int UdpMisc::Crc32(const void *buffer, int bufferLen, int encryptValue)
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D};
int crc = 0xffffffff;
crc = ((crc >> 8) & 0x00FFFFFFL) ^ crc32_table[(crc ^ (encryptValue & 0xff)) & 0x000000FFL];
crc = ((crc >> 8) & 0x00FFFFFFL) ^ crc32_table[(crc ^ ((encryptValue >> 8) & 0xff)) & 0x000000FFL];
crc = ((crc >> 8) & 0x00FFFFFFL) ^ crc32_table[(crc ^ ((encryptValue >> 16) & 0xff)) & 0x000000FFL];
crc = ((crc >> 8) & 0x00FFFFFFL) ^ crc32_table[(crc ^ ((encryptValue >> 24) & 0xff)) & 0x000000FFL];
crc = (crc >> (8 & 0x00FFFFFFL)) ^ crc32_table[(crc ^ (encryptValue & 0xff)) & 0x000000FFL];
crc = (crc >> (8 & 0x00FFFFFFL)) ^ crc32_table[(crc ^ ((encryptValue >> 8) & 0xff)) & 0x000000FFL];
crc = (crc >> (8 & 0x00FFFFFFL)) ^ crc32_table[(crc ^ ((encryptValue >> 16) & 0xff)) & 0x000000FFL];
crc = (crc >> (8 & 0x00FFFFFFL)) ^ crc32_table[(crc ^ ((encryptValue >> 24) & 0xff)) & 0x000000FFL];
const udp_uchar *bufPtr = (const udp_uchar *)buffer;
const udp_uchar *endPtr = (const udp_uchar *)buffer + bufferLen;
@@ -85,17 +85,17 @@ namespace CSHandlerNamespace
unsigned pos; // where we stop looking
unsigned lastpos; // the last character in our argument.
// bounds checking.
if( position < 0 || position >= input.length() )
if( position < 0 || position >= (int) input.length() )
{
return "";
}
// skip whitespace
while( input[ position ] == ' ' && position < input.length() )
while( input[ position ] == ' ' && position < (int) input.length() )
{
++position;
}
if( position == input.length() )
if( position == (int) input.length() )
return "";
// see if the first character is a quote.
if( input[ position ] == '"' )