mirror of
https://github.com/SWG-Source/src.git
synced 2026-10-09 01:12:56 -04:00
more fixing and cleanup
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@@ -421,7 +421,7 @@ void ConnectionServerConnection::onReceive(const Archive::ByteStream & message)
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NetworkId targetId = message.getKickeeId();
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std::string const & targetName = message.getKickeeName();
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if(targetId.isValid() ||
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!targetName.empty() && (ChatServer::getVoiceChatLoginInfoFromName(targetName, targetId)))
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(!targetName.empty() && (ChatServer::getVoiceChatLoginInfoFromName(targetName, targetId))))
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{
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ChatServer::requestKickPlayerFromChannel(message.getRequester(), targetId, message.getChannelName());
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}
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@@ -3923,8 +3923,8 @@ void GameServer::run(void)
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NetworkHandler::update();
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}
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if ( ServerWorld::isSpaceScene() && ConfigServerGame::getSpaceShouldSleep()
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|| !ServerWorld::isSpaceScene() && ConfigServerGame::getGroundShouldSleep())
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if ((ServerWorld::isSpaceScene() && ConfigServerGame::getSpaceShouldSleep())
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|| (!ServerWorld::isSpaceScene() && ConfigServerGame::getGroundShouldSleep()))
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{
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PROFILER_AUTO_BLOCK_DEFINE("Os::sleep");
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Os::sleep(1);
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@@ -1814,8 +1814,6 @@ void CreatureObject::initializeFirstTimeObject()
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void CreatureObject::onLoadedFromDatabase()
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{
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typedef const std::string * strptr;
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if (isAuthoritative())
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{
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if (isPlayerControlled())
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@@ -8545,8 +8543,6 @@ void CreatureObject::onCharacterMatchRetrieved(MatchMakingCharacterResult const
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if (creatureController != NULL)
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{
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typedef std::pair<NetworkId, Unicode::String> Payload;
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MessageQueueGenericValueType<MatchMakingCharacterResult> * const msg = new MessageQueueGenericValueType<MatchMakingCharacterResult>(results);
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creatureController->appendMessage(static_cast<int>(CM_characterMatchRetrieved), 0.0f, msg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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@@ -4156,11 +4156,13 @@ void ServerObject::performCombatSpam (const MessageQueueCombatSpam & spamMsg, bo
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if (sendToTarget && !sendToBystanders)
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{
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ServerObject * const target = safe_cast<ServerObject *>(NetworkIdManager::getObjectById(spamMsg.m_defender));
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if (target)
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if (target->getNetworkId() != spamMsg.m_attacker)
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if (target) {
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if (target->getNetworkId() != spamMsg.m_attacker) {
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target->seeCombatSpam (spamMsg);
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else
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}
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} else {
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WARNING_STRICT_FATAL (!sendToSelf && !sendToBystanders, ("null target_obj in commandFuncCombatSpam, when sendToTarget was set true"));
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}
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}
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if (sendToBystanders)
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@@ -39,10 +39,6 @@ if(WIN32)
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set(PLATFORM_SOURCES
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win32/FirstServerUtility.cpp
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)
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else()
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set(PLATFORM_SOURCES
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linux/stlhack.cpp
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)
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endif()
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include_directories(
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@@ -1,23 +0,0 @@
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//#include "FirstGame.h"
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//#include <hash_map> //without this we get an internal compiler error
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// This resolves a problem with stlport compiling under gcc 2.91 that ships with RedHat 6.2.
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// Basically, the compiler has trouble instantiating an instance of _Stl_prime<bool> without it
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// being explicitly defined. So we have to instantiate one.
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// We should try removing this file when either we a) upgrade the compiler or b) upgrate the OS.
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//#define __stl_num_primes 28
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//#define __PRIME_LIST_BODY { \
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// 53ul, 97ul, 193ul, 389ul, 769ul, \
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// 1543ul, 3079ul, 6151ul, 12289ul, 24593ul, \
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// 49157ul, 98317ul, 196613ul, 393241ul, 786433ul, \
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// 1572869ul, 3145739ul, 6291469ul, 12582917ul, 25165843ul, \
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// 50331653ul, 100663319ul, 201326611ul, 402653189ul, 805306457ul,\
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// 1610612741ul, 3221225473ul, 4294967291ul \
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//}
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//
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//template <> const size_t std::_Stl_prime<bool>::_M_list[__stl_num_primes] = __PRIME_LIST_BODY;
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//
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//#undef __stl_num_primes
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//#undef __PRIME_LIST_BODY
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//
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