mirror of
https://github.com/SWG-Source/src.git
synced 2026-07-31 00:15:55 -04:00
more fixing and cleanup
This commit is contained in:
+1
-1
@@ -49,7 +49,7 @@ elseif(UNIX)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG -DDEBUG_LEVEL=2 -DPRODUCTION=0 -g -pipe -Wall -O0")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DDEBUG_LEVEL=0 -DPRODUCTION=1 -march=native -pipe -mtune=native -O2 ")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -std=c++11 -D_GLIBCXX_USE_CXX11_ABI=0")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-format -Wno-unused-but-set-variable -Wno-write-strings -Wno-unknown-pragmas -Wno-uninitialized -Wno-reorder -std=c++11 -D_GLIBCXX_USE_CXX11_ABI=0")
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add_definitions(-DLINUX -D_REENTRANT -Dlinux -D_USING_STL -D__STL_NO_BAD_ALLOC -D_GNU_SOURCE -D_XOPEN_SOURCE=500)
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endif()
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@@ -421,7 +421,7 @@ void ConnectionServerConnection::onReceive(const Archive::ByteStream & message)
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NetworkId targetId = message.getKickeeId();
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std::string const & targetName = message.getKickeeName();
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if(targetId.isValid() ||
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!targetName.empty() && (ChatServer::getVoiceChatLoginInfoFromName(targetName, targetId)))
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(!targetName.empty() && (ChatServer::getVoiceChatLoginInfoFromName(targetName, targetId))))
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{
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ChatServer::requestKickPlayerFromChannel(message.getRequester(), targetId, message.getChannelName());
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}
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@@ -3923,8 +3923,8 @@ void GameServer::run(void)
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NetworkHandler::update();
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}
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if ( ServerWorld::isSpaceScene() && ConfigServerGame::getSpaceShouldSleep()
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|| !ServerWorld::isSpaceScene() && ConfigServerGame::getGroundShouldSleep())
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if ((ServerWorld::isSpaceScene() && ConfigServerGame::getSpaceShouldSleep())
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|| (!ServerWorld::isSpaceScene() && ConfigServerGame::getGroundShouldSleep()))
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{
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PROFILER_AUTO_BLOCK_DEFINE("Os::sleep");
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Os::sleep(1);
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@@ -1814,8 +1814,6 @@ void CreatureObject::initializeFirstTimeObject()
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void CreatureObject::onLoadedFromDatabase()
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{
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typedef const std::string * strptr;
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if (isAuthoritative())
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{
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if (isPlayerControlled())
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@@ -8545,8 +8543,6 @@ void CreatureObject::onCharacterMatchRetrieved(MatchMakingCharacterResult const
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if (creatureController != NULL)
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{
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typedef std::pair<NetworkId, Unicode::String> Payload;
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MessageQueueGenericValueType<MatchMakingCharacterResult> * const msg = new MessageQueueGenericValueType<MatchMakingCharacterResult>(results);
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creatureController->appendMessage(static_cast<int>(CM_characterMatchRetrieved), 0.0f, msg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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@@ -4156,11 +4156,13 @@ void ServerObject::performCombatSpam (const MessageQueueCombatSpam & spamMsg, bo
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if (sendToTarget && !sendToBystanders)
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{
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ServerObject * const target = safe_cast<ServerObject *>(NetworkIdManager::getObjectById(spamMsg.m_defender));
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if (target)
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if (target->getNetworkId() != spamMsg.m_attacker)
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if (target) {
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if (target->getNetworkId() != spamMsg.m_attacker) {
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target->seeCombatSpam (spamMsg);
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else
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}
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} else {
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WARNING_STRICT_FATAL (!sendToSelf && !sendToBystanders, ("null target_obj in commandFuncCombatSpam, when sendToTarget was set true"));
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}
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}
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if (sendToBystanders)
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@@ -39,10 +39,6 @@ if(WIN32)
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set(PLATFORM_SOURCES
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win32/FirstServerUtility.cpp
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)
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else()
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set(PLATFORM_SOURCES
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linux/stlhack.cpp
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)
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endif()
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include_directories(
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@@ -1,23 +0,0 @@
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//#include "FirstGame.h"
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//#include <hash_map> //without this we get an internal compiler error
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// This resolves a problem with stlport compiling under gcc 2.91 that ships with RedHat 6.2.
