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log the ones we let through to see what is going on
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@@ -920,6 +920,8 @@ void Client::receiveClientMessage(const GameNetworkMessage &message) {
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#else
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if (allowFromClient) {
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#endif
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LOG("AllowedObjControllerMsgs", ("Allowing player %s at %s controller message %d for object %s", PlayerObject::getAccountDescription(getCharacterObjectId()).c_str(), getIpAddress().c_str(), o.getMessage(), o.getNetworkId().getValueString().c_str()));
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ServerObject *target = findControlledObject(o.getNetworkId());
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if (target != 0) {
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// apply the controller message
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