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// Basically, the compiler has trouble instantiating an instance of _Stl_prime<bool> without it
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// being explicitly defined. So we have to instantiate one.
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// We should try removing this file when either we a) upgrade the compiler or b) upgrate the OS.
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//#define __stl_num_primes 28
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//#define __PRIME_LIST_BODY { \
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// 53ul, 97ul, 193ul, 389ul, 769ul, \
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// 1543ul, 3079ul, 6151ul, 12289ul, 24593ul, \
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// 49157ul, 98317ul, 196613ul, 393241ul, 786433ul, \
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// 1572869ul, 3145739ul, 6291469ul, 12582917ul, 25165843ul, \
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// 50331653ul, 100663319ul, 201326611ul, 402653189ul, 805306457ul,\
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// 1610612741ul, 3221225473ul, 4294967291ul \
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//}
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//
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//template <> const size_t std::_Stl_prime<bool>::_M_list[__stl_num_primes] = __PRIME_LIST_BODY;
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//
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//#undef __stl_num_primes
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//#undef __PRIME_LIST_BODY
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//
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-78
@@ -27,84 +27,6 @@
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#include <ctime>
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#ifdef _DEBUG
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//#define ALWAYS_OVERWRITE // flag to always overwrite previous code
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#endif
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//==============================================================================
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// subclass Perforce API class ClientUser in order to trap errors
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//static const int SUBMIT_NO_FILE_ERR = 17; // need to add file before submitting
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//
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//class MyPerforceUser : public ClientUser
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//{
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//public:
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// MyPerforceUser(void) : ClientUser(), m_errorOccurred(false) {}
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// virtual ~MyPerforceUser() {}
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// virtual void HandleError( Error *err )
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// {
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// if (err != NULL && err->Test())
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// {
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// m_errorOccurred = true;
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// m_lastError = err->GetGeneric();
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// // test for filtered errors
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// for (size_t i = 0; i < m_filteredErrors.size(); ++i)
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// {
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// if (m_lastError == m_filteredErrors[i])
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// return;
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// }
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// }
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// ClientUser::HandleError(err);
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// }
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//
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// bool errorOccurred(void) const
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// {
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// return m_errorOccurred;
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// }
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//
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// int getLastError(void) const
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// {
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// return m_lastError;
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// }
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//
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// void clearLastError(void)
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// {
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// m_errorOccurred = false;
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// m_lastError = 0;
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// }
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//
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// void addFilteredError(int error)
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// {
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// m_filteredErrors.push_back(error);
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// }
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//
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// void clearFilteredErrors(void)
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// {
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// m_filteredErrors.clear();
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// }
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//
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//private:
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// bool m_errorOccurred;
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// int m_lastError;
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// std::vector<int> m_filteredErrors;
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//};
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//
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//
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////==============================================================================
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//// subclass of the PerforceAPI StrBuf class, to workaround a bug
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//// in the destructor. We can't fix the bug because it's an external library
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//class StrBufFixed : public StrBuf
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//{
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//public:
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// ~StrBufFixed()
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// {
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// delete buffer;
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// StringInit();
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// }
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//};
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//==============================================================================
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// file variables
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@@ -18,6 +18,7 @@ class UdpConnectionHandlerInternal: public UdpConnectionHandler
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{
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public:
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UdpConnectionHandlerInternal();
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virtual ~UdpConnectionHandlerInternal();
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void setOwner(UdpConnectionHandlerMT *owner);
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void processReceive(UdpConnectionMT *conMT, unsigned char const *data, int dataLen);
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@@ -43,6 +44,8 @@ UdpConnectionHandlerInternal::UdpConnectionHandlerInternal() :
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{
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}
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UdpConnectionHandlerInternal::~UdpConnectionHandlerInternal(){}
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// ----------------------------------------------------------------------
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void UdpConnectionHandlerInternal::setOwner(UdpConnectionHandlerMT *owner)
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+1
-1
@@ -247,6 +247,6 @@ const gamecode_text _gamecodeName[GAMECODE_END] =
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};
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static std::map<apiGamecode,const char *> GamecodeName((const std::map<apiGamecode,const char *>::value_type *)&_gamecodeName[0],(const std::map<apiGamecode,const char *>::value_type *)&_gamecodeName[GAMECODE_END]);
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#endif UNIX
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#endif
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#endif
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